Post by jongjungbu on Oct 24, 2009 5:33:13 GMT -5
Dark Side of the Desert is a new mini-solo (~80 paragraphs) I have in the works. It just needs a little polish and then I will post a link to it probably/hopefully today. This one actually IS a mini-solo, at about half the size of the smaller FBI solos such as Buffalo Castle and Sea of Mystery, and is a much more traditional solo having about a few one-time quests, and a number of repeatable quests, situations, and encounters.
It takes place in a desert portion of Annelsia. For those familiar with the Barony of Sanris solo I wrote, this is connected to it; though you can't actually hop from one solo to the next or vice versa because the concept of Barony of Sanris is so different... to link it to any other solo by paragraph would be a little difficult I think. Because this is a mini-solo, it is restricted to just the town of Branis and the surrounding desert. You can't actually travel further south to the capital of Annelsia and hit on the Countess, sorry. Haha. Or east to the river ports and into the Kingdom of Zantdom. Maybe someday I will write some additional solos in these other locations and update this one to link there from the desert encounters.
Anyway, an excerpt from the first page...
Within the desolate Bric‐Cact Desert lies the isolated town of Branis. Founded upon an oasis, this border town in Annelsia is the only civilization found along the trek between the rumored wild people of Sanris in the north and the aristocrats at Caer Annelsia in the southern shores. Ruled by a corrupt mayor appointed by his sister the Countess Belinda Gratia, ruler of Annelsia, Branis has become a dangerous town for both locals and travelers. However, you somehow find your way into this remote settlement looking for work and new adventures. But you will need all your wits about you! The Bric‐Cact can easily take its toll upon you, the sands sapping your strength and leaving you lost within the
This is a mini‐solo adventure for single characters of any kindred. You should be no higher than level 4 and have no more than 70 combat adds.
Wandering Personalities: On occasion, you may encounter a wandering person instead of a wandering monster. Roll a die, and consult the Wandering Persons table in the back of the solo. If you have not determined the languages known for your character, you should do so now. If not, note that you are at least fluent in the native tongue of your kindred (Common for humans, Elvish for elves, etc.).
Magic Matrix: In most cases where magic is allowed, consult the Magic Matrix in the back of the solo. Paragraphs marked with an asterisk * indicate you should consult the matrix. This includes combat spells used in various encounters, so do not forget to consult the table even for those situations. If you do not find your spell in the matrix, then assume it has no effect (ST is still lost). Curative spells and potions may be cast at any time outside of combat. In cases where you may become invisible in combat but no paragraph result is given, instead reduce the enemy combat total by half.
Rest & Recovery: Due to the heat of the desert air, ST is recovered at a rate of 1 every 3 paragraphs, though 1 paragraph is still considered 1 turn.
When you are ready to begin, turn to paragraph 1.
It takes place in a desert portion of Annelsia. For those familiar with the Barony of Sanris solo I wrote, this is connected to it; though you can't actually hop from one solo to the next or vice versa because the concept of Barony of Sanris is so different... to link it to any other solo by paragraph would be a little difficult I think. Because this is a mini-solo, it is restricted to just the town of Branis and the surrounding desert. You can't actually travel further south to the capital of Annelsia and hit on the Countess, sorry. Haha. Or east to the river ports and into the Kingdom of Zantdom. Maybe someday I will write some additional solos in these other locations and update this one to link there from the desert encounters.
Anyway, an excerpt from the first page...
Introduction
Within the desolate Bric‐Cact Desert lies the isolated town of Branis. Founded upon an oasis, this border town in Annelsia is the only civilization found along the trek between the rumored wild people of Sanris in the north and the aristocrats at Caer Annelsia in the southern shores. Ruled by a corrupt mayor appointed by his sister the Countess Belinda Gratia, ruler of Annelsia, Branis has become a dangerous town for both locals and travelers. However, you somehow find your way into this remote settlement looking for work and new adventures. But you will need all your wits about you! The Bric‐Cact can easily take its toll upon you, the sands sapping your strength and leaving you lost within the
Dark Side of the Desert
This is a mini‐solo adventure for single characters of any kindred. You should be no higher than level 4 and have no more than 70 combat adds.
Wandering Personalities: On occasion, you may encounter a wandering person instead of a wandering monster. Roll a die, and consult the Wandering Persons table in the back of the solo. If you have not determined the languages known for your character, you should do so now. If not, note that you are at least fluent in the native tongue of your kindred (Common for humans, Elvish for elves, etc.).
Magic Matrix: In most cases where magic is allowed, consult the Magic Matrix in the back of the solo. Paragraphs marked with an asterisk * indicate you should consult the matrix. This includes combat spells used in various encounters, so do not forget to consult the table even for those situations. If you do not find your spell in the matrix, then assume it has no effect (ST is still lost). Curative spells and potions may be cast at any time outside of combat. In cases where you may become invisible in combat but no paragraph result is given, instead reduce the enemy combat total by half.
Rest & Recovery: Due to the heat of the desert air, ST is recovered at a rate of 1 every 3 paragraphs, though 1 paragraph is still considered 1 turn.
When you are ready to begin, turn to paragraph 1.