"No need to worry Miss, the others are simply still outside. It was a long journey back and they're simply taking a moment to catch their breaths. We'd like a room for the night if you have any available. There are six of us, but as you know a few are smaller than the rest.""
Banoc takes a moment to scan the room looking for any faces that he may recognize, chiefly the warrior that they met here when they first arrived and the young girl that ran into him in the street.
"Talk to Na'Jonla behind the bar about rooms," the girl responds; "Meanwhile, what about drinks? What can I get for you?"
Banoc sees no sign of the warrior or the mystery girl from the fight on Castle Street.
Flick stirs in Finnegan's cupped hands. The scents from the Dragon's Eye kitchen guiding his drifting awareness back to the physical. He moans as he shifts his body. As he becomes more aware of the physical world the constricting band of pain across his brow makes its presence known. That, coupled with the stiff, papery sensation of his skin, and Flick wishes he could descend once more into unconsciousness. The sounds of voices lifted in merriment join the sounds of clinking crockery and the little wizard relents and attempts to sit up. It is a slow process and one that flirts with the throbbing tunnel of dizziness. As the faerie attains verticalness he looks around, "Where are we?" he manages.
Master Ho is happy to see his little friend come to his senses again. "We are back to the Dragon's Eye inn little one" he answers, looking closer to figure out what seems to be hindering the little fairy.
"It's an interesting ruin," Banoc says casually to Na'Jonla with his own shrug. "We didn't see much there, although we only explored the surface a bit. An eerie place to be sure, but we didn't see any ghosts. We saw some signs that others had been crawling around the place."
Banoc then turns to Nebless.
"Watch my seat, would you?" he says quietly. "I'll go bring the others in here since it seems safe enough."
Banoc then heads out the door to hail the rest of his comrades.
"Come on in," he says once he spots them. "The fire is warm and the ale is tasty. We'll need to come up with 9 gold for beds and breakfast. Can we cover that before we sell anything?"
O.O.C: Spoken like a true adventurer! Indeed, spoken like a true Dwarfish adventurer! Well water? Hang your head in shame, Nebless Ale-Lover! ( )
Where exactly do the party want to sit? The common room is crowded, but there are a few tables you might be able to squeeze round. There is also the option of a number of curtained booths set around the sides of the main body of the inn for those desirous of privacy. A couple of these look to be free also.
Lost in his thoughts upon where the smoke creatures came from (and concurring that they were a wizard's pets), Finnegan is awoken by a call of:
"Come on in, the fire is warm and the ale is tasty. We'll need to come up with 9 gold for beds and breakfast. Can we cover that before we sell anything?"
Finnegan hears Banoc and replies, "Bah, why must you humans take money for everything and anything. In the Hobbit Shires we wouldn't ask for much of anything, just good talk", as he enters the inn, careful to keep Flick upright (and not letting Flick be seen from the common room). Finnegan takes off his helm and gloves, leans on the bar, putting Flick, his helm, and gloves upon the bar. "Just water for me," he says to the barmaid. Finnean looks around the common room, surveying the occupants.
Post by ProfGremlin on Aug 13, 2013 21:47:59 GMT -5
Common Room, Dragon's Eye Inn...
Flick sits upon the bar where Finnegan gently places him, leaning back against the hobb's helmet. Sounds of the common room wash over him as intelligible as the surf that caressed the pylons of the docks. Scents of ale and other spirits tease his nose trading off in some unknown game of tag with the savory smells of cooking food wafting out of the kitchen.
The little wizard sleepily considers Banoc's query and says to no one in particular, "If Mother Aich is about I could offer her another faerie blessing. She may be willing to reduce the fee for an item the inn could not otherwise obtain," He yawns and adds, a touch ruefully, "It may need to wait until morning, albeit."
O.O.C: All this talk of ordering water is much akin to ordering milk in certain pubs in our world, guys! If coin cannot be found, Nebless is of the opinion that flashing one of the gems he is carrying is probably the least-worst option.
Unless you want to slug it out with Trocmon the ogre, of course...