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Post by Toad-Killer-Dog on Nov 11, 2009 16:34:07 GMT -5
"Charles let the others do that, stand ready with your trident in case they return"
Drugan will stand ready to cast at the first sign of the phantoms return.
"Alwyn you still have enough strength to cast a blade enchantment, You cast that on Quinlan's weapons and I'll blast the leftmost phantom with my magic"
"Hopefully between that and Charles's and Quinlan's attack it will drive them off again"
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Post by apeloverage on Nov 11, 2009 21:13:51 GMT -5
Alwyn will cast Vorpal Blade of Saathi as requested if the phantoms return.
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Post by salass00 on Nov 12, 2009 1:11:31 GMT -5
Melanthios starts shoveling bones into the potato sack.
"Let's fill this sack and take it to the slime room. Let's what the wights will think about that."
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Post by Toad-Killer-Dog on Nov 12, 2009 1:45:45 GMT -5
Drugan thumps his wooden foot.
"I can attest to the efficaciousness of the slime in dissolving bone, lets see how those undead S.O.B.'s like it!" ;D
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burke
4th Level Troll
Posts: 393
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Post by burke on Nov 12, 2009 5:46:11 GMT -5
Nothing disturbs you as you shovel the bones into the sack and make your way northward. You push the door open and hurl the bag into nearest puddle of green slime, where it immediately begins to dissolve.
As the bag ruptures and the bones come into contact with the slime you feel a tremor pass through the walls around you, dislodging dust and loose rocks. The ground begins to shake and amidst the rumbling a malignant, cackling laughter can be heard.
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Post by Toad-Killer-Dog on Nov 12, 2009 8:23:45 GMT -5
"Oh, well that can't be a good sign"  "I propose a hasty retreat, any objections?" 
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Post by salass00 on Nov 12, 2009 9:39:17 GMT -5
Melanthios: "Agreed. Let's make haste back to the tower while we still can."
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burke
4th Level Troll
Posts: 393
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Post by burke on Nov 12, 2009 9:55:18 GMT -5
The tunnel is collapsing.
[Everyone make a L1SR on DEX to get out in time. Those that score over 20 can use their extra points to help their comrades to safety. Those that fail will take one die plus the difference in damage. I.e. a result of 17 means 1d+3 damage. Shields and armor provide half their usual protection, rounded up.]
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Post by salass00 on Nov 12, 2009 10:30:55 GMT -5
Melanthios L1SR on DEX: 2d6 +13 >= 20 5 + 4 + 13 = 22 ... success
OOC: 2 extra points for anyone who needs them.
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Post by Toad-Killer-Dog on Nov 12, 2009 10:38:31 GMT -5
Oh YEAH! ;D
Drugan stumping as he has never stumped before tears past his comrades making Three-Stooges noises amidst the clatter of crutch and wooden foot.
Dex:11 plus 4+5=20! I actually passed a SR! ;D
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Post by ragnorakk on Nov 12, 2009 19:10:03 GMT -5
dex sr to escape collapsing tunnel 2d6...2 + 2 = 4 2d6...3 + 4 = 7 = 11 + 14 = 25 (I'll put the extra five into keeping Quinlan's hat on his head as he high tails it! 
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Post by apeloverage on Nov 12, 2009 22:08:02 GMT -5
Alwyn got 3 + 5, +11 DEX = 19, and so needs some help.
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danhem
5th Level Troll
Posts: 731
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Post by danhem on Nov 12, 2009 23:14:05 GMT -5
Charles hustles down the tunnel back to stairwell. He stumbles a couple of times and calls for help.
2d6 +11 >= 20 3 + 4 + 11 = 18 ... failure
Need a couple of points over here.
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Post by Porkbelly on Nov 13, 2009 0:38:22 GMT -5
Poncho makes haste away from the danger (L1SR DEX)
2d6 +13 1 + 3 + 13 = 17 ... ouch, a pitiful roll, must have caught my hook on something!
"Come along Quinlan! You'll need to hustle to catch up now!"
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burke
4th Level Troll
Posts: 393
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Post by burke on Nov 13, 2009 7:21:36 GMT -5
[Quinlan needs to roll at least 19 to get you all in the clear.]
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