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Post by ProfGremlin on Jan 18, 2010 9:57:05 GMT -5
Or you could give us stuff to beef up ours zendog, magical doodads, potions of add enhancement that kind of thing The first image that came to mind was Flitwing trying on a magic ring and having to use it as a belt...
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eagle
1st Level Troll
Posts: 45
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Post by eagle on Jan 18, 2010 13:21:35 GMT -5
Name: Millsap Race: Dwarf Class: Warrior Level: 1
STR: 32 +20 DEX: 13 +1 LCK: 13 +1 IQ: 11 CHR: 6 CON: 32 +20 WIZ: 8 -1
+22 adds Weapon: Hoko 4d 55g 90 wt. Armor: Leather 6 pts (12) 50g 200w
5 gold remaining wt. 5 1 provision 10g 20 wt Boots 5g 20 wt Pack and warm dry clothing: 5g 10 wt.
Total wt. carried :310
Your Tunnels and Troll Nut,
James
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zendog
4th Level Troll
Posts: 250
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Post by zendog on Jan 18, 2010 13:27:40 GMT -5
Hey, James welcome to the game. You'll have to drop the talent (and make any other adjustments) as we're playing 5th ed not 7/7.5. Feel free to post a couple more back up characters too.
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Post by Toad-Killer-Dog on Jan 18, 2010 13:28:53 GMT -5
Hi guys,
Sorry I have been absent I've been dealing with frozen pipes and family illness, but I'm back now!
Hmm, I'll generate a Warrior and a Wizard and play whichever the party is lacking, beef or brains!
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Post by Toad-Killer-Dog on Jan 18, 2010 14:26:44 GMT -5
Name: Con Mac Finana "Black Con" Kindred: Leprechaun Type: Wizard Level: 1 Experience Points: ST: 7 IQ: 24 LK: 11 CON: 11 DEX: 15 CHR: 10 WIZ: 11 Personal Adds: +1 (Missile:) +4 Weapons: Staff Ordinaire 2D 30 Siletto 2-2 10 Armor:
Languages: Feline Common Tongue Trollish Dwarvish Giantish Gremlin Ogrish Bovine Orcish Spells: * Take That, You Fiend 6 / 250'
* = may be employed at a greater level for greater effect x = casting at higher level double the duration for each level higher NA = not applicable Gold: 15 gp Equipment: Warm dry clothing & a pack 10 Boots Calf-High 20 Weight Possible:70 Weight Carried: 70? Height: 2'5 Weight: 86
Description: Con is massive for a Leprechaun and is sometimes mistaken for a short thin hobbit, which irritates him no end.
Con has dark black hair put up in a topknot and wears rugged rural clothing in dark greens and browns. The better to conceal himself on cattle raids.
Con has a long scar from leading from his left wrist all the way to his shoulder, earned on a raid that went awry and led to a pitched battle.
History: Con comes from a clan of Leprechauns that rustle cattle and sell them into the dark lands to the Giant and Ogreish bands that roam the wastes.
However he long to see the civilized lands and win fame and fortune so he can return to his people and possibly even gain control of his clan.
His prize possession is his magic staff a gift from his Grand Mother and a treasured family heirloom.
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zendog
4th Level Troll
Posts: 250
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Post by zendog on Jan 18, 2010 18:47:43 GMT -5
Con looks good, TDK but in 5th Leprechauns don't start with all the 1st level spells (bit of a beef between the wizards guild and Leps). They do however start with the 4th level sopell Wink-Wing they can cast at a cost of 5 ST/WIZ.
I've been using a houserule where I let Leprechaun's start with one 1st level spell in adition to Wink-Wing (to encourage Leprechauns never saw many in our games back in the day) so go ahead and picka first lvl spell for Con.
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zendog
4th Level Troll
Posts: 250
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Post by zendog on Jan 18, 2010 19:29:25 GMT -5
Quick note on languages . . .
Characters get 1 roll on the language for each point of IQ above 12 otherwise they only speak their own language. I think most are okay, but a few characters need some rolls . . .
Greqo In addition to Elvish . . . Dragon Common Dwarvish Trollish Ogrish
Kellan In addition to Hobbit . . . Simian
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zendog
4th Level Troll
Posts: 250
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Post by zendog on Jan 18, 2010 19:36:02 GMT -5
Hi, I entered a monster character which does'nt seem to be accepted in 5.0. I'll roll up a new one and get back to you. Your Tunnels and Troll Nut, James Sorry, James thread's moving fast and I missed that post. Monster characters are in 5/5.5, but for this game I've restricted it to the main Kindreds to start with.
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Post by ProfGremlin on Jan 18, 2010 19:40:00 GMT -5
Sorry to hear of the recent difficulties, TKD. Glad to have you back! I really wanted some more folks to play additional cannon fodder er.... characters...  Con looks sounds a mite intimidatin'... Might want to keep Flitwing out of reach but he does so love long hair....
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Post by ProfGremlin on Jan 18, 2010 19:55:07 GMT -5
Characters get 1 roll on the language for each point of IQ above 12 otherwise they only speak their own language. Oh, this is going to be funny... "I know, he's squeaking in a language I can't understand but he looks awfully earnest."
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zendog
4th Level Troll
Posts: 250
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Post by zendog on Jan 18, 2010 20:05:24 GMT -5
Characters get 1 roll on the language for each point of IQ above 12 otherwise they only speak their own language. Oh, this is going to be funny... "I know, he's squeaking in a language I can't understand but he looks awfully earnest." Yeah, I know it's pretty harsh. I think a L1SR on IQ everyday to allow for a '13th Warrior' moment would be fair.
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Post by Toad-Killer-Dog on Jan 18, 2010 20:15:03 GMT -5
Name: Bernard Stonefoot Kindred: Hobbit Type: Warrior Level: 1 Experience Points: ST: 8 IQ: 11 LK: 14 CON: 28 DEX: 21 CHR: 11 WIZ: 6 Personal Adds: +10 ( Missile +19 Weapons: Javelin x2 2D 30 each Atl-atl 10 Hunting Bola 50 Kukri 2D+5 20 Armor: Leather 12 200 Buckler 6 75 Languages: Spells: Gold: 4gp 5 silver Equipment: Warm dry clothing & a pack 10 5 torches 50 Magnetic Compass 1 Weight Possible:700 Weight Carried: 446 Height: 3'1 Weight: 100 Description: A stout fellow with curly red hair and a wispy mustache. His face is covered in a flurry of freckles and his nose is crooked from being broken too many times to count. History: Bernard Stonefoot grew up in a hobbit community that worked in cooperation with a dwarf mine supplying fresh food and leather good in exchange for minerals and manufactured goods. Young Bernard soon fell into company with the dwarves and picked up several bad habits from his dwarven friends. After running supplies to the dwarves in his youth he took a job in the mines and became infected with the dwarven love for gold. Now he adventures for the promise of wealth and fame.
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Post by jongjungbu on Jan 19, 2010 9:53:37 GMT -5
Quick note on languages . . . Characters get 1 roll on the language for each point of IQ above 12 otherwise they only speak their own language. I think most are okay, but a few characters need some rolls . . . GreqoIn addition to Elvish . . . Dragon Common Dwarvish Trollish Ogrish Kellan In addition to Hobbit . . . Simian I already rolled up Greqo's languages on the language table from the get-go. He came up Common every roll.
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zendog
4th Level Troll
Posts: 250
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Post by zendog on Jan 19, 2010 12:27:53 GMT -5
Quick note on languages . . . Characters get 1 roll on the language for each point of IQ above 12 otherwise they only speak their own language. I think most are okay, but a few characters need some rolls . . . GreqoIn addition to Elvish . . . Dragon Common Dwarvish Trollish Ogrish Kellan In addition to Hobbit . . . Simian I already rolled up Greqo's languages on the language table from the get-go. He came up Common every roll. Complete opposite of my rolls, every one 50+. Okay are we about ready to go, everyone who's playing have a couple of characters ready?
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Post by jongjungbu on Jan 19, 2010 13:24:27 GMT -5
Oh nice. Well, I already rolled him so fair is fair I need to keep him stuck with the 2 languages he rolled.  I'm ready, I posted 3 up, should I bring them all along?
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