Owynn notices one of the desk drawers is partly open. Investigating further, he finds a vial of blue diamond-shaped pills, another vial containing a clear lubricant, and some magazines showing pictures of naked dwarves doing unmentionable things to each other.
Owynn becomes white when looking at his discovery. "What the fu... In what kind of devilish pit have we entered? This fiend certainly has strange ways to attract dwarfs to his service!" He eructs.
Apprecitaing the fact that time is getting short, the warrior quickly slips the vials in his bag -- you will never know when you will need something, after all -- but does not dare touch further the unholy papers accompanying them.
His resolve to put an end to this odious mining operation suddenly rose one level.
Post by ProfGremlin on Apr 10, 2011 19:56:59 GMT -5
Bitsa nods at Ozenda's elucidation, "That's decided it then, we take the board and pieces and," he cuts off at Owynn's exclamation, "anything else that may be of value." the little thief looks over at Owynn's findings, shudders, and returns to his caravan of thought, "With the ogre carrying what appears to be The Donald and Aonghasan lying in the mud outside we need backup. Let's hightail it back to the dwarves barracks and free ourselves an army," he adds under his breath, "Hopefully."
Bitsa swings his pack off his shoulders and sets it on the chair in front of the desk. Opening the top, he slips the board and pieces in, checking the desk to make sure he leaves nothing behind. He then turns his attention to the mahogany desk itself and quickly & professionally runs through all the drawers, cabinets and cubbyholes. He checks them for false bottoms and backs and pulls them out to double check for hiding spaces behind the drawers and underneath them. When satisfied with his quick and thorough-as-possible-given-the-time-crunch search he drops anything of value or importance he may have found in his pack and swings it up onto his shoulders.
Post by monstermike on Apr 11, 2011 9:25:03 GMT -5
The diminutive housebreaker efficiently rifles through the rest of the desk, ignoring the stack of revolting pornography. The bottom drawer on the right side seems exceedingly heavy as he pulls it out. Removing its mundane contents, he finds a false panel in the bottom of the drawer. Beneath it are two gold ingots weighing 200 WU each. They seem to be the same type of ingot that is being cast in the main work area of the fortress. Is the Donald stealing from Salazar? Or is this his paycheck?
Bitsa places the ingots into his bottomless bag and quickly shuts the drawers on the desk. As he does this, the group can hear some sounds from the guardroom below. "Scuse me. Donald sick. 'Scuse me." The sound of the large but somehow childish voice is accompanied by thumps and grunts and groans of orc guards elbowed out of the way. You hear the heavy tread of an ogre coming slowly up the open stairs from the south guardroom up into the Donald's room.
[Bookkeeping: Bitsa takes 14 AP LUK. The staircase is on the south side of the room. The door you entered is on the north side, and there is a large walk-in closet on the west wall (not shown on map).]
Game time 4/4 18:10
Please post your next move by noon Wednesday, April 13.
Post by monstermike on Apr 11, 2011 13:03:39 GMT -5
After hearing Medwort's story, Pan and Herman wait for the orc guard to pass again and slip out of the coal pits. They head up the decline shaft at a trot until they get to the gold mining level. Again, they take cover behind an ore cart until the guard passes through the intersection on his rounds.
Herman is out of breath by the time they reach the quarters level. There is still no sign of activity. The two adventurers slip around the corner and into Hrruuukkk Ptui's elegant chamber again. Kweiraye and the dwarves are still hard at work redoing the quarters.
Pan approaches Kweiraye. "We've seen your father and delivered your message. He was greatly relieved to hear that you were well and sends his love." Pan looks around the room for a moment. "Where did the others go?"
Kweiraye responds, "Up to the fortress. They've gone up to get the box that controls these awful neck-rings. We'll be free!"
Pan considers this. "Herman, why don't you wait here in case the others return soon. Since there seems to be no one left on this level, I'm gonna take a little look around." With that, Pan slips out of the room to investigate the south main hall.
Herman flops down on the comfortable divan and begins to dig in his bag for some food. Kweiraye is aghast. "Aaaahhh! Not on the divan! You're filthy and you'll get food stains on it!" Tired and hungry, Herman ignores the dwarf. He pulls the coffee table a little closer and puts his muddy booted feet up on it. He pulls out the greasy remains of the cold chicken, a hard roll, and some cheese and begins to eat. "Look," he says with his mouth full. "With any luck, the Goblin Overlord and Salazar and all the other beasties in here will be dead by tomorrow and you'll be a free dwarf again. If I'm trying to kill them, I'm sure as heck not going to worry about their furniture."
To emphasize the point, Herman wipes his greasy hands on the divan. "You've gotta work on changing your mindset. I think you're all a little too used to being slaves. If you worked harder on fighting back, and less on finding a way to be happy here, I think you'd be a lot better off."
Kweiraye reflects back on Owynn's harsh words, and Herman's gentler ones and hangs his head in shame. One of the dwarves setting tile puts down his tools and soon the others follow suit. "Aye, th' lad's got a point, an' it ain't on his head neither. Neck-rings or no, I say if the Goblin Overlord comes back in here, we scrag 'im. Right boys?" The other dwarves nod their heads in agreement.
"Can you at least try to not get blood on the rugs?" Kweiraye smiles weakly.
Post by ProfGremlin on Apr 12, 2011 10:44:12 GMT -5
Bitsa looks at the others in alarm, "Quick! Go!" the half-pint housebreaker hurriedly ushers the others out the door after Owynn. The leather of his sandals whispers on the stone floor as he pivots in place and pulls the door closed after himself. With one hand pulling the door handle shut he braces the other against the doors edge to stop it from booming shut against the door frame. With the door shut, the hobb pulls a few copper coins out of his pouch and wedges them between the doors edge and the frame to apply pressure against the latch and stop it from opening easily, if at all. Task completed, he quickly pads down the hall after the others, sax ready in his hand.
I'll have the deep-fried battered pixie with balrog dipping sauce and a Hobgoblin ale.
Post by monstermike on Apr 12, 2011 11:04:16 GMT -5
The door quietly closes just as the ogre enters the room from the stairs with his burden. The hallway leads back to the landing where the stairs go up to the third level elevated platform and back down to the mines. Through the window at the south end of the hallway you can see the orcs and goblins beginning to file back into the fortress. There are three other doors in the hallway that presumably lead to the rooms of Effington, Seagal, and Roz.
"Bitsa, why don't we go to one of the towers? It might be quieter there." whispers Owynn to the hobbit, while watching every direction frantically, ready to see ogres and guards come at any time. "We need to fond a way to open this box as quickly as possible!"
Post by monstermike on Apr 20, 2011 9:12:39 GMT -5
Owynn, Bitsa, Tenkar, and Ozenda slip down the hallway to the second-level landing of the stairs. Below them, they see numerous goblins and trolls milling about waiting for orders.
You sneak unobtrusively up the stairs to the elevated platform on the third level. It is still deserted. Without wasting a moment the group moves toward the mouth of the decline shaft. You cover the 400 meters down to the quarters level at a steady jog.
Once again, you are standing at the intersection of the decline shaft and the cross-hallway for the quarters level. The gong sits deserted. Going left would take you back to Hrruuukkk Ptui's room and Kweiraye. Going right would take you back to Ozenda's room and the dwarves quarters.
Post by monstermike on Apr 20, 2011 13:20:26 GMT -5
Pan heads along the main south hall. The next room after the goblin overlords appears to be the goblin's quarters. There are dozens of small cots and shabby footlockers, and a table at the back that seems to be used for dice games. Pan is tempted to begin looting the footlockers, but stops himself. "Oye! No time for that now. Just scouting."
The next room has what looks like twenty huge bird nests made of sticks and branches. It is filthy and stinks of troll. The satyr is thankful it is unoccupied.
Slipping to the westernmost room in the south hall, Pan recalls Medwort's wild tale about the dragon. Best to leave this one alone for now... he thinks.
Mission accomplished, he returns to the room of Hrruuukkk Ptui. Herman is taking his ease on a sofa, his enormous boots leaving flakes of mud and scratches on the dainty coffee table.
Owynn hesitates for a while. Both directions would lead the party to a contingent of dwarfs, but they would be more numerous in their quarters. The warrior in him leans toward the bigger weight a higher number of allies could put in the battle. Besides, they might be able to gather additional inelligence before going after their common enemy.
He whispers to Ozenda: "I say we go for the dwarf quarters. Do you think you will be able to unlock their neckless with the box if we are able to work around its protection?"
Post by ProfGremlin on Apr 21, 2011 23:08:33 GMT -5
Bitsa casts his gaze about the intersection making sure nothing is out of place from when they last passed through. He motions his companions to stay behind and quietly creeps forward to the corner of the northern passage and crouches down. The pint-sized pilferer eases an eye around the corner in an attempt to ascertain the safety of the next passage. Once he sure all is quiet Bitsa slips around the corner as quiet as a shadow. He flits along past the corridor to Ozenda's old gilded cage and on to the next passage. He pauses to listen for any indication of guards or other undesirables. When he's sure all is quiet Bitsa creeps past the corridor and on to the third one in the passage to repeat his performance. Once he arrives at the fourth corridor he carefully approaches the iron bound door and places an ear against it to gauge the mood in the room.
As Bitsa slips around the corner out of sight Ozenda turns back to Owynn to answer his question, "Yes, I can reverse the spell easily but we will need to be in close proximity to each collar. Removal of the collar is quick but we do not know how many slaves are in the barracks. At least Salazar no longer has the control box." Her hand tightens reflexively on the hilt of her sax as she considers what use the deranged sorcerer had put her invention to.
I'll have the deep-fried battered pixie with balrog dipping sauce and a Hobgoblin ale.
Post by monstermike on Apr 22, 2011 9:32:53 GMT -5
The burglar scouts the hallway, finding things looking much as before. The passageway after Ozenda's leads to a pair of swinging double doors. Bitsa can smell cooking from this room - both savory and foul - and hears the sounds of food being prepared. The next passageway in the north hall leads to a stout oversized door. The halfling listens carefully at the door, but hears no activity. Judging by the size of the doorway and the information Medwort told him, he guesses this might be the residence of the ogres.
At the westernmost doorway in the hall, he again pauses to listen. He can hear snores and the drone of low conversation. Over this, he hears the harsh croakings of a single goblin voice. "They will do well enough here for a few minutes. We need you up in the fortress NOW to tend to the Donald." Bitsa hears an exasperated sigh - a distinctly female sigh and then a feminine voice says "Give me a moment to gather some things to tend to him."
Owynn, Tenkar, and Ozenda hear the off-shift goblin guards coming down the decline shaft from the fortress. They are still about two hundred meters from the intersection where the heroes stand, but the echoes of their grumbling and complaining can easily be heard.
Pan paces the floor in Hrruuukkk Ptui's elegant chamber. "What is taking them so long?" he mumbles. Finally, his increasing discomfort with inaction reaches its limit. "Break time is over!" he says to Herman and kicks the young man's feet from the coffee table. "If they aren't back by now - they need our help. We go!"
The satyr yanks Herman to his feet and the duo heads out the door to the intersection. Here they see Ozenda, Owynn, and Tenkar waiting by the gong and a horde of goblin guards in the distance walking down the decline shaft. If I can see them, they will certainly be able to see us cross this well-lit intersection Pan reasons silently.
Pan lets out with a "Hisst!" and attracts the attention of Tenkar. The satyr then points to himself and Herman, then motions with his arms to indicate that they will cross from the south to north hall in the abandoned dump-chute tunnel to meet them. Tenkar returns a nod of understanding.
Pan and Herman take off at a fast trot and cross the unlit dump-chute tunnel, meeting up with the rest of the party near Ozenda's door. "Have we got a story for you," Pan grins. "How do you feel about dragons?"
Game time 4/4 18:30
Please post your next move by noon Monday, Apr 25.