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Post by Porkbelly on Aug 12, 2009 4:45:47 GMT -5
Poncho makes an SR on LK 2d6 5 + 3 = 8 - passed by a whisker!
...and then fires an arrow 1d6 +7 5 + 7 = 12 HPT
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danhem
5th Level Troll
Posts: 731
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Post by danhem on Aug 12, 2009 6:26:49 GMT -5
Charles SR on LK: 1+6+12=19, a fail but still higher than Drugan. ;D
Charles leaps through the doorway and charges the nearest gillman with his spear.
Attack: 3 + 5 + 1 = 9
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Post by apeloverage on Aug 12, 2009 11:14:38 GMT -5
Alwyn's Luck save: rolled 9, Luck of 7 = 16; fail.
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burke
4th Level Troll
Posts: 393
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Post by burke on Aug 12, 2009 12:59:32 GMT -5
OK, I'll make the rolls for Quinlan and Varklud. This post will be updated in a little while...
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Post by ragnorakk on Aug 12, 2009 13:07:01 GMT -5
(ooc: I think that our geographical differences (mine vs. group in general) is what's going on here. feel free to make rolls for me anytime  I will dash to the shoreline, prepared to throw Koth's Lance if either survives to flee - or should others become obvious in the waters. LK SR 5+1, fail by one.
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burke
4th Level Troll
Posts: 393
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Post by burke on Aug 12, 2009 13:55:28 GMT -5
(Quinlan rolls a 3 but still beats Drugan's abysmal luck by one point. Varklud is also safe with a total of 19.)As the party engages the gill-men, unlucky Drugan strays too close to the stream and is completely overwhelmed by the tentacled horror that emerges from the water. It is squid-like, but its bloated trunk resembles the head of a horribly deformed gill-man. Its yellow eyes are full of malice and its elongated mouth is filled with small, razor sharp teeth. Two dozen black, ropy tentacles protrude from where the neck should be and flail about madly. In an instant the tentacles have wrapped themselves around Drugan and pulled his tired body under the water. Luckily he drops his enchanted crowbar before disappearing, otherwise the cavern would have been plunged into darkness. (All this happens so fast that none of you can react before it is too late. This goes for Varklud as well, who I think got a heads-up from the dicelog. Edit: I just looked at the time stamps and if this was not the case you will certainly get to blast the monster?
The monster has disappeared under the water, so engaging it, even with spells, would require one to dive into the stream. Alwyn and Varklud still have their actions this round, what do they do?)
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Post by ragnorakk on Aug 12, 2009 15:12:48 GMT -5
I will certainly blast the monster, yes! From the shore or by plunging in if required. That would be a 2nd level Lance, launched without shouts or excoriations, but grim determinants instead. (ooc - as you noted, I didn't use the dice log. sorry  - will make a point of doing so in future.)
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Post by Toad-Killer-Dog on Aug 12, 2009 15:38:53 GMT -5
Drugan charges forward swinging his crowbar, dagger at the ready.......completley failing to see the slimy tentacle that snakes from the waters edge towards him.
With an almost comical look he slips dropping his crowbar and is dragged towards the bloated head of the monster.
Drugan only manages a startled "Eep" of surprise before the beast is upon him.
OOC: Since I still have my dagger may I make a desperate stab for the tentacle ensnaring me in a bid for freedom from the aquatic foe?
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burke
4th Level Troll
Posts: 393
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Post by burke on Aug 13, 2009 1:20:48 GMT -5
(Ragnorakk, 2nd level spells will only be possible once you have reached 2nd level. I know I allowed it once, but there was nothing in the rules to support it.
TKD, you will have to wait for the next round to attack. Remember that you are very fatigued, so your only chance to do any damage is to roll a 6 for damage and become berserk.)
Just as unlucky Drugan is about to be pulled under, Varklud overcomes his shock and casts The Penetrating Laceration of Koth at the tentacled horror (damage: 10, -5 ST, +10 EP). The beast howls as one of its tentacles is severed, it still has a hold on Drugan, but his head is above the water.
Meanwhile, the warriors are making short work of the two gill-men. Poncho wounds one them with his bow (damage: 4), before Melanthios, Charles and Quinlan cleave into them with their swords and spears (HPT: 30, -1 for Drugan's pitiful efforts, damage: 18). One of the gill-men is incapacitated and the other is gravely wounded.
The last gill-man and the tentacled horror go on the offensive (HPT: 31). The tentacles flail madly, lashing at everyone in the party.
(Anyone wanting to attack the monsters trunk must first make a L1SR on ST or DEX, otherwise they will only be fighting the tentacles and doing half damage. Spells will of course do full damage.
If the monsters win, half of the damage will be dealt to Drugan. If the monsters loose, Drugan will still take one die of damage, as he is being choked and drowned. To free Drugan you will have to do enough damage to rob the horror of at least 3 of its dice.)
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Post by salass00 on Aug 13, 2009 3:06:31 GMT -5
Melanthios attacks the monster's trunk.
L1SR on ST: 2d6 +15 >= 20 5 + 2 + 15 = 22 ... success
the attack: 2d6 +4 2 + 6 + 4 = 12
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Post by apeloverage on Aug 13, 2009 4:17:06 GMT -5
Alwyn casts The Painful Exorcism at the beast. Assuming it will now ignore Drugan and chase him, he then makes for the entrance, hoping the tunnel is too narrow for it.
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Post by Porkbelly on Aug 13, 2009 5:19:44 GMT -5
Poncho goes from the creature's trunk - SR on DEX
2d6 5 + 6 = 11 (+ 13) = 24 - success!
Poncho damage roll with his trident
2d6 +1 5 + 3 + 1 = 9 HPT
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Hogscape
11th level Troll
 
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Aug 13, 2009 6:06:33 GMT -5
Quinlan attacks the trunk (ST SR)
2d6 +15 5 + 6 + 15 = 26 (success)!
Quinlan: "By my best feather, that unwholesome beast will not take Drugan!"
Attack roll: 2d6 +5 4 + 2 + 5 = 11
Quinlan: "Huzzah!"
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burke
4th Level Troll
Posts: 393
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Post by burke on Aug 13, 2009 6:35:31 GMT -5
I'll roll for Charles and Varklud...
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Hogscape
11th level Troll
 
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Aug 13, 2009 6:43:20 GMT -5
Roll and slay!
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