Post by monstermike on Nov 29, 2010 14:44:08 GMT -5
Herman spends a few grisly minutes in gustation with the cold roast chicken, and in time his whining ceases. Several of the others also take a moment to make a hasty meal out of the provisions in their packs.
As you sit in the pool of lantern light by the edge of the chasm in the relative silence, Owynn and Bitsa hear faint sounds coming from the opening in the wall on the other side of the cavern. "Shh!" they command the rest. Straining their keen ears, they hear faint sounds of a conversation that get gradually louder, then softer again and disappear. The conversation sounds like it is being carried on between two or perhaps three in Goblin, and the gutteral grunts and glottal growls don't mean anything to either of them.
[Bookkeeping: L2 LK SR for everyone. Tenkar 8 AP LK, 'Nasan 10, Pan 4, Bitsa 22, Owynn 4, Herman 8. 'Nasan now has 19 WIZ]
Game time 4/4 12:10
Your move due by noon, Dec. 1. Tenkar and Pan can still narrate their actions starting from Tallinoor's crypt if they wish. I'll move the clock forward again when you are ready to make your attempt to cross the chasm. I anticipate a fair amount of discussion about how to do it, so if it takes a little extra time to get the logistics worked out, that's okay.
(in the crypt) "Wizard, I'd advise ya in the future to address the lowest common man with your further words... cause if I can't understand ya properly your calls for help will await a translation." Tenkar puts a finger to his right nostril and promptly empties his left nostril on the cave floor with a loudish HVVVFffpphh!
Tenkar watches Hernan devour the chicken as he takes a bite of some hard bread. Upon hearing the Goblins, he motions the others to dim the lantern light. "See Wizard?" he whispers. "A long speech wouldn't be wise now..."
Smiling at the words of Tenkar, Owynn wonders why, of all the available helpful wizards, he had to end up with such a haughty one.
When the goblin voices are heard, he whispers: "We should not stay too long here -- we make easy targets. Since there is obviously no easy way to use a grappling hook, I propose to attach a rope to my javelin, then throw it toward the other side so that it is firmly stuck in the ground. That way, if I fail I can always get it back to try again." Starting to pull out his rope from his bag, he adds: "Any better suggestion?"
Bitsa looks up at Tenkar and nods, "Yea, that's an option though I can't say I'm sure it'll work, to much rock in here to be sure of a good bite." The hobbs eyes roam the environs of the cavern and suddenly his expression lights up. "We can't go down or across how 'bout up?" Bitsa makes his way over to the wall where the chasm disappears and points up. "If the chasm doesn't extend all the way up to the ceiling we might be able to climb up and around it where the fissure narrows. Sure, it'll take a little longer but I feel it's a better chance than trying to jump across."
I'll have the deep-fried battered pixie with balrog dipping sauce and a Hobgoblin ale.
Post by monstermike on Nov 30, 2010 9:44:39 GMT -5
[Interstitial] On either wall the crack extends upwards about 10 meters. The walls are rough enough for there to be some marginal hand- and foot-holds. The floor of the cave is too hard to stick a javelin into.
[I'll allow an extra die on Pan's SR if he attempts the climb. Goat feet are excellent rock-climbing shoes. Alternatively, Tenkar would get an extra die on a leap attempt with his jump talent.]
Pan trots over to the wall and eyeballs the surface for some minutes, then turns back to his companions.
"A fair climb for me, a tough one for you." He thinks a moment, then adds: "What do you say I take one end of a couple of ropes, clamber over and secure them? Then you can fix them on your side and shimmy across."
Owynn listens to Bitsa and Pan', then puts down his javelin. "Yeah, you are both probably right. I propose that Pan' goes first and Bitsa goes last, since you are the ones who can climb the most easily." Looking at Herman, he scratches his head and adds: "We must also find a way to transfer the gear without losing some!"
As you continue to make your plans for crossing the chasm, you make a few more observations. Although a thrown javelin wouldn't stick in the floor, you are pretty sure that you could hammer iron spikes into the floor and have them hold securely. The walls also appear as though they would take a spike, but in some places the rock is a little crumbly and a spike may not hold.
[Let me know how you intend to get the first delver across, get the rest of the party across, and get your gear across. I'll do the SR's and narrate the results.
Please have your moves posted by noon, Friday Dec. 3]
Edit: Just added the parenthesis at the bottom, and minor wording tweaks.
While handling his rope Owynn grabs one of his iron spikes in his bag, then considers it for a while. He suddenly turns to Tenkar: "Say, Tenkar, didn't you mention you were good at jumping? What if we stick one of these spikes to the ground, then attach a rope to it? Then we could attach the other side on your waist, and you could try to jump to the other side without risking to crash at the bottom in case you fail?" He approaches the dwarf "Yeah, the more I think about it, the more I like it! What do you say?"
Owynn hammers down the spike on the ground near the side of the chasm, then attaches his rope firmly on it while Tenkar puts down his armor and weapons. Then he helps him attach solidly the rope around his waist. After all is done, he says: "Here you go, jumper. Up to you now!"
Stripped of his gear, Tenkar spends a few moments warming up. He rolls his head in circles to loosen his thick neck, windmills his arms, touches his toes, and runs in place for a bit, bringing his knees nearly up to his chest with each stroke. "I used to be pretty good at this back in me youth," he tells the party, "Took the gold cup in long jump and high jump four times running at the dwarven games. Well, here goes nothin'!"
With that, he paces off his run-up distance from the edge of the chasm, turns, and begins a ferocious sprint. He launches cleanly from the edge of the chasm, legs still running in the air and arms windmilling for balance. Everyone is astonished at the height of the leap that this gravity-bound and very earthly dwarf is able to achieve. He hits the ground on the opposite side of the chasm, knees slightly bent to absorb the shock of his landing, and executes a neat tuck-and-roll. He springs to his feet facing back across the chasm, fists raised above his head, to a light smattering of applause by Herman and Bitsa.
[Bookkeeping: Tenkar gains 15 AP STR and 14 AP DX for his leap. 'Nasan regains 1 WIZ.]
It seems like it will be fairly easy to toss packs and hammers and spikes and coils of rope and such across the chasm with someone on the other side to catch them.
Game time 4/4 12:20
Your move (How to get everyone else across?) due by noon, Sunday Dec. 5.
"Hey! nicely done Tenkar! I wouldn't have done better, had I tried." acclaims Owynn. Then he takes a hammer and a spike and throws them to the dwarf. "There, try to hammer down another spike there and attach your side of the rope to it. I will do the same here with another rope, so that everyone who crosses will be attached in the same way you were when you jumped." He turns to the other party member: "But we will not try to jump: we will just climb the first rope."