Post by cartomancer on Dec 11, 2010 4:16:22 GMT -5
This is a new house rule that i'm experimenting with at the moment. Be sure to throw me some feedback if you like it, hate it, use it or, think i should ditch it.
Free Actions
Whenever a character rolls spite, they may now use this to pay towards the activation of special abilities. This has been heavily inspired by my love of cinematic action at the table, Zanshin's excellent article "I Know Kung Fu!" in TrollsZine and, also in part, the way monsters special abilities are handled.
Whenever a player rolls a six (of the Spite variety) they may for go the automatic wound they inflict on their opponent and instead use it as "currency" to trigger special abilities in much the same way that Warriors trigger special abilities in Zanshin's article.
This is however not limited to combat tricks but also applies to magic and other special abilities with 1 point of Spite being one point of the appropriate "currency" (WIZ in the case of spells, STR if your running 5.x).
How this effects the Types
Rogues - Rogues probably see the biggest boost as the ability to produce a reasonable amount of Spite from weapons and then spend that on spells is certainly a boon.
Warriors - If you are going to use this house rule, i highly recomend that Warriors be allowed access to Zanshin's abilities for the sake of game balance.
Wizards - Once Wizards gain access to spells that allow them to roll dice for damage (such as Blasting Power) they'll soon be whipping out a couple of spells a turn. Representative in my mind of an experienced Wizard compared to a novice.
A couple of notes
This rule should not be used to create an endless amount of damage. To this ends any Spite caused as a result of a Spite purchased ability using this rule is just plain ol' Spite.
This rule spends the Spite so if you purchase a free action with Spite, that Spite does not also cause damage.