Post by monstermike on Oct 27, 2010 16:06:02 GMT -5
I've just finished working on a GM-led adventure - The Mines of Rag Mountain, using T&T 7.5 Rules. I need about 4-6 second level PC's who want to have some fun trying it out.
This adventure focuses on plotline and humor, and I think it will be a kick to play. It is not a typical dungeon-crawl. Everything you encounter is there for a reason that ties in with the overall plot of the adventure, and you should be able to pick up information as you go that will help you figure out the best course of action. There is some difficult puzzle solving involved and some challenging characters and monsters to defeat or outwit.
I estimate that it will take about 15-20 hours in Trollworld time to complete the adventure, which would be around 3-6 months in real world time if we do about a turn per day.
Let me know if you are interested in playing. If I get enough players, I'll ask Vin to start a new online game thread.
I'm interested though I don't have a copy of the 7.5 rules.
I wouldn't think that you would need an actual copy if you're familiar with the basic game. All stats are 3d6 TARO, and the Kin multipliers are posted here. You can calculate Adds from ST, DX, LK and SP (if you use a Speed score). Pick a Talent, link it to one of your ability scores, and roll 1d to find out the bonus you get for Saving Rolls related to your Talent.
I guess the only problem would be not having the equipment list, but maybe you can start out unencumbered, footloose and fancy free.
Post by monstermike on Oct 28, 2010 16:35:00 GMT -5
Well, I actually have structured it so that the characters show up with just their clothes, and do their equipping in town before heading in. Good news is, they can get whatever equipment they want, bad news: all on credit. Gotta pay it all back at the end.
Post by monstermike on Oct 30, 2010 9:51:03 GMT -5
Well, I don't have that version, but there aren't really big differences between any of the versions. Go ahead and use it - should be plenty close. I'm going to use the v. 7.5 ruleset as the "official" rules for this game, but as with all versions of T&T there is plenty of gray area that we'll just have to figure out a house rule for.