Post by Aramis of Erak on Aug 17, 2011 13:33:48 GMT -5
Let's see... looking at wikipedia
US average male height 5'10" (70"), weight 190# US average female height 5'4" (64"), weight 164#
Taking a fairy as 1/10 height, but 1/9 thickness, gives 1/810 volume (and makes them a bit more muscular than humans. So they should stand 7" and weigh 3.75oz... a quarter pound... for male fairies. Females, if proportioned similarly, rounded to nearest half-inch, 6.5", and weigh 3.25 oz... knock another quarter ounce off for barbie-doll proportions.
~Wil -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Smith & Wesson: The original point and click interface! aramis.hostman.us/
My son recently rolled up a fairy named "Ralph" of all things. Ralph doesn't have a whole lot of personality..... he's not altogethter unlike Navi in Legend of Zelda OOT. my son gave him a "first aid" talent.
he spends most of his time in Mephilas' ( kit's warrior wizard) backpack, and really only seems to pop out when I have a "suggestion" that might assist Mephilas at figuring out some problem, or when the warrior wizard has been injured by the mandibles of a 5' long beetle.
So he really does end up being a whole lot like Navi. Just there to move things along when they slow.
My daughter's fairy "Moonshine!" ( she gained the explanation point on her name when i repeatedly referred to her as "sunshine" by accident) has much more personality, where's lots of different colored scarves knotted into a dress, and is totally altruistic and brave. She is a wizard and her favorite spells involve causing people to grow beards, or loose their hair. She is also found of Marundl's "Anonymous Benefactor" spell. She once allowed herself to be placed in a birdcage, becoming a prisoner of the Evil Wang Chung. a vampire who demanded a hostage and had already thrown one member of the party into a boiling pool. Very altruistic that fairy.
Then there are Nitro and Glycerine. These NPC's having shown up in a game yet..... who knows whether it will be the grown-ups game or the kids one, but these two pyromaniac criminals are definitly going to get used at some point. Experts at arson, inflamatory agents, and acidic compounds, i kinda created these two to dispell the idea that fairies had to be cute and a minor threat.
Then there was the fairy who started it all in my game, and that was Speedy, the fairy that Taran ( jaxxon) and ella Noir first rescued from the clutches of Festus the goblin wererat. He became a frequent NPC usually connected to Muralie his NPC "best friend" He is a reconaissance guy. Dressed in only a leather loincloth and using a mithril knitting needle ( sometimes coated with sleep poison) as a weapon.
Moonshine has butterfly wings. Nitro, glycerine, and Speedy, have dragonfly wings, and ralph has hummingbird style feather wings.
None of them wear armor, though i would allow a fairy to have the equivalent of leather if it was requested.
Fairies can use whatever "resized" weapon they wish, but it will not do more than 2 dice damage unless magically enchanted to do so.
Post by ProfGremlin on Aug 18, 2011 9:20:50 GMT -5
Huh, interesting, I'm surprised I never mentioned Flitwing in this thread. If anyone's interested you can see his sheet over here as a character for Zendog's Dungeon of the Bear game played here at the 'Bridge. Opening scenes are here. He mainly played the role of scout and wizard. His armor was essentially leather though it was made out of specially treated bark that would blend into an arboreal setting. He wore an acorn cap for a helmet and carried a 3" pyracantha thorn for a staff ordinaire that he could also poke people with if necessary.
One of the fun issues this character had to hurdle was the language barrier. He only spoke the Fairy tongue so trying to communicate with other party members was a trip. During the course of Castle Ward he picked up some Pigin Common (no, not pigeon) that helped.
I like playing fairies/pixies. The difference in perspective is a real trip - gotta think in three dimensions, it's all about flight and things that a human wouldn't even notice (large spiders, flyswatters, etc.) can be deadly to someone so small. It's kinda like being a human in a land of giants.
Some of the inspiration for Flitwing came in part from the character Jenks in the Kim Harrison series The Hollows. It's a great series if you're into Urban Fantasy.
I'll have the deep-fried battered pixie with balrog dipping sauce and a Hobgoblin ale.
Nice characters guys. Another thing about fairies is that the protagonists usually never see them as a threat... until its too late. Having one around can turn a combat situation around, if nothing else, because of distraction. (ever been hunting, had a deer in your sights and a horsefly or bee buzzing you?)
Post by Toad-Killer-Dog on Aug 24, 2011 14:33:47 GMT -5
"I want to show you a trick mother showed me when you weren't around, to use on special occasions"
Ah Bakshi you subversive S.O.B. ;D
"For a look or a word, scarce thought or heard, I follow a fading fire. "Past bead and bell and the hangman's cell, like a harp-call of desire. "I may not see the road I ride for the witch-fire lamps that gleam; "But phantoms glide at my bridle-side, and I follow a nameless Dream." R.E. Howard
I tried pulling up the above linked article and found the site is no longer in existence. Since this question comes up periodically, I thought I'd try the Wayback Machine. Guess what? We lucked out! Here's the link for the archived page: Arcane Mutterings: Tunnels and Trolls - Fairy Survival
As of the date/time stamp of this post the link works. I'll pull a copy of the page myself just in case it disappears from the Archive for some reason (Rampaging Gremlins?).
I'll have the deep-fried battered pixie with balrog dipping sauce and a Hobgoblin ale.
Titled: Arcane Mutterings: Tunnels and Trolls - Fairy Survival
Notes on playing a fairy, and living. These notes do not assume that any house rules (mine, or anyone else's) are in effect, and are applicable to all character classes.
I've seen several fairy characters die needlessly, because the player did not take a fairy's natural strengths and weaknesses into account.
1) Wear armour. Your CON is far too low to even think about doing without it.
2) Stay out of melee range. Whether using missile weapons or spells, you should be able to easily stay out of harm's reach in 90% of encounters just by staying high enough to be out of reach. Remember that you are not limited to hovering five feet above the floor. Your small size makes it highly unlikely that you will be hit by a missile, and even then the GM may give you a LK or DEX saving roll to dodge, if that optional rule is in use. If there are larger PC's with you, stay behind them and cast spells or fire missile weapons. If you stay high, you shouldn't hit them if you miss.
3) If you can't fire into melee because of the risk of hitting your allies, try to fly to another point where you have a clear shot. If your allies have any sense at all, they'll be trying to keep together so they can't be surrounded and cut down from behind. This means that there will usually be some angle from which a missed shot will not hit a party member, especially when shooting from above is an option. It may take a full round to fly to that positon, though, and be sure you're still out of reach en route and when you get there.
4) If you must fight in melee against a single oponent, dodge. The "hobbit facing a giant" example in 2.37 of the 5th Ed rules applies to you whenever you face down anything taller than a hobbit. You'll have a good Dex, so you're likely to make the SR. Just be aware that if you miss it, you'll probably die.
6) If alone against multiple opponents, flee if at all possible. Failing that, try to split them up or find a defensible position so that only one can attack you at once. Splitting them up is preferable, as then you can dodge.
7) Use poison. On single human sized opponents or smaller, spider venom is your best friend. Fire a missile coated with it, wait a round, and you've got three rounds to finish them off before they can move again. If you're pressed for time, dodge into combat on the first round after hitting them - they'll be slowed enough to make the SR pretty easy. (But if you miss it, you'll still probably die - better to wait the extra round if you can).
8)Use poison II. Don't rely on spider venom exclusively. Curare is excellent for edged weapons, especially arrows and spears.
9) Use your first two or three level advances on CON, until your CON rises above ten. You'll still fail most CON SR's, but you're far less likely to die from a rat-bite. (And the whole idea is to avoid having to make those SR's in the first place, if you're following my drift.)
10) Set traps. Tripwires, caltrops, oil puddles etc are all wonderfull obstacles which you are completely immune to. A bit of taunting, and whatever's chasing you will probably be looking up, not down. Pits and cliffs can be especially satisfying, and the ever-popular lake or river should give you a couple of clear shots while they try to remember if they can swim. This is also a good way to force them to remove their armour.
11) Beware spiderwebs and flying opponents. They can really ruin your day.
Remember: Think small. Think fast. Think in three dimensions.
Last Edit: May 22, 2012 8:38:27 GMT -5 by mgtremaine