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Post by djacknh on Nov 25, 2009 12:07:34 GMT -5
Ragnorakk,
I'm starting with Cyberboard which seems pretty simple to use. Doesn't require programming experience, but when making maps, tiles and counters it helps to have some graphic design experience. As a player all you really need to know how to do is download a file from an email attachment, make your moves and dice rolls on the Cyberboard system (not that hard), and then email the modified file as an attachment to the next guy.
Good resource for Cyberboard is Cyberboard Yahoo Group. In Files section they have manuals for Play and for Design.
~Dave
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uburoi
4th Level Troll
Rarr 'n' stuff.
Posts: 486
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Post by uburoi on Nov 29, 2009 12:57:22 GMT -5
Welp - attached is my V0.001 alpha version of a T&T gamebox for Cyberboard. Very rough; two "maps" consisting of a "outside" and "inside" grid, a set of warriors & wizards (rogues could come from either) and a small assortment of "terrain"-type stuff. The thick black line tiles are for use as walls, BTW. The "top-down" tree and original blanks for all the figures were taken from here - a neat resource, but limited in fantasy-genre material. Suggestions, criticisms, etc. welcome. BTW - some designer's notes: Junior General does have "top-down" figures as well, but I tried a couple and, quite frankly, they didn't look anywhere as nice as the "standing" figures I used. I reckon your figure would be facing in the direction its head faced; i.e. "top"="front". Should I do counters for dropped weapons as well? Which would work better - a square grid or hex grid? Attachments:
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Post by ragnorakk on Nov 29, 2009 16:22:58 GMT -5
ACK! I'd love see this, but it soesn't look like cyberboard likes linux...
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Post by djacknh on Nov 29, 2009 18:30:31 GMT -5
Uberoi, Looks good dude! I think I'd go with head-faces-direction, because a full figure looks so much better. I think I'd go with hexes because it's easier to judge distances at the diagonals. I made a rough draft of the game world map. Each hex is 10 miles across. Note: this is a rough draft. Unless you have a way to zoom in you won't see much detail, unless you print it out. pic20.picturetrail.com/VOL1383/10820566/19266918/378741686.jpgWill start work on a practice dungeon that we can practice on just to get the bugs out. ~Dave
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uburoi
4th Level Troll
Rarr 'n' stuff.
Posts: 486
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Post by uburoi on Nov 29, 2009 21:26:53 GMT -5
ACK! I'd love see this, but it soesn't look like cyberboard likes linux... Unfortunately I don't believe CB has been ported to Linux. You could use WINE to run it, though, I'm sure.
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uburoi
4th Level Troll
Rarr 'n' stuff.
Posts: 486
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Post by uburoi on Nov 29, 2009 21:33:44 GMT -5
Uberoi, Looks good dude! I think I'd go with head-faces-direction, because a full figure looks so much better. I think I'd go with hexes because it's easier to judge distances at the diagonals. Thanks! I thought of going with the grid just because it's more like a sheet of graph paper but you've got a good point. ALTHOUGH - CB also has an option for an offset "brick wall" style grid that's kind of an intermediate between grid & hex. Only problem with hexes is the mapping aspect, particularly for indoor/dungeon mapping. The Fantasy Trip used hexes, and it was sometimes rough to fit rectangular rooms into a hex system. But it's worth a try. I shall peruse the JuniorGeneral site tonight & see what else I can find suitable for altering. The beasts are going to be the tough ones... I don't think they have many pics suitable for Purple Death Hippos, for example.
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Post by djacknh on Nov 30, 2009 10:57:28 GMT -5
Uberoi,
One of the map design tools allows you to make squares or rectangles with a drag and click. While it's true that you are going to have to deal with partial hexes, a good GM can estimate the remaining distances.
~Dave
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Post by ragnorakk on Nov 30, 2009 11:03:03 GMT -5
ACK! I'd love see this, but it soesn't look like cyberboard likes linux... Unfortunately I don't believe CB has been ported to Linux. You could use WINE to run it, though, I'm sure. I'll try cyberboard under wine soon, though I've found wine to be kinda buggy with other mapping programs before... *fingers crossed*
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uburoi
4th Level Troll
Rarr 'n' stuff.
Posts: 486
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Post by uburoi on Nov 30, 2009 12:57:24 GMT -5
Uberoi, One of the map design tools allows you to make squares or rectangles with a drag and click. While it's true that you are going to have to deal with partial hexes, a good GM can estimate the remaining distances. ~Dave Oh, building rectangles is no problem; more complicated shapes, either - that's why I included the "wall" tiles. Those would be defined (if I didn't already) as "markers" so you'd have an infinite supply. The definite pain would be curves - I still have trouble with accurate curves in CB. One of the perennial things on the Cyberboard wish list is a distance indicator - VASSAL has one, but VASSAL is more of a pain (in my opinion, anyway) to work with.
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Post by djacknh on Dec 1, 2009 10:17:53 GMT -5
Uberoi,
I'm making good use of the gamebox you sent. I have to wonder where you got the additional colors for the palatte?
In making curves I sketch it out on hex paper first using a French curve and then replicate it segment by segment on the computer.
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Post by djacknh on Dec 3, 2009 20:46:26 GMT -5
Gamebox for the first practice adventure is nearing completion. I made some Orc counters and they turned out fairly well. I have a question for those versed in Cyberboard. Is there a way to set up a game so that each player can only handle his own counters and is not able to touch the other player's counters? If there is a way the GM can place blank counters on the areas he doesn't want his players to see. Who's in on this? Will this be a one-on-one or will there be multiple players?
~Dave
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