burke
4th Level Troll
Posts: 393
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Post by burke on Aug 15, 2009 12:18:57 GMT -5
OOC: This is the system we're using for missile combat, correct? Yes. I'd say it's only the dice, as otherwise you would never hit anything. And this is the way I've judged missile weapons so far.
You can roll to attack for the melee as well and this goes for everyone. Once everybody's chipped in I'll sum up the first round.
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Post by salass00 on Aug 15, 2009 12:33:04 GMT -5
Melanthios attacks the closest gillman:
2d6 +4 4 + 1 + 4 = 9
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Post by Porkbelly on Aug 15, 2009 12:46:46 GMT -5
Poncho sets down the lantern, grabs the still quivering trident from dirt floor beside him and makes a pitiful lunge with it.
2d6 +1 1 + 3 + 1 = 5 HPT
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danhem
5th Level Troll
Posts: 731
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Post by danhem on Aug 15, 2009 14:16:41 GMT -5
Charles slashes madly at the gill men as they charge into combat. His first strike sends him over the edge. He froths at the mouth and chews on his shield then dives wildly into the mass of fish fiends.
"WHO DIES FIRST!"
Attack rolls:
6 + 6 + 5 + 5 (shield bonus) = 22
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Post by ragnorakk on Aug 15, 2009 16:33:36 GMT -5
Verklud intones Saathi's Vorpal spell, targetting Quinlan's broadsword.
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Post by Toad-Killer-Dog on Aug 15, 2009 17:27:53 GMT -5
OOC: I take it that means the spell casters as well?
Drugan lashes out with his crowbar and bludgeon/makeshift staff hoping to add his weight to the fight.
Yes! A palpable hit. 1d6 for the crowbar and 1d6 for the bludgeon/makeshift. 4+6=10!
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Hogscape
11th level Troll
 
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Aug 16, 2009 0:52:53 GMT -5
Quinlan: "Well done Verklud, may the Heggs be with me."
HPT 23... Sweet!
2d6 2 + 5 = 7 2d6 +5 5 + 6 + 5 = 16
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burke
4th Level Troll
Posts: 393
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Post by burke on Aug 16, 2009 1:11:42 GMT -5
OOC: I take it that means the spell casters as well? No, sorry. Only if you had a missile weapon (the misercorde would do). You already cast a spell this round and that counts as your melee action.
You would be at -2 adds anyway, because of your low ST. The 6 on the cudgel would have been a opportunity to go berserk, but you would have lasted only this round as berserker's are too weak to fight when they drop to ST 5.
Varklud on the other hand could use his bow before spell casting if he wants.
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burke
4th Level Troll
Posts: 393
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Post by burke on Aug 16, 2009 3:42:16 GMT -5
Quinlan: "Well done Verklud, may the Heggs be with me." I just noticed, the double 5's you rolled give you the option of going berserk. This would allow you to re-roll the 5's. You would loose your adds, but the shield bonus of +5 would compensate.
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Hogscape
11th level Troll
 
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Aug 16, 2009 5:49:11 GMT -5
<OoC> Thanks for the tip Burke and I hope no one is going to hate me but Quinlan would never go berserk. He might lose his hat! ;D
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burke
4th Level Troll
Posts: 393
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Post by burke on Aug 16, 2009 14:10:24 GMT -5
Is Alwyn going to contribute any spell to the battle?
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Post by ragnorakk on Aug 16, 2009 16:29:56 GMT -5
Varklud would retroactively fire an arrow at out foes then.  1d6 = 2 2+5 = 7 damage with arrow if it hits And yes, Quinlan, I think we'd all be happier if you kept you hat on.
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Post by apeloverage on Aug 17, 2009 3:47:57 GMT -5
Alwyn will save his magic for the next round.
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burke
4th Level Troll
Posts: 393
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Post by burke on Aug 17, 2009 15:09:14 GMT -5
As the gill-men enter, Charles wings one of them with his spear (damage: 4), but Varklud's arrow merely breaks against the scaly hide of another. The officer issues a gurgling roar and hurls its trident with deadly strength at Poncho, who deftly dodges it and flings his own back in return. But Poncho's throw is weak and the gill-man breaks the shaft in two, before the projectile hits home.
A fierce melee breaks out. Drugan slashes the officer with a Penetrating Laceration (damage: 14), but the wounded gill-man still manages to extract some retribution (Drugan takes 3 damage). Varklud manages to keep mostly clear of the battle, but leaves himself open for attack when his attention is drawn to enchanting Quinlan's blade (Varklud takes 2 damage). Melanthios and Poncho have to fight for their lives and are only saved in the nick of time by their fellow warriors. Quinlan keeps the gill-men at bay with his Vorpal blade while Charles wreaks havoc with bloodlust burning in his eyes. (All the warriors take 3 damage each.)
(Gill-Men HPT: 90, Party HPT: 73, Party takes 17 damage total.)
The gill-men are pleased with their success and will most certainly continue the battle.
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Post by ragnorakk on Aug 17, 2009 16:47:02 GMT -5
(1 hit taken by my buckler yes?) Varklud slashes desperately with his sax. (1d6+5, -1 personal add) 6 + 4 = 10 (as good as it gets!)
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