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Post by monstermike on May 4, 2011 14:56:14 GMT -5
T&T Actual Play Podcast is up! The adventure is Thieve's House, loosely based on the Lankhmar Thieve's Guild from Fritz Lieber's Fafhrd and the Grey Mouser series. The game was played at the Gamer's Reunion in Rochester, MN on April 29. Check out community.roleplayingpublicradio.com You can also get it on iTunes. From your iTunes window, click Advanced -> Subscribe to Podcast and enter this url: community.roleplayingpublicradio.com/feed/
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cram
4th Level Troll
DON'T TOUCH ANYTHING!
Posts: 271
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Post by cram on May 4, 2011 20:36:50 GMT -5
Thanks For Sharing monstermike sounds like a fun game.
Have an exalt
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Post by gaptooth on May 4, 2011 21:48:09 GMT -5
Exalt from me too. I have it downloading now, and I'll try to listen tomorrow while I'm working.
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Post by Toad-Killer-Dog on May 6, 2011 13:31:18 GMT -5
Nifty! I shall gives this a listen, I love gaming podcasts! ;D Exalt my friend EXALT. 
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Post by oskkorrei on May 6, 2011 17:26:07 GMT -5
I'm almost an hour into it (it'll take me a few days to listen to the whole thing) and it's a lot of fun! We need more of these!
Exalt!
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Post by gaptooth on May 6, 2011 20:59:19 GMT -5
I listened to most of it last night during baby feedings and some of it today while working-- I'm almost done. It *is* a lot of fun.
I like the idea of AP podcasts, but there are so many factors that can make one hard to follow: poor sound quality, lots of table talk, or opaque game rules or practices. Thieve's House suffers from non of these. The audio quality is sparkling for all the voices, the players and GM keep things moving, and the game is both familiar and simple enough that rules and resolution doesn't become a big thing.
It was also nice to finally hear the voice of our awesome Rag Mountain GM, and get a feel for how he runs a live game.
How did you record it?
One thing I noticed is that you have a different reading of what Roguery is than I do. I took Roguery to be the Rogues' "jack-of-all-trades" ability, giving them a boost to all Intelligence, Luck, and Charisma SRs. Your take seems to be more like "Thievery". It's certainly a defensible position, and a reading that accords with the Thieve's House adventure very well.
Oh, and the setup gave me a lot of ideas I've already stolen for my new gigadungeon setting. Woo!
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Post by gaptooth on May 6, 2011 21:36:49 GMT -5
P.S. Did you Ron & Tom create these characters before the recording began, or did you supply them with pre-generated characters? Do you have the character sheets?
Come to think of it, have you considered releasing this adventure via RPGNow or elsewhere? I'd gladly buy it in PDF for $1-$5. Flying Buffalo might even be willing to "publish" the PDF in their storefront.
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Post by monstermike on May 7, 2011 15:20:51 GMT -5
I used a Sony IC Recorder (about $50-$60 at Troll-Mart) with a good quality stereo mic plugged into it that I had from another portable sound recorder. It records directly to MP3. I did some audio editing with Audacity - mostly just cutting out the interruptions (food delivery, dropped dice, "Hey, what are you guys playing?", etc.) and the longer non-game conversations ("This was just like in the one movie where the guy..." etc.)
We used pre-gens. They were actually from the same stable of pregens I posted a while ago on Trollbridge, though I can't seem to find the thread now.
I actually hadn't considered this. In a way, this adventure represents where I left off as a teenager. When I fell out of gaming, I was working on an adventure like this and the idea had been festering in my mind for 25 years. I had to get rid of it so I could move on to something new. How about this: I will gladly email the adventure to anyone from Trollbridge that would like to see it. Read it, play it, give me feedback, suggest changes. If folks think it is worthy of publication, I will put it up on RPGNow for a buck or two. (Give me a couple of days to put it all into 1 PDF document - I have maps and such as separate documents right now).
If you're interested, PM me with your email addy. (I have yours already Gaptooth).
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Post by mahrundl on May 7, 2011 18:17:24 GMT -5
PM sent!
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Post by gaptooth on May 7, 2011 21:48:33 GMT -5
I finished listening this morning, and the amount of thoughtful prep became more and more obvious as you went along. Another Exalt for you. It was awesome to have a race to the temple with eldritch beings in the streets. My only disappointment was that there didn't seem to be any more detail about what they were like.
It was clear from the table talk that these players were new to T&T, but have you played with them before? You seemed to have a pretty strong rapport.
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Post by monstermike on May 7, 2011 22:20:28 GMT -5
Regarding the spoiler - we were just about out of time and I knew both players were eager to get to their 8:00 pm game on time so the ending is clearly rushed. I hadn't met the players before, but they were both really nice guys - brothers to each other. One of them ran an AD&D game using the random dungeon generator from the old DMG - It was hilarious. More laughter at the gaming table than should be allowed. Thanks for the excessive exalts, but really, no. It's too much. Please. Don't. Stop.  I'm sending a PDF to those of you who requested one. I didn't do much to my notes from their original form - mostly just inserted the maps and NPC stats into the document and published it. I prefer to have my games prepped like this when I run them at the table to make the flow as smooth as possible for the players. I like 'em typed and formatted better than handwritten so I can read quickly and easily. I usually have any stats or handouts I need right at hand because as a player, I hate having to wait on the GM to get his **** together. This is also why I prefer to write my own rather than purchasing pre-made ones - it's easier to remember the flavor and speak spontaneously for the NPC's because they are your NPCs. For timekeeping during the game, I just created a table translating real-world time to game time at a 1:2 ratio. So 4:30 pm RW time was 6:00 pm game time. 4:40 pm RW was 6:20 game time, and so forth. This way I could just check my watch and tell them how many turns had passed and award WIZ or make them aware of the time in the game world with minimal effort.
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