Post by monstermike on Mar 1, 2011 14:12:13 GMT -5
As the party ponders the contents of the jar, Konnrad and Seamus approach you nervously.
Seamus says, "Thankee fer what ye've done fer us. That's from all th' lads. We'll keep 'em workin' at diggin' ore till midnight - I hope that'll buy ye some time. And don't worry about yer prisoner. We'll take real good care o' him."
Konnrad adds, "I'll also have a crew get rid o' them bodies fer ya, an' mebbe unmount th' gong in case anyone comes down an' wants to make trouble."
[GM comment: You've cleaned out this level of the mines. You can boost attributes on the way up to the next level if you choose.]
Game time 4/4 16:00
Please post your next move by noon Thursday, Mar. 3.
Post by ProfGremlin on Mar 2, 2011 21:56:26 GMT -5
Insooth, Bitsa thinks as Herman bursts out with the story, I truly didn't want to know that. "Hold on a moment, lad. The bottle's not empty, it's filled with a mist. Also, why would anyone seal it in a waterproofed, padded and locked chest if it held no value?" Bitsa carefully replaces the bottle and closes the lid of the chest. "I have no idea what it is," he replies to Owynn's question, "Perhaps if we catch up with Aonghasan and whatever madness he felt has run it's course we can ask him."
Bitsa quickly relates what he and Tenkar found out from McDuff, espeically regarding the Donald and the slave collars. "So, if the Donald is going to return by sundown we should make haste to find his quarters and abscond with that control box." Bitsa hands the box back to Herman, "Just hold onto that for a moment. Let's get back to the decline shaft. I need to collect my pack and we can continue on."
Before they can set out Seamus and Konrad make an appearance. "Thank you both for all your help. If the gods are smiling on us you won't be here much longer." Bitsa lifts a hand in farewell and leads the others back to the decline shaft.
Once there he heads down hill to the first pool of shadow where he had left his pack before attacking the orc guards. A thought had come to him while he and Tenkar had battled their way through the goblins. Bitsa quickly opens his pack and pulls everything out of it. He then takes the Bag of Holding from the odd man in the red suit and lines the inside of his pack with it, a bag within a bag. Once that is done, Bitsa takes the chest from Herman and places it inside and then proceeds to reload all his gear. Finished, the hobb buckles the pack closed and hefts it onto his shoulders. "Yup, much better. That sack works wonders with weight!"
Bitsa takes a look around at the others and then quietly steps into the next section of the decline shaft.
I'll have the deep-fried battered pixie with balrog dipping sauce and a Hobgoblin ale.
Post by monstermike on Mar 3, 2011 14:23:44 GMT -5
Bitsa restows his items, taking advantage of his bottomless bag to reduce the volume and weight of what he is carrying. Even with the enormously heavy iron box inside, the whole pack is light enough for a child to easily carry.
Feeling like they've done what they can in the gold mines, the party continues up the slope of the decline shaft.
As you walk, you feel the sting of your wounds and injuries. Each of you has faced danger and overcome it, but you also wonder if greater challenges and adversities lie ahead.
[Bookkeeping: Take 50 general AP each for surviving Level 2. Feel free to boost some attributes here if you wish. We'll continue the IC posts in Chapter 4 - Beat to Quarters regardless of whether you stop on the quarters level or not.]