|
Post by Darknight on Mar 6, 2010 14:59:51 GMT -5
I created it because I wanted to have a T&T adventure similar to "Scorpion Swamp" (a FF adventure by the US Steve Jackson). I was then just going to write a load of self-contained little adventures - I wrote a couple of them, but then kind of lost inspiration. There was going to be a sort of "ancient Greek / Homeric" feel to the whole thing - but that sort of faded away.
Anyway, the random encounter thing will be used somewhere else. My next solo is going to be a romance, with mechanics for falling in love.
|
|
|
Post by cartomancer on Mar 6, 2010 15:16:46 GMT -5
I created it because I wanted to have a T&T adventure similar to "Scorpion Swamp" (a FF adventure by the US Steve Jackson). I was then just going to write a load of self-contained little adventures - I wrote a couple of them, but then kind of lost inspiration. There was going to be a sort of "ancient Greek / Homeric" feel to the whole thing - but that sort of faded away. Anyway, the random encounter thing will be used somewhere else. My next solo is going to be a romance, with mechanics for falling in love. Ah, yeah! Now you mention Scorpion Swamp i can really see it in the design. I loved that solo and, it was by far one of the strongest in the series. Deathtrap was pretty good too but, with no real replay value. Legend of Zagor was pretty inovative too.
|
|
|
Post by Darknight on Mar 6, 2010 16:54:08 GMT -5
Once you beat Deathtrap that was it - there was no real value in replaying it (although I did take T&T characters through it once or twice). The whole of the Zagor trinity was pretty cool - although I seem to remember Return to Firetop is technically unbeatable.
|
|
|
Post by cartomancer on Mar 6, 2010 18:02:36 GMT -5
Once you beat Deathtrap that was it - there was no real value in replaying it (although I did take T&T characters through it once or twice). The whole of the Zagor trinity was pretty cool - although I seem to remember Return to Firetop is technically unbeatable. Well, i certainly never beat it, lol... Then again, i never beat the original either because i always got lost in the maze.
|
|
|
Post by mahrundl on Mar 7, 2010 22:12:00 GMT -5
The whole of the Zagor trinity was pretty cool - although I seem to remember Return to Firetop is technically unbeatable. Why is that, Darknight? I've not played Return to Firetop Mountain, although I very much enjoyed the first one.
|
|
|
Post by Darknight on Mar 13, 2010 15:09:25 GMT -5
You have to find Dragon's Teeth with numbers on them. You know what the numbers are because you have to find a book which describes them. There are MANY golden dragon's teeth in the adventure, but there is one of the numbered ones missing.
I searched the whole mountain - no luck. I even read the whole book from cover to cover; no luck.
NOW - this Dragon's Tooth is intended to summon a Fire Elemental. AND you find a golden dragon's tooth with a flaming heart on it, and you DO get a +1 lk bonus for getting it (which you only get for finding the other three numbered Dragon's Teeth). So, I assume this is intended to be the numbered tooth but - technically - it is not numbered, even though you know what the number should be.
Edited because I have been writing too much HTML and I forgot BBCode uses [ not <
|
|
|
Post by castiglione on Mar 13, 2010 16:46:22 GMT -5
Dark Knight, your search matrix is a great idea and I love your "random grid" generator.
Awesome!
BTW - something similar to the search matrix was suggested in Issue 5 of Sorcerer's Apprentice. It was an article where someone (I can't remember the author) discussed ways to expand the "state of the art" of solitaire adventures. A search matrix and also matrixes for other "standard actions" was suggested. It was even mentioned that this could be a way to "expand" upon already published adventures!
However...nothing came of it!
Which is a pity.
|
|
|
Post by Darknight on Mar 13, 2010 18:27:29 GMT -5
Search Matrix isn't my idea - although the random grid is.
|
|
|
Post by mahrundl on Mar 13, 2010 21:54:15 GMT -5
Thanks for that, Darknight. It does sound like it should be as you describe.
|
|