(Quinlan rolls a 3 but still beats Drugan's abysmal luck by one point. Varklud is also safe with a total of 19.)
As the party engages the gill-men, unlucky Drugan strays too close to the stream and is completely overwhelmed by the tentacled horror that emerges from the water.
It is squid-like, but its bloated trunk resembles the head of a horribly deformed gill-man. Its yellow eyes are full of malice and its elongated mouth is filled with small, razor sharp teeth. Two dozen black, ropy tentacles protrude from where the neck should be and flail about madly.
In an instant the tentacles have wrapped themselves around Drugan and pulled his tired body under the water. Luckily he drops his enchanted crowbar before disappearing, otherwise the cavern would have been plunged into darkness.
(All this happens so fast that none of you can react before it is too late. This goes for Varklud as well, who I think got a heads-up from the dicelog. Edit: I just looked at the time stamps and if this was not the case you will certainly get to blast the monster?
The monster has disappeared under the water, so engaging it, even with spells, would require one to dive into the stream. Alwyn and Varklud still have their actions this round, what do they do?)
I will certainly blast the monster, yes! From the shore or by plunging in if required. That would be a 2nd level Lance, launched without shouts or excoriations, but grim determinants instead. (ooc - as you noted, I didn't use the dice log. sorry - will make a point of doing so in future.)
Last Edit: Aug 12, 2009 15:14:40 GMT -5 by ragnorakk
"For a look or a word, scarce thought or heard, I follow a fading fire. "Past bead and bell and the hangman's cell, like a harp-call of desire. "I may not see the road I ride for the witch-fire lamps that gleam; "But phantoms glide at my bridle-side, and I follow a nameless Dream." R.E. Howard
(Ragnorakk, 2nd level spells will only be possible once you have reached 2nd level. I know I allowed it once, but there was nothing in the rules to support it.
TKD, you will have to wait for the next round to attack. Remember that you are very fatigued, so your only chance to do any damage is to roll a 6 for damage and become berserk.)
Just as unlucky Drugan is about to be pulled under, Varklud overcomes his shock and casts The Penetrating Laceration of Koth at the tentacled horror (damage: 10, -5 ST, +10 EP). The beast howls as one of its tentacles is severed, it still has a hold on Drugan, but his head is above the water.
Meanwhile, the warriors are making short work of the two gill-men. Poncho wounds one them with his bow (damage: 4), before Melanthios, Charles and Quinlan cleave into them with their swords and spears (HPT: 30, -1 for Drugan's pitiful efforts, damage: 18). One of the gill-men is incapacitated and the other is gravely wounded.
The last gill-man and the tentacled horror go on the offensive (HPT: 31). The tentacles flail madly, lashing at everyone in the party.
(Anyone wanting to attack the monsters trunk must first make a L1SR on ST or DEX, otherwise they will only be fighting the tentacles and doing half damage. Spells will of course do full damage.
If the monsters win, half of the damage will be dealt to Drugan. If the monsters loose, Drugan will still take one die of damage, as he is being choked and drowned. To free Drugan you will have to do enough damage to rob the horror of at least 3 of its dice.)
Join my OT&T campaign (1st ed.), which is being played right here on the bridge!