Sure I do. But, I never asked them to keep a total. They usually erase their AP total when they cash in to raise a stat.
We did talk a bit about it after last week's session when the total ended at ~450 AP. Probably my average is a little lower than that. I give out quite a lot of bonus AP for things which makes me chuckle or laugh but the main is probably still the bonus from surviving a delve.
Until I played that L12 character, I had struggled a lot with the spell costs too. A Wizard really has to depend on his staff (or other focus) to help offset any spell cost.
Play straight AP rules and a powerful Wizard becomes very difficult to create. Wizards need high DEX, INT, and STR (or WIZ) just to cast high level spells.
Skulltosser, my half-cocked theory can't stand up to your actual play experience! I sit corrected. Humbled and in contemplative repose.
I know I've mentioned this before but for the first 2 years with 5th ed. (and we played solidly) we never housed anything. Played by the book but were led by our experiences with solos. So bloat set in. I think I've only been seeing problems in 5th ed. because I'm looking for them - looking for a reason to house... Mind you, I've settled into 4th ed. and that's very cosy.
I went through an expensive period where if there was something I didn't like a game, I didn't play it again. Sure got through a lot of games that way. And here I am, back at T&T.
It's odd, but I always disliked house ruling anything before. I mean, I'm sure I did it without realizing it when I was very young. But when I grew up and had full understanding of house rules, I didn't want any part of it. It always made me uncomfortable. Sort of like I was doing something 'wrong' somehow. Plus, I didn't want to feel as though I had to. I thought if a game was well-made enough, it wouldn't require me to do the work. Plus, like I said, it just felt odd to me. Even lighter games that I had played from way back, like B/X D&D, I didn't want to change anything, even if it meant a game I preferred. If I had to house rule, the game frustrated me to no end and got under my skin. I would obsess over the part or rule I disliked or disagreed with and would just abandon the game for that very reason. Pretty stupid looking back on it. T&T was one of those, though I never even gave it an actual gaming chance. When I gave it a second look years later, I was again irritated by all the things I'd have to change and add... but it was around that time when I started to open my mind and my eyes.. but that is another story....
"Hold off thy hands, or by Heaven I'll make a ghost of him that lets me!" - Hamlet
Post by Toad-Killer-Dog on Jun 9, 2009 22:21:48 GMT -5
Don't feel so bad my RPG collection was encyclopedic until I had to sell so many of them off.
Maybe its a faze everyone goes through?
"For a look or a word, scarce thought or heard, I follow a fading fire. "Past bead and bell and the hangman's cell, like a harp-call of desire. "I may not see the road I ride for the witch-fire lamps that gleam; "But phantoms glide at my bridle-side, and I follow a nameless Dream." R.E. Howard
Post by unclecranky on Jun 19, 2009 2:21:17 GMT -5
I have been playing for over 25 years, and I've had 'house rules' for just about everything. I used to do attribute modifiers for level increases, and never worried about 'character bloat'. The purpose of the game is to have fun. As to bloated attributes, how about every one being in the 450 range, and the character being level 29? That's happened to me. At that time, I retired the character, and his two sidekicks, and made them demi-gods so that my GM couldn't kill them off arbitrarily(which he'd been threatening to do for a year). Ultra-high level/ultra powerful characters have always been part of the fun for me, and most of the groups I've run with, so attribute bloat wasn't as much of a problem as Ken and Liz occasionally cutting favorite spells (and weakening them). And yeah, Tkd, It's a phase-I've still got my entire collection, except for 4th ed T&T rules (drat, drat) which I gave to a friend.
It is easy to keep attribute "bloating" from happening. The 5.0 rules played as written keep fairly balanced characters. It is the programmed adventures and solos that turned T&T5 characters into super monsters.
Very true at low levels and I guess with the AP rules as written you'd be playing for years before characters get to levels 4 and above.
The other problem I have is that the magic system is 'priced' with 'bloat' in mind. The ST costs for many spells are unattainable with the 5th ed. advancement system.
This last point is a great one I think.
i prefer a more “Swords and Sorcery” flavor to my 5.X games, so what I have done rather than allowing large stat bloat or IMO crazy magic items that reduce the cost of spells is to allow spells of 8th level and higher to be cast via ritual. The Wizard must spend a number of hours within a 24 hour period casting equal to the level of the spell. During the casting he may cast his STR down to as low as 2 during that time and bank those spent STR points. After resting at least the same number of hours as casting, and recovering his spent STR, he can cast again for that number of hours spending STR down to 2 again. He continues this until he banks enough STR to produce the spell effect. Evil NPC wizards may also sacrifice sentient beings for extra STR in this ritual casting to the tune of additional STR equal to the sacrifice’s STR + IQ + CHR (and before you ask it is 2x CHR for virgin sacrifices). Regardless though, if a ritual is used the minimum casting time is the number of hours equal to the level of the spell.
So far this has worked well. Rogues can’t cast 8th or higher level spells which fits with this, and most of these higher level spells are not really combat type spells so you do not need an immediate effect so waiting a few hours to produce the effect is fine, especially for NPC wizards which is who normally casts these spells anyway in my games.
Post by graymouser65 on Nov 1, 2018 21:03:26 GMT -5
Thanks. It isn’t perfect by any means but most of those really powerful spells my PCs never really get around to getting anyway, and they seem to enjoy fighting the boss monster NPC Wizard baddy who is in the middle of sacrificing some innocent during the ritual spell casting. And of course, the PCs come in right at the end of the casting, just in time to save the innocent and thwart the wizard’s casting!