"Well done, Bitsa." says Owynn when he joins the hobbit. "That makes one more down... but I suspect there are a lot more to get done with! What do you think, all? Should we take care of the north half of this level, or move directly to the next one? I personally think that speed is of the essence in this quest, so we might as well move fast and find Kweiraye and the magic box." That said, he looks intently at his mates, waiting for their answer.
Watching the almost imperceptible purple wave ripple across the floor from his staff, Aonghasan lifts his mirror aloft to reveal any hidden features as he slowly roams the South tunnel. Moving westward in the dark, he keeps his breathing slow and deep as he searches for signs of historic meaning, archeological import, or occult significance-- finding only the artless scrapings of these bearded worms employed by Salazar.
As he begins to lose interest and considers turning back, a flash of purple reflected in the polished brass mirror draws his eyes to the outline of a doorway concealed in the wall-- at the midpoint of the East wall in the western loop. He runs his hands carefully around the edges searching for a latch, a catch, or other mechanism for opening the way. Once satisfied, he goes back the way he came to inform Bitsa and the others.
Post by monstermike on Jan 22, 2011 11:30:51 GMT -5
Peering at the secret doorway, Aonghasan deduces it is magical, not mechanical in nature. Without the revealing purple glow, the doorway would be completely undetectable in the rough rock face. As he examines it, he hears a discussion taking place in Goblin among the entire north squad. Though he cannot understand the harsh unmusical words, the commander of the north hall seems to be asking for a report from each of the guards in turn, and each of the guards goes into some detail about what they are describing, prompted by short additional questions from the commander. The discussion continues as 'Nasan turns back to join the others in the south hall.
Herman emerges from tunnel 4, finished with his disposal of the goblin slain by Tenkar, and walks just behind 'Nasan back to the others. His belt pouch gives off an occasional dull, flat jingle as he walks - the sound of a pouch containing a large number of coins.
Game time 4/4 14:22 - 14:30
Everyone can still take some more actions during this turn, but I'm probably going to move the clock forward when I post next - maybe tonight.
Pan, who up until now had seemed somewhat distant, shakes his head very suddenly. He blinks; he looks around as if he did not know where he was. Then --
"By Malakas' reverberating loincloth!" he exclaims, "what in Hades -- ?!"
He looks at his cohorts; he looks the weapon in his hand. "I was -- "
"There's a --"
"She SAID she was -- "
Then, dawn! No, not in the tunnel; that'd be ridiculous. Dawn across his FACE, the sunrise of comprehension, of a puzzle unraveled, of enlightenment. "A witch," he mutters, nodding sagely. "She bewitched with her -- well, her thighs were -- no, rather, she hexed me while I was..."
He trails off, and you're glad of it. Then: "Are we delving? I hope so; it would explain the..." he points. "The tunnel. And the weapons, and...
"Hello, cohorts. What did I miss?"
Last Edit: Jan 22, 2011 20:24:52 GMT -5 by Deleted
Post by monstermike on Jan 22, 2011 23:06:40 GMT -5
Aonghasan and Herman soon rejoin the warriors near the mouth of the dump-chute tunnel. Bitsa has just finished looting the dead commander (7 SP, 4 GP) and has come down to the main south tunnel to notify Herman of yet another corpse to be hidden. Pan, who has been in a fugue-like state since they climbed up into the mine, has snapped out of it and is chatting to his comrades again.
As the delvers converge near the intersection of the south hall and the dump-chute tunnel, the goblin commander in the north hall finishes his security briefing with his squad of guards.
Worried by the strange behavior of the dwarves, he is convinced that some sort of mischief is underway and he orders his guards to make a patrol around the main loop to look for any unusual activity. He orders two of his guards to join forces with one of the orcs at the decline shaft, make a clockwise patrol around the main loop, and report back within 10 minutes.
Of course, you know nothing of this until the two goblin guards and the orc guard come around the corner to your east. They spot you, draw their weapons, and charge.
[Bookkeeping: 'Nasan regains 1 WIZ]
Game time 4/4 14:30
Please post your move by noon Monday, Jan. 24.
(Edit: They are about 18 meters to your east when they spot you and begin their charge - you have time for one fast missile round before they get to you. The orc guard is armed with a scimitar and is wearing leather armor and a buckler.)
"Like I told you: we should act faster!" As if to provide an example, and be an inspiration for his party mates, Owynn brings out his sword, then rushes straight at the charging goblins while trying to overcome their voice with a guttural war cry from his home country -- shield first, and wearing a mask of hate and violence on his face.
Aonghasan calls out the gutteral tones of Take That You Fiend [level 2], drawing power from the dragon-claw clasp of his cloak. An invisible wave of force ripples across the divide, entering the bowels of the uruk guard, who twists in excruciating pain as his entrails disintegrate into an inky puree.
Post by ProfGremlin on Jan 23, 2011 23:11:40 GMT -5
As the unstoppable force charges towards the immovable object the stealthy hobb fades quietly back into the dump chute tunnel. Just before he disappears from view Bitsa flings the dead goblin commander's helmet at the feet of the rushing guard trio. That might slow them up a bit. Now to stay out of sight until they pass and I can hamstring them from behind. The scarred young thief quickly crouches in the shadows where the floor meets the wall awaiting the shock and crash of armored opponents. Bitsa flicks a quick look back down the dump chute tunnel to ensure his compatriots aren't flanked. His hand flexes on his drawn sax as he waits.
I'll have the deep-fried battered pixie with balrog dipping sauce and a Hobgoblin ale.
Post by monstermike on Jan 24, 2011 10:29:33 GMT -5
[Superb round, guys!]
Pan takes aim and hurls the dagger right into the exposed throat of one of the charging goblins, killing him instantly. At the same moment, a wave of force blasts forth from 'Nasan's hand and hits the orc guard in the guts. As Tenkar and Owynn charge to meet the attack, their battle cries ringing out, a goblin helmet hurtles past them into the feet of the other rushing goblin. The goblin trips over it and lands flat, his sword flying out of his hands.
The orc guard, a large smoking hole in his midsection, is able to give his scimitar one last desperate swing, nicking Tenkar's arm before he goes down in a flurry of hacking axe strokes. Owynn runs over to the fallen goblin guard and spears him through the heart with his broadsword as he is rising to his feet.
An instant later the other orc guard from the decline shaft, alerted by the battle cries, runs around the corner and stands face-to-face with Owynn. He assumes a fighting stance with his scimitar. Pan and Tenkar are a few meters west of them, and 'Nasan and Herman are at the mouth of the dump-chute tunnel.
Bitsa, deep in the shadows of the dump-chute tunnel is the first to hear the feet of the goblin commander and the other two guards thundering over the plank bridge.
[Bookkeeping: Pan takes 24 AP DEX and 18 general AP for the goblin guard. 'Nasan takes 10 AP INT and 19 general AP for the shared kill of the orc. He has 20 staff shots remaining, and his dura-spell battery is depleted, but he loses no WIZ. Bitsa takes 22 AP DEX and 9 general AP for his key assist on the goblin kill. Tenkar gets 19 general AP for his half of the orc and takes one spite damage, and Owynn gets 18 general AP for the goblin kill.]
Bitsa and 'Nasan have just enough time to crack off a missile or a spell as the goblins come over the bridge of the dump-chute tunnel. Pan and Tenkar also have a chance to attempt a shot (with trident or crossbow) at the orc guard, or they can engage him directly, or they can turn to face the goblins coming down the cross-tunnel.
Game time 4/4 14:32
Please post your moves by noon, Wednesday Jan. 26.
"Eswroyxa sthn pyrkagia!" exclaims Pan, and runs to Owynn's aid -- specifically, by attempting to catch the orc's ankle 'twixt the tines of his trident and twisting, so as to bring the villain butt-downward onto the cold tunnel floor!
Owynn, not sure to understand what 'Pan is trying to do, assumes a defensive stance against the orc, maliciously inviting him to engage the combat: "So, what stops you fiend? Aren't you eager to join our little party? Come this way, there is plenty of steel to be eaten!"
Post by ProfGremlin on Jan 24, 2011 19:26:40 GMT -5
Bitsa hears the hollow sound of hobnail boots on wooden planking and whirls to face the dump chute. " 'Ware the north!" he cries. He glances over his shoulder and sees Herman and Aonghasan nearby with Pan, Tenkar and Owynn further up the tunnel ready to square off against the Orc. Ah, 'struth, I'm it... Bitsa quickly pulls his sling from his belt and loads a bullet into it. With a flick of his wrist the sling is set to spinning over his head. The hobb snaps his arm forward and the lead weight spins down range at the rapidly closing goblins.
I'll have the deep-fried battered pixie with balrog dipping sauce and a Hobgoblin ale.
Post by monstermike on Jan 24, 2011 23:02:33 GMT -5
Owynn and the orc guard square off warily. Both have their weapons ready for a counterstrike, waiting for the other to swing first. Pan runs past Tenkar and Owynn, his trident extended. He feints at the orc's head, forcing him to raise his sword arm, then drives the trident down into the orc's ankle. With a powerful heave and a twist, the satyr pulls the orc's feet out from under him and the porcine guard lands with a meaty thump on his hams.
Seizing his opportunity, Owynn steps in with a vicious backhand swing as the orc tries to hack with his scimitar from a seated position. Time seems to stand still as the keen broadsword makes a bright blue blur past the orc's head. Seconds later, a thin line of black blood shows itself from left to right across the fleshy neck. The orc appears to smile then nod forward, just before his severed head falls into his own lap.
Meanwhile, in the dump-chute tunnel, Bitsa casts his sling at the charging goblins. Faster than the eye can follow, the lead ball buzzes through the air and into the forehead of the rear-most goblin. It makes a sound almost like a billiards break, and the goblin's running feet fly out from under him. He lands on the plank bridge on his back, dead as disco.
[Bookkeeping: Pan takes 16 AP DEX for the stunt and 19 general AP for the shared orc kill. Owynn also gets 19 general AP. Bitsa takes 20 AP DEX and 18 general AP for the solo goblin kill.]
Game time 4/4 14:32-14:34.
Tenkar and 'Nasan can still take actions during this combat turn, and Bitsa can engage in some form of close melee this round if he chooses - though any hope of remaining unobserved is gone after the sling cast.