I think the setting is great, providing logical reasons for delving, with lots of atmosphere. Some of the new races are interesting , and possibly worthy of reproduction in T&T . Lets give it a go! I am setting stat balance at 7e.
Str x2, Con x3, Dex x 1, Spd x 1, Int x1, Lk x1/2, Cha x 1/2, Wiz x1/2
Obsidimen are creatures of living rock. They are powerful and very tough. They have a natural armour skin of 10 + Level AP, but can wear no other armour (they can use shields). Warriors double the effect of their natural armour. They can wear or imbed jewellery. Their hands are each one die weapons, so they get two dice fighting unarmed. They are long lived. They are not naturally in tune with the magical flow of the universe, so their luck and wizardry are impaired. They also can struggle to understand the flighty emotions of the short lived , affecting their charisma. Most Obsidimen are Warriors.
These flamboyant Lizard folk are natural swashbucklers, and in the absence of a buckle, they have a tail to swash. Charming, acrobatic, devil may care, most adventuring T'skrang naturally gravitate to being Rogues, but they are perfectly capable Warriors and Wizards. They are excellent swimmers and sailors and their tail aids their balance. Their delicate bones can be prone to breakages , penalising their Con.
Typical Tskrang quote 'Smoke me a kipper, i'll be back for breakfast!'
Nice work Zanshin, good, measured Attribute adjustments too. I fondly remember the T'skrang from my early first edition Earthdawn book. The rules of that game are a tad too complex for my walnut-sized brain however.
Nice work, zanshin! Will you be porting over all the Earthdawn races or just a select few?
I only ever played one Earthdawn character, a Windling Windscout/Elementalist. Boy was he a hoot. I used to have to chug 20 oz of coffee and follow it up with a 20 oz Coke just to get into the Windling richochet mindset and speech speed.
I'll have the deep-fried battered pixie with balrog dipping sauce and a Hobgoblin ale.
Those 2 seemed to be the main ones that do not have Trollworld archetypes. Windlings are so close in game terms to fairies that its mainly a roleplay thing. Orks, Humans , Dwarves and Elves we have covered, and Trolls , well they come in all shapes and sizes
I never did get to play Earthdawn, but it's always stuck out to me as one of the few RPG's with a really entrenched setting written into the game that I thought was well done - I've read the book several times over the years just because it's a good read!