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Post by Toad-Killer-Dog on Aug 17, 2009 18:46:57 GMT -5
Drugan summons his remaining strength and casts the Penetrating Laceration at one of the healthy remaining gill-men.
then reduced to only 2 Con he tries to remain on his feet.
"Alwyn you stinking coward you better hope these catfish get me before I find you!"
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danhem
5th Level Troll
Posts: 731
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Post by danhem on Aug 17, 2009 20:32:54 GMT -5
Charles continues his rampage against the gill men, oblivious to the wounds he suffered. He madly slashes with his sax and beats the nearest gill man senseless with his shield.
"Blargggg!"
Attack with sax 6 + 3 + 5 (shield) = 14
OOC: Let me know if I'm doing this correctly.
OOC2: I think we need everyone's input this round.
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Post by Porkbelly on Aug 17, 2009 22:15:47 GMT -5
Following Charles lead Poncho lunges forward with trident again
Poncho attacks with trident
2d6 +1 5 + 6 + 1 = 12 (adjusted to 10)
OOC: Being a natural berserker, for Rnd 2 the 6 reduces to a 5 and Poncho goes berserk. Hope I'm doing that right.
Inspired by Charles' blood frenzy Poncho let's loose with a "Blaaaargghhh!" and begins frothing at the mouth.
Poncho goes berserk
2d6 4 + 6 = 10
Total: 20 HPT
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Hogscape
11th level Troll
 
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Aug 18, 2009 0:38:22 GMT -5
(OoC) Burke, does armour degrade on a point by point basis? By that I mean Quinlan must take 3 damage but he's wearing Scale (woth 4 points). Does the scale: a) Stop all the damage but is reduced to 1 point of armour (in which case can the victime take CON hits to protect his armour - I know it sounds odd but it's a tactical decision)... b) Stop all the damage and is unharmed...
Also now that that the power round is over, Quinlan may no longer have the vorpal effect but the foes are down to 25% adds so he hoes in with a 2 dice + 5 attack! Can you roll for me? I'm at work.
Cheers
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Post by salass00 on Aug 18, 2009 1:08:28 GMT -5
Melanthios continues his attack: 2d6 +4 3 + 5 + 4 = 12
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burke
4th Level Troll
Posts: 393
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Post by burke on Aug 18, 2009 1:16:28 GMT -5
Lots of questions here, so I'll try to answer them in order:
(1 hit taken by my buckler yes?) Varklud slashes desperately with his sax. (1d6+5, -1 personal add) 6 + 4 = 10 (as good as it gets!) Yes, the buckler gives 1 point of protection and remember that shields do not degrade.
Normally you could go berserk when you roll a 6 with the sax, but now your ST is too low (4). This also means that you get further negative adds (-5 in all, which means the weapon adds cancel out your negative ST adds). Varklud is really beat and could use some rest.
Also, I took a look at your character sheet and I've think you've missed a few things. The previous damage Varklud took, should've been restored a long time ago and he should have a lot more experience (probably in the same range as Poncho or Quinlan). You might want to go through the old game threads and tally everything up.
OOC: Let me know if I'm doing this correctly. It seems right to me.
OOC: Being a natural berserker, for Rnd 2 the 6 reduces to a 5 and Poncho goes berserk. Hope I'm doing that right. Sorry, you have to roll a double (or a 6 with a one die weapon) to go berserk. Poncho's low IQ just means that he cannot choose to ignore the battle frenzy when it calls. Still, a damage of 12 with a spear is highly respectable.
a) Stop all the damage but is reduced to 1 point of armour (in which case can the victime take CON hits to protect his armour - I know it sounds odd but it's a tactical decision)... Yes, this is how it works and you can choose to save the armor by reducing CON instead.
Quinlan is apparently surpised when the Vorpal enchantment leaves his blade:
2d6 +5 1 + 4 + 5 = 10
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Hogscape
11th level Troll
 
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Aug 18, 2009 1:23:13 GMT -5
Quinlan: "Ack, the edge of this blade has been dulled by your Heggish spellcraft Verklud. Gimmie more juice!"
<OoC> I like the armour system, might have to adapt it for my own games... The shield stopped a point, the armour took a point and Quinlan took a point... Ouch.
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Post by ragnorakk on Aug 18, 2009 8:34:42 GMT -5
Normally you could go berserk when you roll a 6 with the sax, but now your ST is too low (4). This also means that you get further negative adds (-5 in all, which means the weapon adds cancel out your negative ST adds). Varklud is really beat and could use some rest. So far, all of my spell casting has been done through my makeshift staff/ring (which is down to three), so my strength should be at full. May I then berserk?
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burke
4th Level Troll
Posts: 393
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Post by burke on Aug 18, 2009 8:45:57 GMT -5
So far, all of my spell casting has been done through my makeshift staff/ring (which is down to three), so my strength should be at full. May I then berserk? The ring only reduces the ST cost of spells by your level (level 1 = 1 point) and I took that into account, so your current ST is 4. If your ST were at 8 you could berserk for 3 rounds before collapsing.
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Post by ragnorakk on Aug 18, 2009 9:39:49 GMT -5
So far, all of my spell casting has been done through my makeshift staff/ring (which is down to three), so my strength should be at full. May I then berserk? The ring only reduces the ST cost of spells by your level (level 1 = 1 point) and I took that into account, so your current ST is 4. If your ST were at 8 you could berserk for 3 rounds before collapsing.not trying to be argumentative, but the staff (ring in this case) is a makeshift staff. It had 20 points in it when first made, and every spell I've thrown has been though the ring. It is down to 3 after casting Saathi's Vorpal Blade, by native strength hasn't been touched! 
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burke
4th Level Troll
Posts: 393
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Post by burke on Aug 18, 2009 10:45:49 GMT -5
not trying to be argumentative, but the staff (ring in this case) is a makeshift staff. It had 20 points in it when first made, and every spell I've thrown has been though the ring. It is down to 3 after casting Saathi's Vorpal Blade, by native strength hasn't been touched!  We have obviously interpreted the rules differently. This is what the 1st ed. rules say about magical staffs and particularly makeshift staffs (I believe 5th ed is much the same, though I do not have access to the book at this moment):
"[Staffs] have the property of reducing the cost for casting a spell by the same number as the level of their user."
"Make-shift staffs have the disadvantage of burning out when twice the user's IQ worth of spells have passed through it."
There would hardly be any point in buying a ordinaire or deluxe staff if a makeshift staff could be made for one ST point, out of any piece of wood, and then used to cast IQ x 2 spells for free?
If anyone else feels like giving their thoughts on this matter, we can continue the discussion in the OOC Chatter thread.
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burke
4th Level Troll
Posts: 393
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Post by burke on Aug 20, 2009 3:17:42 GMT -5
Too late the Gill-men realize that the tide of the battle has turned. Drugan sends one of the gill-men sprawling in a spray of blood, by once again conjuring the Penetrating Laceration of Koth. Quinlan, Poncho and Melanthios, backed up by Varklud, sally forth to the aid of Charles, who has fearlessly fought his way into the midst of the enemy and is now grappling with the gill-man officer.
The strong fish creature is just about to sink its teeth into Charles shoulder, when Alwyn springs forth from behind the pillar and lacerates the gill-man's back with that lethal curse of Koth. Deep wounds open up on both sides of the spine, exposing it for Charles sax, which cuts it in one powerful stroke. The gill-man officer spasms and flops dead to the ground.
(Party HPT 82, Gill-Men HPT 57.)
The three remaining gill-men discard their tridents, turn on their heels and try to dive into the water.
(Those possessing missile weapons may use them, the gill-men will only get half defense. Attackers with melee weapons must first succeed on a L1SR on DEX. Charles, who is still berserk, will get a free attack against one of the gill-men.)
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Post by salass00 on Aug 20, 2009 5:33:26 GMT -5
Melanthios fails to catch up with the gillmen: 2d6 +13 2 + 4 + 13 = 19
Melanthios: "We must not let them get away to warn the others!"
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Post by Toad-Killer-Dog on Aug 20, 2009 6:13:53 GMT -5
Drugan horrifically weakened and deeply wounded totters to the wall and slides down unable to continue the fight.
With a rasp Drugan speaks.
"So nice of you to join us Alwyn, I see your looking well"
OOC: Sorry guys I'm at -7 to adds and 2 Con, I'm not up for a melee and I can't damage even if I hit with my thrown dagger.
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Hogscape
11th level Troll
 
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Aug 20, 2009 6:44:35 GMT -5
Quinlan snatches up one of the discarded tridents and hurls it after the cowardly fish men!
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