While binding the two goblins, Owynn raises his eyebrow when hearing the last sentence of the captain. "You are talking too much or too little, goblin. What is behind this door? Speak, or facing this danger will be the last of your concerns!"
To illustrate his words, the warrior brings out his sword and puts its tip right under the goblin's chin.
"Better talk," says Pan to the goblin. "You're nor vittles nor vixen, and I get bored reeeeeeeeal fast."
[ 11-01-26 19:14:09 CST - email@example.com Pan makes a SR on CHR to intimidate the goblin. 2d6 +13 -- 4 + 2 + 13 = 19
Last Edit: Jan 26, 2011 20:15:41 GMT -5 by Deleted
"Lads, did I 'ere this gobby correctly? He wants 'is life ended? What kinda dwarf woulds I be iffn a request like that was ignored?".
Tenkar takes his axe in his hands, and starts swinging it like a ballplayer in a warmup circle. "Gotta practice me swing first... ain't never 'ad one stand in place before...". The grin on his face gets just a bit wider with each swing of the axe.
Post by monstermike on Jan 26, 2011 20:36:05 GMT -5
In spite of the attempts to intimidate him, the goblin commander says no more. You get the feeling that the goblin duo has already revealed what they know about the secret door and the denizen it holds at bay.
Post by monstermike on Jan 26, 2011 21:03:29 GMT -5
Skizzerff sneers at Tenkar. "You're not so tough, dwarf scum. Put down that axe and take off that armor, and give me a sword and a whip and about three of my buddies, and then put yourself in a neck ring, and then we'll see how tough you are. Dwarf puke."
The commander looks sideways at Skizzerff, and snarls through clenched teeth, "Utshay ouryay atfay outhmay, Izzerffskay."
Tenkar lets out a deep, heartfelt laugh and stops swinging his axe. "d**n that gobby sure is funny!" at which point he whacks the goblin commander on the side of his head with the blunt bottom haft of his axe (not going for blood, going for effect)
"Let's splain how this works for ya gobby. You are the 'gobby slave'. You live as long as the crazy human wit' da magic says so. Or when I gets bored... or angry...or hungry..."
Post by ProfGremlin on Jan 26, 2011 22:29:25 GMT -5
In the aftermath of the skirmish Bitsa focuses on cleanup and scavenging. He runs a professional hand and eye over each corpse and quickly alleviates them of their meager belongings. The hobb recruits a resigned Herman to help. A pile grows near them of various items, mostly the weapons and armor but a few other odds and ends: coins, meal chits and a couple of sets of lopsided dice and marked cards. Just the sort of thing that guards would have on them.
Bitsa runs a critical eye over Herman and then, "Right, lad, first things first. Let's get you a bit more secure." The hobb inspects the orcs armor and selects the better of the two sets. "Let's get this on you. Odds are events will get more dicey from this point on. Not only will there be a greater chance of more guards but potential traps and such as well. You need a bit more to protect your hide than that rough homespun." Bitsa watches as Herman pulls the armor on and helps the butcher's son adjust the buckles to secure the fit. The young thief surveys the weapons available, "Don't s'pose you have much experience with a sword?" he asks dubiously. At Herman's mute head-shake Bitsa chuckles, "I didn't think so. So, how about the whip? Maybe moving cattle along?" Herman's expression visibly brightens. "Right, well, then," Bitsa hands one of the braided leather tools to the young man who promptly unfurls it and then snaps it in the hall with a practiced motion. "That's it lad. Now, remember, focus on bare or lightly covered skin if you're trying to leave a mark. A whip is also useful to entangle legs and arms as well. Don't stop there though, use it as a garrote to choke your opponent, a tripwire in a hallway or a rope to climb. It's a useful tool." The hobb leaves off his brief lecture there and attaches the second whip on his left hip opposite his sax on his right.
"Now, to other important things," Bitsa grabs a handful of copper coins and a smattering of silver and slips them into an easily accessible pouch on his belt. "Distraction. Toss a handful of coins in someone's face and they'll flinch and duck. Maybe even get greedy. Just don't get stupid and use the gold ones," he smiles. The hobb grabs several gold coins and hands them to the surprised Herman, "Slip those someplace safe - in a boot, a pouch inside your shirt, you decide. If things get rough and you have to run, even if you drop everything, you'll still have a little to show for your adventure here. Now, lets get this debris out of the way." He picks up a reasonably undamaged helmet from one of the goblin commanders, removes his cap, and sets it on his head.
Bitsa calls over a couple of dwarves with wheelbarrows and, with the dwarves help, he and Herman quickly remove the dead bodies, dumping them into the cavern where they first came in. One of the dwarves hawks and spits after them, "Good riddance to the scum." Bitsa claps a hand on the dwarf's shoulder and they return for the weapons and gear. The hobb and company stash the gear near the end of tunnel where they came in. Bitsa points out, "We can always come back and get it later and in the meantime if the dwarves need them the weapons are available." Bitsa nods at one of the dwarves in a gesture of respect and then he and a now armed-and-armored Herman return to the others. Bitsa reclaims his pack enroute and shoulders it.
The two return just in time to catch the tail end of the conversation. "So," Bitsa quips, "Tieup the mouthy one, plant him in front of the secret door and open it?"
I'll have the deep-fried battered pixie with balrog dipping sauce and a Hobgoblin ale.
"There are deep and secret things in the world, and I dare say that this creature beyond the hidden door is the one spoken of in tales of old.
"The scholar Bombastus Paracelsus called these creatures 'gnomes' and classified them as elementals of the earth: They imbibe the properties of the minerals they inhabit. They are as mighty as the ancient Balrukhs and their thirst for chaos and terror cannot be slaked.
"It may be that the gnomes of this place, if that is what they are indeed, were entombed here by Tallinoor himself, and thus they may only be thrown down in single combat by Tallinoor's heir. Given the current-- ahem --distillation of Tallinoor's bloodline, I suggest we take a more diplomatic tack, if we approach the lair of this beast.
"This being a coal-rich stratum of the mountain, the gnome of this level is likely saturated with the properties of coal. Before your acquisitive hearts leap within you at the prospect of diamonds to be had, remember that the goose who laid golden eggs yielded no more wealth to the master who killed it.
"Of course I know of ceremonies to bind these these capricious creatures, but conscientious as I am I neglected to bring the required materials, and besides, such rites must be undertaken in sync with the moon and stars. Subduing this gnome by the raw might of my magic isn't an option for us at the moment-- if it came down to force, we'd be depending on..." he trails off, looking at Owynn: "...untested mettle and an adulterated pedigree.
"As long as the spirit remains bound, I advise that we avoid direct confrontation, at least for now. If our path brings us into it's presence, I say we exercise the utmost diplomacy-- perhaps we can persuade it to turn on its master.
"Regarding Salazar, it is instructive that he can traffick with such creatures. None of you have any chance of surviving if he can attack us by surprise*. Stand close to the Satyr-- his sky-iron blade will offer you a margin of protection, at least from Salazar's weaker magics."
[* OOC: Salazar casting TTYF at full power could be in the range of 320 damage in a single shot. It could be a whole lot higher too.]
"If that is your view," says Aonghasan to Owynn, "I propose that you put it to the test. Stand at the door and knock. If any troll therein can hear thy voice, let him open the door, and he may join battle with thee, and thou with him.
"Since you place so little value on my counsel, I grant you an exemption from my warning concerning Salazar as well. If you see him, you have my blessing to stand away from Pan's sky-iron. We would love to witness you challenge Salazar to single combat.
"For those of you without delusions of grandeur, I suggest we avoid that door, at least for now. If you prefer to get your lore from a dissolute vagabond, so be it. You have been warned."
Then aside to Owynn, Aonghasan continues in a low voice: "This is not a grimy military unit, so you may be forgiven for thinking it's a free-for-all. That is not the case: You live and die by my advice. Do not challenge my leadership again."
Always amazed at the wizard's own delusion of grandeur, Owynn simply decides to ignore the more irritating parts of his speech, as usual. "Agreed: no time to lose hunting mysterious monsters. We have more urgent things to do!"
Turning to the other party members: "We have limited time to put our hands on Kweiraye and the magic box. I propose we move on to the next mine level. Or does someone want to explore other parts of this level?"
Post by monstermike on Jan 27, 2011 10:40:29 GMT -5
"Owww!!" cries the goblin commander as Tenkar's blow lands. "That's pretty low, Mister, hittin' a fella that's tied up. If I had a rubber hose, I would beat you..." Tenkar gives the commander another love tap with the butt of his axe. "Owww!!" Skizzerff looks at the commander with little compassion in his beady eyes. "Serves you right, sir. You're the one who almost let it slip about the ... adylay isonerpray."
(GM comment: Apparently these goblins are too stupid to realize that they could just speak in goblin to communicate secretly. They've instead resorted to pig-latin, convinced that it's an unbreakable spoken code.)
Many of the dwarves have gone back to work, mining coal with a real will. They understand the need to maintain the deception that everything is operating normally down in the coal mines, at least until the shift change at midnight.
Several of the other assist Bitsa and Herman with disposal of the slain guards, and two of them offer to sit on the goblin prisoners for as long as you need them secured. There are a total of 14 able-bodied dwarves on this level, plus Medwort who is conscious again and walking around stiffly among his cohorts. Judging the way that the other miners ask his advice and opinon on many issues, you get the sense that Medwort is the informal leader of this group of dwarves.
He grins broadly as he approaches you. "Ae thinks us'ns can keep an eye on things down here, if'n youse fellers feel like yas got ta get movin' on."
[Bookkeeping: 'Nasan took 18 AP INT for a knowledge roll that we dealt with by PM. He also regains 1 WIZ. Everyone take 10 general AP for your really top-notch role-playing]
Please post your next move by noon, Saturday Jan 29.
Post by ProfGremlin on Jan 27, 2011 13:18:50 GMT -5
At Skizzerff's clumsy pig-latin Bitsa brushes past Aonghasan and crouches down in front of the goblin. "adylay isonerpray?" Oday elltay." As the realization sinks in that their code has been broken Bitsa produces a hand mirror. A mirror that looks suspiciously similar to Aonghasan's. "This is a wizards mirror. With it I can show you the sorry truth of your soul." The hobb opens the mirror and his voice drops to an icy whisper, "Do you think you would survive such a horrible realization?" He waits a beat, "Tell me everything you know about the prisoner and that room. Now." He starts to angle the mirror towards the goblin pair.
I'll have the deep-fried battered pixie with balrog dipping sauce and a Hobgoblin ale.
Post by monstermike on Jan 27, 2011 14:09:07 GMT -5
Both goblins squinch their eyes shut and strain to turn their heads away from the awful mirror. They already have strong suspicions about the sorry truth of their black souls, but fear they may be grossly underestimating the reality.
Skizzerff breaks first. "Salazar has some lady prisoner in one of the rooms up on the quarters level. I don't know nothin' about her - I ain't never seen her! All I know is she came about a year ago - maybe more. After she came, we had the magic neck-rings. That's all I know, I swear!"
In distress, the commander volunteers, "Salazar goes an' sees her sometimes. But there ain't no guard or nothin' at her room. He just locks the door. I seen her once. She's kinda pretty ... for a hyuman." Revoltingly, he licks his teeth and smacks his lips. "Sweet-looking, like."
"And the secret door?" Bitsa prompts, brandishing the mirror again.
"We told ya what we know! It's some sort o' terrible creature or demon behind that door! Salazar's got it bottled up in there. An' he makes us keep the lamps always lit down at the west end. I don't ask why, I just does what the Master tells me!"