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Post by Mhegrrrim Skulltosser on Feb 24, 2009 21:36:23 GMT -5
This time around I intend on having a bit more salty-bits for the PC's to chew to keep them thirsty. So I am going to be taking some of the observations I had of how you handled games, well expertly stage managed with Makk. Don't take that the wrong way, you did some amazing work there, I noticed and was more than a bit impressed. "... I've been playing around with martial arts as Talents for a while. T&T's combat system is generic enough to make traditional RPG martial arts irrelevant. Karate and pugilism tend to be pure fighting and don't fit well with Talents. Ninjitsu and Judo make wonderful Talents..." I happen to be working something probably not entitled "Wrestlers World," for TAG (or TROTT, Tom's Rip-Off of T&T as Peryton calls it, but the rules matrix is totally different of course). As I am not a wrestling fan, just a fan of campy wrestling movies and D.ick the Bruiser (from the Motown!), so mapping out the "Talents" is a way of making it a bit of fun. Elements of this are probably going to bleed over into the T&T campaign. I might look at old AD&D "Oriental Adventures" campaign for inspirations on new Specialist Types of NPC's for the players to encounter.".. .I've also tried martial arts as a super power (ala PowerTrip). Works great for specialized maneuvers like the Touch of Death..." So how do you vary between the 'form' of martial arts and the specific Talents, in either straight T&T or the PowerTrip? If you've posted about it in another topic already, feel free to point me in that direction. Thanks for the compliment. I am more than a little curious about your gaming observations... Martial Art Talents need to include maneuvers. A martial artist knows a number of maneuvers equal to the character's level. Every new level means the martial artist has automatically learned a new maneuver. Martial Art Talents currently flip combat around. Everyone rolls their HPT per normal combat, then the martial artist picks 1 maneuver and rolls a saving roll at their opponent's level. A successful saving roll means the maneuver succeeds, apply the benefits. It is still a work in progress and subject to semi-arbitrary adjustments. Here is a Martial Art Talent Example: Tijah Player Talent: A martial combat game plays a lot like chess. Maneuvers: Shadow Strike - Double Spite Damage Enfolding Darkness - Negate your opponent's HPT. You may choose to apply up to your full HPT as damage to your opponent ignoring armor Revealing Light - Add your level in dice to your HPT. Dazzling Grace - Take no damage I have not seen PowerTrip yet, but in T&T Superheroes, martial arts made a great origin for the superpower. Naturally most martial art powers have no range: Nerve Touch aka Immobilize Cobra Strike aka Vorpal Stunning Blow aka Psychic Attack Cheetah Pounce aka Resistance Centered Meditation aka Regeneration Vulcan Death Touch aka Sleep Iron Belly aka Invisible Armor -- Force Field Buddhist Palm (Touch of Death) aka Energy Beam--Death Brick Punch aka Energy Beam- Shatter
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kopf
3rd Level Troll
Posts: 211
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Post by kopf on May 20, 2009 0:49:05 GMT -5
Specialty Type (7-plus edition):
The Shaman Also called sometimes druid, hedge-Wizard, and sage-magus. In urook, hobgoblin, and goblin/goblinid cultures, the shaman is commonly called the Boldog and held in near supernatural reverence. These adventurers arise in the harsh fringes of the world, where had they been born elsewhere, they just might have been great Wizards, or even Paragons, because of natural talent and personal brilliance.
*All beginning stats must be over 11. *Learns spells as a Rogue. *Gets Wizards' spell casting advantage. *Get Warriors' armor bonus.
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Post by Mhegrrrim Skulltosser on May 23, 2009 15:29:31 GMT -5
Would they have a rogue's weapon ability too?
I might be tempted to give Shaman the weapon ability of a Citizen only because Wizards' spell casting advantage and Warriors' armor bonus are big advantages
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kopf
3rd Level Troll
Posts: 211
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Post by kopf on Nov 27, 2009 12:19:17 GMT -5
Would they have a rogue's weapon ability too? I might be tempted to give Shaman the weapon ability of a Citizen only because Wizards' spell casting advantage and Warriors' armor bonus are big advantages I would say a rogue's weapon ability, mostly for the usefulness at the tabletop level. Limiting a character's role during the fisticuffs leads to the player watching a lot of TV and making phone calls.
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kopf
3rd Level Troll
Posts: 211
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Post by kopf on Nov 27, 2009 12:21:58 GMT -5
You know, I've decided not to circumvent Kremm-resistance. If someone has a lot of Wiz. and gets injured, and no one cast a Poor-Baby, that's the breaks. That PC has to cope with the loneliness of his special characteristics.
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eagle
1st Level Troll
Posts: 45
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Post by eagle on Dec 20, 2009 10:43:36 GMT -5
What a great thread. Exalts to eveyone. How about when pc's are facing death, use the 50% concept (1-3 dead, 4-6 he survives), but this rule does not always apply in every situation.
Your Tunnels and Trolls Nut,
James
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kopf
3rd Level Troll
Posts: 211
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Post by kopf on Dec 27, 2009 19:15:56 GMT -5
What a great thread. Exalts to eveyone. How about when pc's are facing death, use the 50% concept (1-3 dead, 4-6 he survives), but this rule does not always apply in every situation. James Exalt for the exalts.
I like it, but I would make the results by three, to enjoy the symmetry of the d6.5-6 survives 2-4 dead but revivable 1 dead.
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Post by Mhegrrrim Skulltosser on Dec 28, 2009 0:16:56 GMT -5
5-6 survives 2-4 dead but revivable 1 dead. Hehheh... Reminds me of Princess Bride... "He's mostly dead."
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eagle
1st Level Troll
Posts: 45
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Post by eagle on Dec 31, 2009 16:07:42 GMT -5
Thanks Koph for such a fine experience level - MR table. Exhalts to you.
Your Tunnels and Troll Nut,
James
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machfront
11th level Troll
Stalwart of the Trollbridge
"Let's go dark!"
Posts: 2,147
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Post by machfront on Dec 31, 2009 21:16:24 GMT -5
Umm...how did this end up in the General Discussion area? Weird.
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Post by mahrundl on Jan 1, 2010 19:17:46 GMT -5
It may have seemed the most appropriate forum, at the time that it was started. Where would you prefer it to be, Mach?
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machfront
11th level Troll
Stalwart of the Trollbridge
"Let's go dark!"
Posts: 2,147
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Post by machfront on Jan 1, 2010 23:53:36 GMT -5
Oh, no. I don't mind, myself. The reason I think it's weird...is that it wasn't here until a couple of days ago...I forget what sub-forum it was in, but it wasn't General Discussion. That's all. No harm.
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kopf
3rd Level Troll
Posts: 211
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Post by kopf on Jan 2, 2010 12:43:31 GMT -5
Umm...how did this end up in the General Discussion area? Weird. Don't ask me. I rather liked it in the "Running a Game" or what ever the folder is called. Only took me two months of requesting to get the topic moved in there back when I started this thread.
Edited to add: Apparently the "Running A Game" folder was closed or at least closed to me.
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kopf
3rd Level Troll
Posts: 211
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Post by kopf on Jan 2, 2010 12:44:46 GMT -5
It may have seemed the most appropriate forum, at the time that it was started. Where would you prefer it to be, Mach? Why are you asking him instead of me?
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kopf
3rd Level Troll
Posts: 211
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Post by kopf on Jan 2, 2010 13:28:06 GMT -5
Thanks Koph for such a fine experience level - MR table. A "smite" for misspelling my nickname!
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