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Post by bigjackbrass on Jul 27, 2021 12:48:16 GMT -5
I know, that I am necromancing this thread… Necromancy? This is practically palaeontology! 😁
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Post by mahrundl on Jul 27, 2021 15:46:14 GMT -5
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Post by barbarossarotbart on Jul 27, 2021 16:01:44 GMT -5
Thanks. A written walkthrough guide would have been better, but it seems that no one made one (in English)...
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Post by ProfGremlin on Jul 27, 2021 20:35:53 GMT -5
Well, barbarossarotbart, I can't speak to the veracity of the Japanese version but there's always Google Translate. Post the url of the page, upload a document or use the app on your phone and activate the camera option. I have no idea what medium the walkthrough is posted in but one of those should help.
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Post by ProfGremlin on Jul 27, 2021 20:36:54 GMT -5
Necromancy? This is practically palaeontology! 😁 I am now exceedingly aware of all my white hairs... Wait... Mahrundl's been around even longer...
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Post by mahrundl on Jul 28, 2021 15:33:33 GMT -5
* waves pseudopod angrily * "You multi-celled organisms, get off my primordial soup!"
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Post by gringnr on Feb 14, 2023 10:51:48 GMT -5
Am I nuts, or are there spells in this game that don't appear anywhere else? Sure, some spells are simply renamed, and some are missing altogether, but I haven't been able to find some of these, or any equivalents, in any version of the T&T rules. I'll post some specific examples when I'm in front of my computer. The manual does have STR costs, as well as descriptions. And the spells are divided by Level. So it would he pretty easy to use these in a tabletop game.
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Post by bigjackbrass on Feb 14, 2023 12:47:26 GMT -5
Am I nuts, or are there spells in this game that don't appear anywhere else? Twine Time, Water Spout, that sort of thing? Yeah, there do seem to be a few, along with the ones that are tweaked or renamed from the regular rules like Death Spell.
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Post by gringnr on Nov 13, 2023 14:00:34 GMT -5
Looking at the disk that came with the 30th Anniversary Edition. It includes Crusaders of Khazan, and a very nice scan of the manual. But, for some reason, it doesn't include Dreams of the Dragon, the cluebook, also published by New World Computing. This seems an odd choice. Anyone have any insight as to why that choice may have been made? The book contains descriptions of weapons, equipment and magic items that are available, but not detailed in the main manual. It also has in-depth breakdowns of regions and locations, as well as an extensive beastiary of fully statted creatures. Maybe they couldn't find a physical copy?
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Post by barbarossarotbart on Nov 25, 2023 10:42:26 GMT -5
Dreams of the Dragon is not as extensive as the Japanese cluebook, which may be called Crusaders of Khazan Handbook. you can find much more information on its 256 pages, for those who can read Japanese (I cannot). I am making a list with all recruitable characters,but I've got one big problem. I do not want to play the whole game yet. I just want to move to the different cities and towns, but three of them (Tallymark, kasar and Khazan) are only reachable if I pass Castle Overkill but if am going near that place I am forced to enter that dungeon or fight a necromancer and his undeads, both impossible tasks with a level 1 party with only the starting equipment. There are 32 recruitable characters in the guilds and taverns in Gull, Knor, Khosht and Valdemartin: - two male and three female dwarven warriors
- one male and one female dwarven rogue
- one male and one female dwarven wizard
- one male and two female elven warriors
- no elven rogues
- two male and two female elven wizards
- two male and two female hobb warriors
- two female hobb rogues
- one male and one female hobb wizard
- two male and one female human warrior
- one male and one female human rogue
- one male and two female human wizards
According to the Japanese cluebook there is a rogue called Lefty Redshanks who can be recruited in the oak mansion in Gull and a female wizard called Jasmine who can be rescued from the first level of the sewers of Gull. BTW the portrait of female elven warrior who can be recruited in the archers guild of Khosht is the same as the one of the male dwarven rogue from the adventurer guild of Khosht. It seems that something went wrong...
It would be great if some one could tell which characters cane be recruited in Tallymark, Kasar and Khazan. I need their names, ages, level, attribute scores, starting equipment, starting money, portrait (80x115) and the place where they can be found.
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Post by barbarossarotbart on Nov 26, 2023 7:20:59 GMT -5
I have managed a way to reach the upper half of the map without coming near Castle Overkill. There is a road between Valdemartin and Kasar. Thus I was able to complete my list. While Dreams of the Dragon wrote that there is an archers guild in Kasar, I could not find it. The taverns in the three northern cities do not have any recruitable adventurers, but all three cities have wizards guilds (but the one in Khazan is in a for level 1 characters inaccessible part of the city). This increases the number of recruitable characters by three: one male human wizard, one male and one female elven wizard. There are only two rogues, who start with spells, and both of them are hobbs. I do not know, if the game adds recruitable characters if you resolve certain situations. Attachments:TT CoK NPCs.pdf (93.24 KB)
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Post by barbarossarotbart on Nov 26, 2023 15:04:30 GMT -5
I've managed to recruit the two characters mentioned in the Japanese cluebook, but if i take a fresh party with no experience to recruit the hobb rogue Lefty, the party will reach level 2 after dealing with the orcs. That means that it is impossible to recruit him on level 1. If I use a party of three to recruit him, I get him on level 5! That's very strange ... To recruit Jasmin however is not a problem. Her stats differ slightly from those in the cluebook. The main problem is, that she is a 3rd level human wizard mit CHR 32! That's also strange ...
As far as I know this list is complete. But if some one found a recruitable character not on this list ...
Attachments:TT CoK NPCs.pdf (96.04 KB)
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Post by mahrundl on Nov 26, 2023 17:14:48 GMT -5
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Post by barbarossarotbart on Nov 27, 2023 14:03:23 GMT -5
Thank you.
I've corrected as small mistake and added a short analysis. According to my analysis there should be at least three more recruitable characters. If there are only three characters missing, then these three should be male rogues. An elf, a dwarf and a hobb. But it is more likely that eleven characters are missing: seven male and four female. Most of those shold be rogues, but there should also be one wizard and one warrior. Two should be humans (one male and one female), three elves (two male and one female), three dwarves (two male and one female) and three hobbs (two males and one female). Then every gender, race and type is represented equally.
But there can I find these characters, if they really exist?
Attachments:TT CoK NPCs.pdf (96.3 KB)
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