trolletgunnar
4th Level Troll
A Swedish player who holds the Tunnels and trolls banner high.
Posts: 381
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Post by trolletgunnar on Oct 26, 2023 6:44:08 GMT -5
To create a narrative during battle. Since the rules are so abstract, you have to, or yes, you don't have to, depending on the style of play you're aiming for, try to describe and dramatize them. As a GM, you want your players to be engaged, and I feel that if you include stunts and let the players participate in describing the battles and their outcome, everything becomes a lot more fun. Now combat plays a central role in your adventures. If they don't, the T&T system is also very capable: it is possible to quickly resolve conflict situations, so that you can move on to the rest of the story. And, if I may give one last piece of advice, don't forget the humor. As I have interpreted the creators of t&t, it is central that you should not take everything too seriously and that it should be an entertaining, and fun, game. At least that is my interpretation. May the troll god be with you at your next game!
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Post by gringnr on Oct 26, 2023 17:53:18 GMT -5
To create a narrative during battle. Since the rules are so abstract, you have to, or yes, you don't have to, depending on the style of play you're aiming for, try to describe and dramatize them. As a GM, you want your players to be engaged, and I feel that if you include stunts and let the players participate in describing the battles and their outcome, everything becomes a lot more fun. Now combat plays a central role in your adventures. If they don't, the T&T system is also very capable: it is possible to quickly resolve conflict situations, so that you can move on to the rest of the story. And, if I may give one last piece of advice, don't forget the humor. As I have interpreted the creators of t&t, it is central that you should not take everything too seriously and that it should be an entertaining, and fun, game. At least that is my interpretation. May the troll god be with you at your next game! This is really great advice. The way Damage distribution, Spite Damage, and Stunts work, you can really spin out some great narrative dressing from the fall of the dice. It's one of T&T's great strengths, IMO.
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Post by Aramis of Erak on Oct 27, 2023 2:42:09 GMT -5
Remember: There isn't enough defined lore in Trollworld to actually be researched. So, if you like lore, add it yourself in dribs and drabs, but WRITE IT DOWN!!!
It will make your Trollworld very much more your own.
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mosker
5th Level Troll
Posts: 533
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Post by mosker on Nov 1, 2023 16:47:44 GMT -5
I've been thinking about starting a T&T campaign online with my friends (we all live in different states). [Emphasis mosker ]Any thoughts on this specifically? I'm thinking about approaching a zoom group with a 2-3 session game but without the physical impact of buckets of dice, I envision combat starting to drag so so so soon after it begins. Maybe besides stunts, I should seriously jack up spite damage or add some other house rules ( suggestions?) to make it faster and more brutal. (Assuming players are in the same solar system as "balance") #MixedSloppyMetaphorsIAmSorryAndStillWriteExcessivelyLongHashtags
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Post by Aramis of Erak on Nov 2, 2023 21:37:13 GMT -5
I've been thinking about starting a T&T campaign online with my friends (we all live in different states). [Emphasis mosker ]Any thoughts on this specifically? I'm thinking about approaching a zoom group with a 2-3 session game but without the physical impact of buckets of dice, I envision combat starting to drag so so so soon after it begins. Maybe besides stunts, I should seriously jack up spite damage or add some other house rules ( suggestions?) to make it faster and more brutal. (Assuming players are in the same solar system as "balance") #MixedSloppyMetaphorsIAmSorryAndStillWriteExcessivelyLongHashtagsI'll note that my online group found the combat mechanics rather cumbersome, despite having a die-roller that actually counted the spite for them. Getting them to split the fight up also failed to sink in. Be aware that the major issue in T&T is combat resolution time, and that's entirely dependent upon the math.
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Post by gringnr on Nov 2, 2023 23:20:17 GMT -5
I've always had each player roll and total their own dice, and give me the results one at a time as "X/Y" where X is the total of their roll + Adds, and Y is the number of 6's, if any, that they rolled, for figuring spite if necessary. I've always found a round of T&T combat to be much faster than a round of TOG combat.
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Post by Aramis of Erak on Nov 3, 2023 0:05:08 GMT -5
I've always had each player roll and total their own dice, and give me the results one at a time as "X/Y" where X is the total of their roll + Adds, and Y is the number of 6's, if any, that they rolled, for figuring spite if necessary. I've always found a round of T&T combat to be much faster than a round of TOG combat.. Still seems And yet, for me, it's faster to use BX/BECMI/Cyclopedia with my players, simply due to the lack of player math competence. Especially chain addition and/or sorting for sets of 10's.
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trolletgunnar
4th Level Troll
A Swedish player who holds the Tunnels and trolls banner high.
Posts: 381
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Post by trolletgunnar on Nov 7, 2023 5:41:37 GMT -5
I've always had each player roll and total their own dice, and give me the results one at a time as "X/Y" where X is the total of their roll + Adds, and Y is the number of 6's, if any, that they rolled, for figuring spite if necessary. I've always found a round of T&T combat to be much faster than a round of TOG combat. I do the same. it runs smoothly and fast.
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