|
Post by branderwydd /|\ on Jul 11, 2012 17:10:02 GMT -5
I was looking through all of the issues last night and - like connecting the dots - a bunch of campaign threads came together and I realized there is a enough material there to run a TrollsZine-only campaign. By that I mean to only use material that was published in TZ (plus the rulebook, of course). Anyone else try this?
I probably shouldn't need to say this, but my promotion of TZ here isn't intended to slight any of the other fine and legitimately published T&T magazines. Obviously you could do the same thing with any of them as well.
|
|
|
Post by zanshin on Jul 13, 2012 2:46:55 GMT -5
Sounds like a brilliant idea, and a write up of the experience would make for a great article...
|
|
|
Post by Vin Ahrr Vin on Jul 13, 2012 8:43:15 GMT -5
my promotion of TZ here isn't intended to slight any of the other fine and legitimately published T&T magazines. Obviously you could do the same thing with any of them as well. I doubt that anyone will be offended. This is a great concept. The same way that TSR promoted Greyhawk and Judges Guild had the Wilderlands -- each could make their own stuff which could be blended together, but each was designed to fit into their own world. It would be interesting to see a list of places, etc, that would fit into ZineWorld and maybe to tinker with a map to connect them all together. EXALT for the idea!
|
|
devadasi
5th Level Troll
maiden voyager
Posts: 603
|
Post by devadasi on Jul 13, 2012 8:58:22 GMT -5
If you run it PBP I'll play in it!
|
|
|
Post by branderwydd /|\ on Jul 13, 2012 12:02:41 GMT -5
Sounds like a brilliant idea, and a write up of the experience would make for a great article... This has potential. If things work out I am attempt this.
My condundrum at this point is this: my original inspiration was Stephen Dove's brilliant Horned Hold adventure, with its Iron Age Celtic feel. I've been corresponding with him and he has been kind enough to provide me with additional information to work with.
The other material in the TZ issues could be reworked to fit into this theme or else I could go for a balls-to-wall approach and just mix and match in a glorious patchwork, but that wouldn't do justice to Stephen's thoughtful setting.
Obviously the world is a big place and I could fit in the TZ material in other parts of the world. However, I've learned that bigger isn't always better. A smaller, focused, and highly detailed play area is better to me than a huge disjointed world where the PCs will barely scratch the surface of most locales, if they do at all.
|
|
|
Post by branderwydd /|\ on Jul 13, 2012 12:05:29 GMT -5
This is a great concept. The same way that TSR promoted Greyhawk and Judges Guild had the Wilderlands -- each could make their own stuff which could be blended together, but each was designed to fit into their own world. It would be interesting to see a list of places, etc, that would fit into ZineWorld and maybe to tinker with a map to connect them all together. EXALT for the idea! Thanks Vin. While I've never played in the Wilderlands, your summary here is what I was envisioning. I think ZineWorld would be an interesting project.
[Edited for color!]
|
|
devadasi
5th Level Troll
maiden voyager
Posts: 603
|
Post by devadasi on Jul 13, 2012 12:05:59 GMT -5
Apparently, its canon that there are gates to other worlds" all over the place..... that might suffice..
|
|
|
Post by branderwydd /|\ on Jul 13, 2012 12:11:38 GMT -5
Apparently, its canon that there are gates to other worlds" all over the place..... that might suffice.. This is true. I hadn't thought of that angle.
Also, I hadn't intended to run this PBP, devadasi. It is to serve as a campaign for my trollspawn, but I do have another player moving away to work on his doctorate so this might be a way to keep him in the game. Maybe I will give a PBP idea some thought, considering that I haven't run a game that way in about a decade!
|
|
|
Post by ProfGremlin on Jul 13, 2012 13:15:41 GMT -5
It would be interesting to see a list of places, etc, that would fit into ZineWorld and maybe to tinker with a map to connect them all together. When I first started playing with fantasy cartography, Adventures in Fantasy Cartography (Page 2 for most recent images), I had the brain storm that we could actually create a Trollbridge map for the TrollsZine! Essentially, my idea was to start with a basic shape/outline of a landmass and work with folks collaboratively to create the topography. From there, we could place sites of interest, cities, etc. as various people suggested them. While the map would work as a visual index, each significant location could then be written up as an article for the TrollsZine! and submitted. Eventually, we would have a whole new setting created by the fans here. We could then bind those articles together along with the map and create a TrollsZine! Special Edition. Sure, it's a long term project but I feel it has merit.
|
|
danhem
5th Level Troll
Posts: 731
|
Post by danhem on Jul 14, 2012 7:05:44 GMT -5
These are really great ideas. I'd certainly welcome articles like this for TrollsZine! Jeff Rients of Jeff's Gameblog had a similar idea, using individual issues of Dragon magazine to make a campaign. It started out as a really great idea although the experiment ended abruptly: jrients.blogspot.com/2011/04/one-issue-one-campaign-part-1.html
|
|
sligo
4th Level Troll
Read my blog: http://indysligo.weebly.com/
Posts: 495
|
Post by sligo on Jul 21, 2012 8:52:55 GMT -5
You realize that theme/world doesn't matter. The Interdimensional Pawn Shoppe is your 'hub' to get from one place to another. Every one of the other adventures can be rolled into a series of missions as directed by the Pawn Shoppe owner.
|
|
mosker
5th Level Troll
Posts: 528
|
Post by mosker on Sept 7, 2023 21:32:44 GMT -5
[CONTENT WARNING: Thought exercise] [EDIT: Belated H/T to apn, whose post in another thread got me thinking about this finally putting into words a doable version of far more unwieldy idea...] We got published M!M! settings (authors): Zimrala (Ken and Steve) Talsus (Where the Sid Orpin's M!M! products are set) Ximuria (Sarah Newton) Zenith City (Tom Pugh's Lovecraft inspired game) Hylax (Thessaly Chance) Arabor (John Briquelet) Any I forgot (Apologies to author)An approach and "rules": - A central plot/McGuffin with perhaps each adventure leading into the next in a linear fashion (or perhaps not--but for maximum narrative impact either two of these settings --maybe Ximuria and Zimrala--should be bookends or there should be special additional chapters to begin and end things)
- A roughly agreed upon difficulty level or a means within the narrative to allow adventurers could move from one chapter to the next (and if that depends on your hobb players getting "morph into dinosaur" rings, so be it.)
- The sequence will naturally promote all products, but the components will not require readers to buy any book to use the adventure. (Maybe M!M! 2.0 is assumed)
- 3-5 pages per adventure chapter (focusing on the adventure itself, if a section it needs go longer to reprint whatever from the source setting book to comply with the rule above, so be it...)
- Definitely GM. (The most Stakhanovite trolls would be wary of attempting anything like this as a solo, even with the page restrictions--plus it allows authors to showcase flexibility, a great advantage of M!M! )
( Imagine this for Free RPG day...)
|
|
|
Post by ProfGremlin on Sept 8, 2023 6:14:19 GMT -5
... and if that depends on your hobb players getting "morph into dinosaur" rings, so be it. Wait... this is a thing? Where do I get one?! T&T 5.0 has the Quickstart Rules. Why no other version, including M!M!, to my knowledge, has a free QS rule set - or even a version at all - is beyond me. Were such a product in place, I would advocate for all adventures to be written in such a way as to need nothing beyond the QS rules to play. Provide a link in the pdf to the location of the QS rules, or even, licensing allowing, include the QS rules at the back of the adventure. From there, build in alternatives to the adventures such as, "If you have M!M! 2.0 the following may be included in your adventure..." as a way to entice people further into the game.
|
|