(1) Chart I vs Chart II I noticed that Missile Weapon Chart I is the same as Chart II at distances 51yards and above. However, Chart I seems to be used for pistols and SMGs, whereas Chart II is used for rifles. Shouldn't rifles (even without a scope) be more accurate at long ranges than pistols?
(2) Target Size Chart. It seems to me these multipliers can give ridiculously high targets. For example, shooting out a moving car's tires at 10 yards where the shooter is standing/aiming with a clip pistol: Target: 25*2=50. Even if the shooter has DEX 20 and Clip Pistol 10, he still needs to roll 20+ on 2d6, which is nearly impossible even with DARO. Granted, this should be a difficult shot, but it should not be close to impossible for someone with that skill level and DEX. And this is only a VERY moderate example, tires are only "Medium size", let alone trying to hit "Small" or "Tiny" objects!!
Post by castiglione on Jun 18, 2011 10:20:16 GMT -5
How about this:
1) One option would be: For rifles, just subtract the rifle's dice from the to hit number for ranges over 50 yards. This should give a bonus of anywhere from 4 (for any kind of 5.56 mm rifle) to 6 (for a 7.62 mm Warsaw Pact rifle) or more for the beefier calibers. Since dice increase for bullet mass and velocity (both of which will help accuracy), this seems like a reasonable fast and dirty fix. However, for really beefy rifles, this can lead to ridiculous situations like a rifle being more accurate beyond 50 yards than at closer ranges so you may opt to only allow this bonus if the rifleman is carefully aiming, etc. or go for another option which could be to penalize pistols and sub-machine guns for ranges beyond 50 yards, maybe double the to-hit number or if that seems to extreme, tack on another 10 points or 15 points. Really, these are short-range weapons so accuracy beyond 50 yards under combat situations should be problematic.
2) The missile weapon charts were written based on keeping things as simple as possible (so the maths are always in units of 5 which are easy to do) and also based on the assumption that you're talking about shooting UNDER DURESS. That an affect accuracy a lot and would explain why it's so difficult to shoot a tire on a moving car. The assumption is that you're trying to do that while people are shooting at you and your life is in danger. That's also probably a good explanation for while the rifle accuracies are what they are beyond 50 yards. Going back to the tire, if someone is shooting at a tire and they're not under duress, you can probably just house-rule what you think is an appropriate DEX saving roll at what you feel is an appropriate level rather than using the combat chart.
"I have accomplished in life what I have intended and under what circumstances may one better die." -Hari Seldon, Foundation by Isaac Asimov