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Post by mahrundl on Aug 22, 2005 7:00:23 GMT -5
I have no problem with a small number of character deaths being likely, as long as they aren't certain. If you have a gargoyle with a MR of 500 in a situation where the obvious thing to do is run, that's fine - anyone who stays and fights deserves what they get. And they may come up with something cunning to defeat it anyway. But teaching that there are circumstances where, if they just stand and fight, they will die? A good lesson to learn, and one which will hopefully encourage more creative solutions in future.
And I agree that higher-level characters should be less likely to die. Partly because the players will probably be more experienced and familiar with the characters' strengths and weaknesses, but also because the loss of a character you have spent years building up can be pretty devastating. I had it happen to one of my favourite characters once, and it kind of soured me on the campaign. Or perhaps that was because the GM turned into a complete <born out of wedlock> to those who weren't his cronies.
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Post by magictroll on Oct 14, 2008 13:29:44 GMT -5
Hi I started my campaign by thus... "There is a dungeon in the ground with lots of treasure but watch out for the monsters and traps that guard it...." Not very imaginative but it got them hooked
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unclecranky
5th Level Troll
(mutter...grumble)
Posts: 657
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Post by unclecranky on Oct 14, 2008 15:38:39 GMT -5
I can see Quoghmyre's point about the value of character's lives, and having the chance at death. An alternative, fast way to start the adventure is simply to drive the little buggers out of town on some pretext like, I don't know-stealing part of their beginning supplies is usually a good one. Most players I've met like to try their character's hand at larceny, just to see what I'll let them get away with.
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