Post by ProfGremlin on Apr 6, 2010 10:57:24 GMT -5
Hey, folks, I've managed to play through a couple of solos recently (Aaron Thorne's Solo and currently JJB's No Rest for the Weary at War) and came across a point that left me scratching my head.
In the M6E advancement, on page 82 titled Character Developement, the text states, "Each and every time a '6' is rolled whether it be for combat or Saving Rolls. The players should ask (or remind) the game master to place an Adventure Chip in a nearby pot or mug (use standard poker chips.) At the end of the session the GM should multiply the chips collected by 100 AP and distribute the total evenly between all characters."
Well, for a solo there's only one character. I'm only counting sixes rolled successfully either in combat or SR's. In Aaron Thorne's solo I rolled 12 sixes. When I was adding up the AP's I found I'd earned 1200 AP's just from the rolled sixes. I thought this might be a little over the top so I cut the total in half. Even with that once I added in the rest of the AP's from the adventure the character still made it to second level. I then got to wondering that if I'm using the M6E advancement table that perhaps I'm shooting myself in the foot and should be giving the character a full 100 AP's per six rolled.
What say you, Trolls? I realize that it's a slightly different mechanic than 5th ed. but is it out of alignment for solo advancement?
I'll have the deep-fried battered pixie with balrog dipping sauce and a Hobgoblin ale.
The way I read it, the Adventure Chips are in lieu of adventure points from Saving Rolls and casting spells, to simplify bookkeeping and keep the action going-- that's how we play anyway. We started playing with the free online 5e rules before our book arrived, so we had a couple sessions where we were counting both SR-pips*SR-level AND chips, which seemed a bit unbalanced; but once we dropped bookkeeping for SRs, advancement evened out and the players (my wife and daughter) were able to stay more engaged.
We also count AP for monsters killed, and occasionally for plot advancement.
Edit: Now that I read the advancement rules in my 6e book again, Adventure Chips are the only provision for gaining AP in that system. Another note: I never give Adventure Chips for 6s rolled in combat, except for combat Saving Rolls, since we use the Spite Damage rules and I figured Spite Damage is enough of an award. But if you don't give AP for defeated monsters as I do, you might want to give chips for combat 6s too.
Last Edit: Apr 6, 2010 17:13:25 GMT -5 by gaptooth