Post by monstermike on Jan 25, 2011 12:32:16 GMT -5
As the goblin commander and his one remaining subordinate charge to the main south hall, they halt to listen to the towering wizard's speech. Glancing about him in surprise at the unexpected carnage, the commander realizes he is outmatched. However, Aonghasan's words have no effect on him. "Never!" he spits. "Skizzerff, run and sound the alarm! I'll try to hold them!"
The commander takes a feisty defensive stance at the opening of the dump-chute tunnel, his short sword raised. Aonghasan hurls his dagger but it misses wide, hitting the rock wall and shattering the blade. Skizzerff turns on his heel and sprints back north along the dump-chute tunnel, trying to reach the great gong in time to sound the alarm and summon help.
[Bookkeeping: 'Nasan takes 3 AP CHR and 3 AP DEX]
The great gong is just around the corner to the east and north from Owynn and Pan on the north side of the east-west decline shaft tunnel. (OOC: Medwort told you it was there when he described the layout of the mines - yeah, that's the ticket.) Tenkar and Bitsa can still take combat actions during this round. Pan and Owynn are just finishing off the orc about now and can set themselves into motion.
Overhearing the goblin captain, Owynn cannot help to pronounce a bad word, then - remembering Medwort's description - rushes east then north to try and intercept the goblin before he reaches the gong. While running, he shouts: "'Hasan! Target the one who runs!"
Pointing his staff at the heir of Tallinoor, Aonghasan briefly contemplates the most impish interpretation of Owynn's request, kindling a smile on his face. Instead, he invokes the blasphemous names of Old Ones who dwell in the deepest madness beyond the dark.
[OOC: Casting Hold That Pose on Skizzerff: 5 + 6 + 20 = 31 ... success | Dice log  11-01-25 13:42:14 PST]
Skizzerff freezes in place as clawed tentacles take hold of his mind, and shadows descend upon him from every direction. Where am I? What was I doing? His brain seizes with a cloud of anxiety and unknowing.
Post by monstermike on Jan 25, 2011 17:29:51 GMT -5
Pan sets off to the west in pursuit of the fleeing Skizzerff. He races to the dump-chute tunnel and runs around the turn to the north, colliding at full speed into the goblin commander still playing Horatio at the Bridge. They both go sprawling on the floor of the tunnel and the commander's short sword goes flying out of his hands.
At the same instant, Owynn sprints off to the east and around the corner to head the goblin off before he can reach the gong. He reaches the decline shaft, which slopes downwards to the west and uphill to the east. There is an infinite row of ore carts stretching in either direction, the southern row moving uphill and the northern line moving downhill. Each orecart is a simple wooden wagon with two large wheels and a long handle that reaches up to hook through a loop on an overhead cable. The carts are each about 1 meter wide by 2 meters long, and there is one about every 5 meters along each cable. Owynn dodges between the slow-moving carts and reaches the gong - no goblin!
The gong is a massive affair - a large bronze disc nearly two meters in diameter suspended by chains from a large iron frame. It must weigh nearly 500 kilograms. A large padded striker lies on the ground next to it. Owynn speeds past the gong and around the corner to the west, expecting to crash into the racing goblin at any moment. Still no goblin!
Owynn rushes to the west up the slight incline and around the corner into the dump-chute tunnel. The goblin guard is standing there, frozen and slack-jawed with a blank look in his eyes.
In both the north and south hall, the miners have come from their tunnels and are staring appreciatively at the delvers and what they have accomplished. They recognize that change for them is in the wind, and they look as though they would be willing to do almost anything to help you.
The goblin commander and the goblin guard are now your prisoners, to do with as you please.
[Bookkeeping: I was rolling this as a speed contest between the goblin, Pan, and Owynn. As I was doing this, Gaptooth posted for 'Nasan, making it irrelevant. Take the AP anyway for the effort - Owynn 9 AP SPD, Pan 10 AP SPD. Pan and 'Nasan should also both take 9 general AP for capturing/immobilizing the two remaining goblins. 'Nasan uses 1 WIZ, takes 11 AP WIZ, 19 staff shots remain.]
Game time 4/4 14:34
Please post your next move by noon, Thursday, Jan. 27.
(GM comment: According to what Medwort told you, this level is basically cleared out of things that are immediately threatening. You can take a look around, loot bodies, interrogate the prisoners, talk to more miners, examine the secret door, look at the winch house, head straight up the decline shaft to the gold-mining level and continue your side-quests to find Kweiraye and the magic box that controls the rings, or anything else that floats your boat. You also would be able to safely split up to do these things, since for the time being, you don't need safety in numbers.)
(OOC: Busy day! Sorry Tenkar never had a chance to shine. Next time I'll try to wait a little longer to let everyone get their chance. With all the combat and things going on, I didn't want to be stuck rolling dice half the night.)
Post by monstermike on Jan 26, 2011 13:37:58 GMT -5
The commander looks at the raving satyr with fear in his eyes. "I ain't got no food, nor no wimmin neither. There ain't no wimmin in this place at all, 'cept the..." He pauses, and glances sideways for a moment. "...except the old ladies what fixes our food in the mess hall. Youse can get sommat to eat and have all the old ladies you can stomach up there."
[GM comment: Pan has 2 days of pretty tasty provisions in his pack - food scarcity shouldn't be a problem here.]
Addressing the prisoners, Aonghasan says: "You will address these two as my representatives and deputies-- full authority over your fates I yield to them.
"Find out whatever you can, and do whatever you want to them,", he continues, speaking aside to Owynn and Pan. "They didn't surrender when commanded, and I'm not feeling especially merciful." Then, he takes a gentler tone, speaking loudly enough for the goblins to hear: "Unless, that is, they can tell us something useful about a certain concealed door located in the East wall in the western loop of this mine."
Post by monstermike on Jan 26, 2011 14:04:08 GMT -5
The goblins go wide-eyed with terror at Aonghasan's words. "Don't go near it! We all stays away from it if we can - Only Salazar can control what's in there. If youse was to open that door, we'd all be dead!"
While binding the two goblins, Owynn raises his eyebrow when hearing the last sentence of the captain. "You are talking too much or too little, goblin. What is behind this door? Speak, or facing this danger will be the last of your concerns!"
To illustrate his words, the warrior brings out his sword and puts its tip right under the goblin's chin.
Post by monstermike on Jan 26, 2011 15:53:58 GMT -5
The goblin commander glares at Owynn, his yellow eyes hot with hate. "Better to kill me now with yer sword, hyuman. A terrible creature of darkness it is. It was discovered when these coal-pits was opened, and killed dozens of guards and dwarves. Master Salazar was able to control it. It serves only him now. How he summons it, I don't know. He makes everyone leave the coal-pits when he communes with it."
The underling guard, trying to appear cooperative, chimes in, "Master always says to be sure the lanterns at the west end stay full of oil and always lit. Does that have something to do with it?"
"Silence, worm! I do the thinking, I do the talking!" the commander orders. "Ignore him," he says to Owynn. "He's an idiot and a fool!"
The last exchange between the captain in the guard grabs the attention of Owynn. He ponders their words for a while, then removes his blade from the goblin's neck, sheathes it and addresses 'Hasan: "Wizard, are you aware of an hostile creature which fears light and lives underground?"
While listening to the wizard's answer, he will keep an eye on the goblins to check their reaction.