|
Post by lionrampant on Jan 19, 2007 9:45:25 GMT -5
I am officially announcing that the new version (v. 2.1) of my random dungeon generator is finally finished and has been uploaded to my website. This version has been significantly overhauled and has been designed for 7th edition. This version also makes use of my new Bestiary, which is the result of that thread a few months back on converting original D&D monsters to T&T statistics. You can check out my new stuff at the following link: www.geocities.com/~athorne/trolls/troll2.htm - random dungeon generator www.geocities.com/~athorne/trolls/bestiary.htm - bestiary
|
|
khaydhaik
4th Level Troll
Thumb up!
Posts: 412
|
Post by khaydhaik on Jan 20, 2007 0:25:54 GMT -5
Very cool, lionrampant! I exalt ye for your efforts!
|
|
jason
1st Level Troll
Posts: 15
|
Post by jason on Jan 21, 2007 1:44:55 GMT -5
I also exalt thee.
|
|
dalton
4th Level Troll
Posts: 282
|
Post by dalton on Jan 21, 2007 18:50:48 GMT -5
Your stuff is great!!! Keep it up (and an exalt as soon as I figure out how....)
|
|
|
Post by lionrampant on Jan 21, 2007 20:02:53 GMT -5
Don't worry about the Exalts, that's not why I'm here.
And as far as "keeping it up," I plan on making Hogscape happy and having my next couple projects be articles for the Hobbit Hole. Because my random dungeon generator was originally a website project, that was going to stay a website project, and the bestiary grew out of that, so it had to be a website project, as well. I am going to focus on print for the near future, though.
|
|
khaydhaik
4th Level Troll
Thumb up!
Posts: 412
|
Post by khaydhaik on Jan 21, 2007 23:10:57 GMT -5
That's good news, lionrampant. "that company" (publisher of the Hobbit Hole) is really doing a lot to support T&T these days, and we all should do what we can to keep them afloat, whether it's to write for them or buy from them. (I've got every issue of the Hobbit Hole that "that company" has published, and that's including the first 4 issues. I've managed to write one article for them, and I'm currently writing another.)
|
|
|
Post by rebeltech on Apr 22, 2007 12:18:40 GMT -5
Well Done Lionrampant. Your work is always good and worth looking at.
|
|
punkelf
1st Level Troll
Nevermind the Bullovas
Posts: 13
|
Post by punkelf on Sept 17, 2007 1:56:47 GMT -5
Hope it's ok to cast a "born again" on this thread. While I'm waiting for my "bonus pack #1" and 5.5 rules, this is just what I needed to start playing 7th ed. Just what it needed. Thanks!
|
|
|
Post by lionrampant on Sept 17, 2007 13:33:24 GMT -5
You are welcome, punkelf. Every once in a while while using it I come across something (level of monster, the way treasure is distributed, etc.) that seems unbalanced. If you come across something like that, please lt me know.
|
|
|
Post by Mhegrrrim Skulltosser on Sept 17, 2007 21:15:38 GMT -5
I like it lionrampant. You did a good job of putting together the special damage and abilities. I value the special damage and abilities the most as I tend to customize my monsters to always give my players a challenge. (instead of 30 MR 8 kobolds attacking, I might have 10 elite MR 24 kobolds take on an experienced group). If anything I probably will treat the MR as a rough guideline to challenge level 1 characters. I do have some small editing suggestions. Hopefully, you are not rolling your eyes now ;D Kobold Special Damage: 1/1 – normal spite damage Special Ability: Cateyes – kobolds can see as normal in low-light conditions These small, doglike humanoids usually live underground in clans of 10 to 60 members. They have scaly, rust-brown skin with no hair. They have well-developed infravision with a 90’ range. They prefer to attack by ambush. As one who dislikes D&D rules I love the cateyes ability and frown on the "well-developed infravision". I would cut out the infravision sentance all together. Purple Worm Special Damage: 7/ swallow whole – target creature is swallowed by the worm, and takes 2d6 hits per combat round, ignoring armor. The swallowed character can not fight while within the caecilian. Damage continues until the character or the caecilian is dead. The underlined caecilian is very true, although you have a monster by the same name above the Purple Worm. For clarity, I'd stick with "worm". demi-shudder Thank you for sharing. BTW - I ABSOLUTELY LOVE your Critical Hit House Rule. That would be a lot of fun for those gambling players like myself!!! You should share that rule with Hobbit Hole or Dungeoneer Digest. You need a name for that house rule. It must live on. Here are some off-the-cuff suggestions: Ace in the House Rule or Card Sharp Rule
|
|
|
Post by lionrampant on Sept 18, 2007 9:09:53 GMT -5
I have tossed around ideas for a "critical hit" article for the Hobbit Hole for about six months. I aim to present a number of different options for handing critical hits, including one that I playtested a while back that was an unholy combination of standard T&T combat with the critical hit tables from Rolemaster. Believe it or not, it actually worked! I was as surprised as anyone...
|
|
|
Post by mahrundl on Sept 18, 2007 9:32:35 GMT -5
Ouch. I can just see Spite damage with E-criticals attached:
"The goblin flails away at you, but cannot land a solid blow. But in the process of dodging one of its feeble swings, you inadvertently decapitate yourself on a rough section of your helm."
Actually, it's been 2 decades since I played Rolemaster, so I may not remember the details correctly. But I'd love to see this system of yours!
*Mahrundl toys with the idea of house-ruling in critical hits from Arduin...*
|
|
|
Post by lionrampant on Sept 18, 2007 11:08:53 GMT -5
It actually was a combination of the "playing card deck" system with the critical tables. A "10" was an A critical, a "Jack" was a B critical, a "Queen" was a C critical, etc. Due to the larger number of hits that Rolemaster characters generally have it could get overwhelming quite quickly, that is true. However, since using the card system players choose when to go for a critical, it worked out OK. The time that it really payed off was on a specific adventure where the climactic battle was against a creature that could only be damaged by fire. Thus, we rolled for combat as normal, but the characters could only do damage against the creature (including spite damage) if they successfully got a critical strike using the torch each of them had in their off-hand. Thus, the only damage the creature took was from Heat criticals. And the higher Rolemaster-table damage wasn't a big deal since the creature had 200 hits or something like that. It was an epic struggle, and one that I still remember fondly. I will warn you, though: bleeding criticals will killy very quickly. I guess this means I need to write up the whole thing, now.
|
|
|
Post by mahrundl on Sept 18, 2007 15:20:50 GMT -5
I guess this means I need to write up the whole thing, now. Yep! <Mahrundl pulls up a chair and sits with an expectant look on his face*> * (or at least, what passes for a face...)
|
|