Post by schmee on Apr 19, 2024 7:10:39 GMT -5
DELVE 149.
THE (BRIEF) RETURN OF PICKWICK
Wednesday 12th April 2023.
Campaign year: Early spring 513.
Online, ca. 8.30 pm to 11.15 pm.
GM: Schmee.
Delvers: CRENELL (Pippy) 5th level healer; ADELIA (Scally) 4th level alchemist; BARTON (Savage) 5th level warrior; MR MILLER (Glyn) 5th level rogue; GUS (4th level warrior).
Locations: Weary Pilgrim; Blessed Springs; Tomb of the Wizard King; Forest of Larun.
After serving at the Weary Pilgrim tavern for a season, GUS was contracted to take a message to ADELIA’s Discount Potion Shoppe in Blessed Springs. Upon his arrival at the Shoppe a tremor in the magical energies (no doubt triggered by the passing of Pickwick last delve) caused an explosion in ADELIA’s workshop teleporting GUS and ADELIA to the spiked pit in the Tomb of the Wizard King, where Pickwick’s corpse lay alongside BARTON (who had popped back into existence).
Commentary: The above was a rather convoluted/torturous attempt by the GM to convene the party in the dungeon together, and to introduce new delver ADELIA.
PICKWICK was treated to a delver’s funeral (i.e. his former companions looted his corpse) and after introductions, the party made to escape the dungeon.
BARTON’s (faulty) memory was being used to guide everyone out of the dungeon. After much deliberation, CRENELL decided that necromancy was the solution to the trap-laden corridors and raised Pickwick’s corpse with ADELIA casting a controlling spell to send Pickwick into the next corridor.
With the trap sprung, the delvers stepped over the bisected remains of Pickwick and peered round the corner to see that the next corridor was blackened and charred.
A prolonged discussion was had between the delvers which resulted in CRENELL entering the room, fumbling the location of the trap and setting off a fireball severely singing himself, GUS and MR MILLER. ADELIA only managed a last second NIX (and a wipe-out of WIZ) in order to avoid an untimely death.
Commentary: NIX is a 'dispel magic' spell. As ADELIA was 'reflex-casting' we made her make a DEX Saving Roll as well as an IQ roll to produce the magic.
The final chamber before the exit was much more easily navigated by MR MILLER who crept into the room and unpicked the mechanism to stop a swinging axe trap.
Once outside, the wary delvers, suspecting that the chest they had dredged up from the dungeon was heavily trapped, tried to create some protection from the expected spell. A palisade was constructed with their chopping axes at the expense of the local vegetation but this was not enough to save them from the large explosion that came from the magically trapped chest. CRENELL quickly pulled the stopper on his bottle and a genie materialised in time to negate the explosion.
Commentary: CRENELL had been hanging on to his genie bottle for quite a while.
The party finished the dungeon severely enriched and heavily chastened by the experience.
The exit from the Tomb of the Wizard King took up the whole of delve #149 and was much more difficult than the entry. Two TPKs were averted by desperate roleplaying and decisive magic item usage. Always fun!
THE (BRIEF) RETURN OF PICKWICK
Wednesday 12th April 2023.
Campaign year: Early spring 513.
Online, ca. 8.30 pm to 11.15 pm.
GM: Schmee.
Delvers: CRENELL (Pippy) 5th level healer; ADELIA (Scally) 4th level alchemist; BARTON (Savage) 5th level warrior; MR MILLER (Glyn) 5th level rogue; GUS (4th level warrior).
Locations: Weary Pilgrim; Blessed Springs; Tomb of the Wizard King; Forest of Larun.
After serving at the Weary Pilgrim tavern for a season, GUS was contracted to take a message to ADELIA’s Discount Potion Shoppe in Blessed Springs. Upon his arrival at the Shoppe a tremor in the magical energies (no doubt triggered by the passing of Pickwick last delve) caused an explosion in ADELIA’s workshop teleporting GUS and ADELIA to the spiked pit in the Tomb of the Wizard King, where Pickwick’s corpse lay alongside BARTON (who had popped back into existence).
Commentary: The above was a rather convoluted/torturous attempt by the GM to convene the party in the dungeon together, and to introduce new delver ADELIA.
PICKWICK was treated to a delver’s funeral (i.e. his former companions looted his corpse) and after introductions, the party made to escape the dungeon.
BARTON’s (faulty) memory was being used to guide everyone out of the dungeon. After much deliberation, CRENELL decided that necromancy was the solution to the trap-laden corridors and raised Pickwick’s corpse with ADELIA casting a controlling spell to send Pickwick into the next corridor.
With the trap sprung, the delvers stepped over the bisected remains of Pickwick and peered round the corner to see that the next corridor was blackened and charred.
A prolonged discussion was had between the delvers which resulted in CRENELL entering the room, fumbling the location of the trap and setting off a fireball severely singing himself, GUS and MR MILLER. ADELIA only managed a last second NIX (and a wipe-out of WIZ) in order to avoid an untimely death.
Commentary: NIX is a 'dispel magic' spell. As ADELIA was 'reflex-casting' we made her make a DEX Saving Roll as well as an IQ roll to produce the magic.
The final chamber before the exit was much more easily navigated by MR MILLER who crept into the room and unpicked the mechanism to stop a swinging axe trap.
Once outside, the wary delvers, suspecting that the chest they had dredged up from the dungeon was heavily trapped, tried to create some protection from the expected spell. A palisade was constructed with their chopping axes at the expense of the local vegetation but this was not enough to save them from the large explosion that came from the magically trapped chest. CRENELL quickly pulled the stopper on his bottle and a genie materialised in time to negate the explosion.
Commentary: CRENELL had been hanging on to his genie bottle for quite a while.
The party finished the dungeon severely enriched and heavily chastened by the experience.
The exit from the Tomb of the Wizard King took up the whole of delve #149 and was much more difficult than the entry. Two TPKs were averted by desperate roleplaying and decisive magic item usage. Always fun!