Post by Mist-tikk Foo-all on Feb 21, 2008 10:12:10 GMT -5
I plan on running the old T&T GM Adventure 'The Complete Dungeon of the Bear', which includes 'Castle Ward' (I have the first printing from 1982) with the 7e rules.
Has anyone else run this dungeon with 7e? If so, any conversion advice/notes? Any specific parts of the adventure which pose problems or conflicts with the 7e rules?
I am going to start reading the adventure in a day or two (it has been MANY years since I've even cracked the cover on it) and see what needs to be converted for 7e. I am going to play the solo from Free RPG Day, 'Goblin Crag' (got it free at RPGNow) first to help me get better aquainted with how 7e works, and maybe another solo or two ('Arena of Khazan' is calling to me...). I figure a few solo forays will give me a better grasp of the rules before I try to start running a GM adventure.
I cant see how/why there should be a conflict. The core rule system is essentially the same, there are just a few twiddly bits to add from 7e -ie skills, bonus to SR rolls = level, wiz not str use, spell list a bit different, warriors and rogues get some bonuses.
On the whole virtually all the changes are on the PC's side rather than the monsters side.
I envy you though - i only have Castle Ward and Level 1.
Post by Mist-tikk Foo-all on Feb 21, 2008 11:33:17 GMT -5
After reading 7e just once, I kind of got the same impression, most of the changes are on the pc side. MRs and Kindred Attribute Modifiers for monsters seem more or less the same values between 5e and 7e. I guess, aside from Character Generation, remembering things like Spite Damage, etc. is all I have to worry about. Very little conversion, just a little more 'stuff', I'm liking 7e better every day.
When I bought the 5e boxed set (over 20 years ago), it came with 'Castle Ward'. When I saw 'Complete Dungeon of the Bear' was an expansion of 'Castle Ward' I just had to have it! 'Bear' and 'Isle of Darksmoke' were the only GM adventures I purchased, I was a solo addict. I would play the solos myself, then find players to run through them as one character GM adventures, and I would read the text and roleplay/roll for the monsters/encounters. Lots of fun!
SPD and WIZ attributes - attribute-rated monsters won't have them, so you'd need to determine them for yourself. SPD also figures into combat adds in 7th. Saving Rolls - might be harder or easier to make, with the changes to how levels work and the likelihood of rolling 'min 3' vs 'min 5' Magic - the SR to have a spell succeed will make magic a bit less reliable; Kremm Resistance will be a potential killer in the lower levels
Post by Mist-tikk Foo-all on Feb 22, 2008 8:40:23 GMT -5
Thanks for the advice on 'Bear' mahrundl, I'll keep those points in mind when I read through it and then run it.
I played two solos last night using 7e rules. I rolled up a Goblin Warrior and ran 'Goblin Lake' first. Two or three dead Goblin characters later, Snark Bonechewer emerged from the 'Lake' alive. Snark then tried his hand at 'Buffalo Castle', and he emerged alive, and with some coin to boot! ;D I had a great time, no problems running 7e with the old solos. 'Lake' was a new one for me, and it has been many years (and many parties ) since I've played any of my solos, so luckily my memory of what they contain is more or less gone.
Today, newly outfitted, Snark will be taking the 'Deathtrap Equalizer' challenge. Now, does he want a Frog Ring or a Lion Ring, hmmm...
SNARK UPDATE: Ole Snark is pushing up daisies, he bit it in the very first room of 'Deathtrap Equalizer'.
Post by Mist-tikk Foo-all on Feb 26, 2008 14:45:15 GMT -5
And don't forget Starfaring! I would also like to see pdfs of all the T&T rules editions, 1 - 7. Wouldn't it be great to own the entire T&T & related catalogue on pdf, all saved on cdr. Talk about portable! I'd love to see the "that company" stuff there too someday. Although I much prefer print editions, pdfs are a less expensive option for filling out a collection, and it would be great to have electronic backups of my print editions.
I'd also like more T&T stuff on PDF. Here in the UK it's a bit of a hassle to get anything. I noticed there are a few solo's available at RPGnow, so FBI must be happy to go the PDF route. I wonder if it's worth us lobbying Rick/FBI about more PDF releases, especially GM Adventures (and I'd also love a read of MSPE).
The PDFs are a bit of a new thing for FBI. Rick seemed reluctant to go there for some time, but has recently changed his mind.
Zendog, you've got a lot of big names in contemporary T & T in the UK with you - Andy Holmes (from the Hobgoblin's Tavern) and Simon Tranter (who is an *incredible* artist), to name only two. Try living in Australia if you want to feel isolated from T & T suppliers... :-( All I can say is, thank Trollgod for the Internet!