Hogscape
11th level Troll
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Dec 21, 2009 3:26:51 GMT -5
I have mentioned in another thread that I have had spell casters use Charisma as the power source. We don't need a new stat and it makes the player think about their character a bit more. A caster won't die if charisma goes to zero but you can let them do it and draw the balace from constitution. This is also the amount that charisma is permanantly reduced by. It can be bought up by level advancement however. I have only had a few games to experiment with but it seemed to work ok. If you're expending Charisma to cast spells, at what point does the wizard transform into Rob Reiner?
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Post by feldrik on Dec 21, 2009 4:03:48 GMT -5
An unsuccesful 'Oh Go Away' generally triggers the transformation....regardless of the source of the spell's power.
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kopf
3rd Level Troll
Posts: 211
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Post by kopf on Jan 8, 2010 6:42:46 GMT -5
I'm still doing 5e and assumed and still played it as when the wiz loses ST, he/she also loses those adds temporarily. Because that would balance out, otherwise I'd have a Wiz who could cast half a dozen TTYF's then beat the hell out of an MR monster with huge ST-buffed adds. That didn't seem right. That's always how I handled 5th edition magic. Really annoyed some of my gamers, but watching the other players have to step up and cover the magician who was wobbly-kneed weak from casting the "tripple-TTYF" always made the scene worthwhile.
The dynamic of the spell-caster having to spent himself to remove a big threat, also avoided the rest of the combat against the smaller henchlings fighting along side of it.
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Post by Aramis of Erak on Jan 8, 2010 13:07:48 GMT -5
Considering in-text examples, there are 3 "ST" driven expenditures in the RAW: 1) Casting Spells 2) Using weapons you lack the ST for (2.35) 3) Berserking. (3.8)
All spend ST. 2.35 sets the tone; if you're St 12 using as ST18 weapon, you pay 6 ST on turn 1, and 12 on turn 2 (Which puts you -6 ST... hich instead becomes ST1, unconscious, and -7 to Cn).
Which is why I've always considered POW/WIZ the solution to the Buff Wizard stereotype.
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Hogscape
11th level Troll
Stalwart of the Trollbridge
It's not the years, it's the mileage.
Posts: 2,126
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Post by Hogscape on Jan 13, 2010 0:24:20 GMT -5
I agree with Aramis 100%.
Of course the buff wizard is a theoritical entity. T&T's advancement rules don't allow for super-wizards, if you make it to 7th level (beyond 7th exists the realms of the delusional) and boost your ST each time you would:
a) Be dead - you failed that LK saving roll everyone else in the party made; or
b) have an additional 27 points of ST.
Not really earth shattering.
But in theory, the buff wizard is still unpalatable.
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Post by Aramis of Erak on Jan 13, 2010 4:16:51 GMT -5
THing is, Hogscape, people looking to play wizards were, in my game, going for high ST and high Int (and everyone wanted decent DX) rotating their levels on those. Lowest of the three got the points, typically. So the wizards were buff. Often more so than the fighters. Especially since the fighters alternated con-luck-dex-str. Since they never got above level 5, and LK wasn't terribly important in my FTF T&T games, Lk was desired for cheap adds.
I've seen plenty of buff wizards, since weak ones died... because they couldn't fight and couldn't cast much.
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