Post by unclecranky on Dec 12, 2018 8:55:27 GMT -5
Pavise of Pixie Pummeling: This massive oblong shield comes complete with stand and special enchantments that let archers fire right through it. It's EVEN enchanted to provide a handsome addition to protection - how much is up to the GM. That bonus is important, GMs - keep track of it. Every time the delver(s) employ it, and the pavise take ONE more hit than the bonus, that many pixies fly at the archers and other misfortunates. They identify themselves as members of the Inquisition Of His Lordship, Pan. They're armed, not with swords, not with hatpins, but with feather-ticklers and comfy pillows. For the next several combat turns (as many as the bonus), the delvers can do nothing but fend off the pixies, pummeling, pummeling with the pillows and the ticklers - who will ALSO demand the delvers imbibe refreshing drinks and snacks. This will happen EVERY time the Pavise's bonus is exceeded by hits. NOBODY escapes the Pannish Inquisition, after all...
It has been noticed that adventurers have a disturbing habit of dropping all their treasure when plunged underwater during a dungeon. This has especially upset the proprietors of said dungeons who are accustomed to charging a tax on all loot carried out. Putting their heads together, the wizards running several of these establishments have come up with a magic item to help adventurers keep all their loot when they unexpectedly need to swim. This item renders the wearer and everything they wear and carry neutrally buoyant, allowing them to swim normally and bring back out all their heavy, heavy gold and magical armaments so the full 10% tax can be claimed.
The proprietors of these dungeons do a roaring trade in these items, charging all their captive market will bear (10,000gp and up!). There has also been high demand among a secondary market of rock trolls, gargoyles, and living statues wishing to get more out of a seaside holiday than just walking along the seabed.
Worn on the finger, this wondrous item has been christened.... The Flotation Ring.
There are enchanted accessories sold by certain Fairy and Leprechaun vendors that act as extra-dimensional storage. When the storage space is opened, a portal appears in the palm of the user’s hand, which can then be used until the user closes it. Thus, much as a container worn on the back is called a backpack, these accessories are now widely known as Handbags.
It costs 1 Kremm to open the Handbag. (Talismans to do this are sold for warriors or Kremm-frugal wizards.) They can hold the wearer’s WIZx10 in lbs (100xWIZ in w.u.). Storing any item or retrieving any item from the Handbag takes a combat round – so it is unwise to use these for anything you will want to use urgently. Also, if you cannot remember clearly what the stored item looked like, it will take a full 10 minutes of rummaging through your Handbag to find it.
Each Handbag will only work for the first person to store something in it. Additional Handbags used by the same character will all open to the same space, and lose any resale value as they will now not work for anyone else. There is no market for second-hand Handbags.
The Wizard’s Guild can retrieve the contents of any lost or destroyed Handbag, but they will charge 10% of the retrieved content’s value for this service. It is generally considered simpler and wiser to buy a backup Handbag, use it (thus binding it to the same space) and store this second Handbag somewhere secure. Some denizens of Trollworld have an entire cupboard full of Handbags.
Alas, there is no way to force a living creature (or part of it) into this storage so there is no point in hitting someone with your Handbag.