Thanks Prof! The Eposic rule seems like a reasonable mechanic. Seems to work pretty well with DT&T attribute modifiers/levels. I'm wondering how to adapt that for MR. Maybe rate of regeneration equals MR divided by 30 or 35? That would make a 200 MR rock troll regenerate 6-7 points per combat turn. And a 60 MR flesh troll would regenerate 2 points per turn.
I like the idea of trolls being able to regenerate during combat, both for toughness and for the drama of it. It makes me think of the x-men movie where a bullet pops out of Wolverines forehead. I wan't to see it happen!
I like hearing your thorn troll description. I'm thinking a thorn bush grows it's roots around a fragment of a rock troll heart and over time the fragment regenerates a humanoid troll with the thorny plant-like qualities. As to flowers…I could see that. Definitely. That makes me think of the possibilities of berries growing on a thorn troll. Berry seeds perhaps with trollish heart power... Uh oh... What happens when a bird eats one of those berries…
Just as an aside: in 5th Edition, all monsters regained MR at 5 points per regular turn when not in combat. I assume that monsters with fully specified attributes recovered the same way that player characters did, but I don't recall it being stated anywhere.
All right. So here's my Thorn Troll. It's making an appearance in an adventure I'm writing and almost done with. I might even publish this one, we'll see.
I took into account Mahrundl's point and concluded there's a big difference between regenerating during combat and healing when resting. Also assuming the 5th ed. rule of 5 points per turn is referring to a a full 10 minute "regular" turn.
Thorn Troll MR (E) 80 (M) 160 (D) 240 Attack (E) 9d6+40 (M) 17d6+80 (D) 25d6+120 Special Abilities Regeneration. Will regain lost MR every combat round whether resting or in action. Rate of recovery is as follows: (E) MR 80 regains 3 points per round, (M) MR 160 regains 5 points per round, and (D) MR 240 regains 8 points per rounds.
Description Thorn trolls are typically 7-9 feet tall. They are humanoid in shape and their bodies are made up of a tangle of thick thorny branches. Thorn trolls come into being when a thorn bush grows over the fragment of a rock troll heart. When the roots grow around and enclose the fragment, the regenerative nature of trollish magic slowly transforms the bush into a humanoid vegetal troll. As the troll develops, the body grows around the “heart stone” which is located in the center of the torso. This transformation can take as long as a month to complete.
Thorn trolls heal extraordinarily fast and can regenerate lost limbs. Occasionally they will even have an extra limb or head as the result of an extra potent healing action. Because of their healing powers, thorn trolls will need to be burnt, or chopped into small pieces to be effectively killed. Their bodies are covered with large hardened thorns and they have a woody resiliency that makes blunt and piercing weapons lose half of their effectiveness. Fire does double damage. Bladed weapons do normal damage. Thorn trolls fight with their thorned limbs, doing bashing and piercing damage.
Thorn trolls are very territorial, usually choosing to reside near were they came into existence, never wandering very far. They prize privacy and quiet and will defend their territory fiercely, not permitting trespassers or disruptions to their routines. Despite their natural affinity for solitude, thorn trolls often will forge partnerships that benefit them in some way, sometimes acting as a guardian or sentry for other monster residents of their local area. As long as their den and privacy is rescpected by their partner(s), they will dutifully hold up their side of whatever arrangement has been reached.
Some varieties of thorn troll have flowers and berries growing on them. They might have originated from blackberry or raspberry bushes. When berries are eaten by woodland creatures such as animals, birds, squirrels, deer, or bears they are effected with temporary trollish characteristics that last for 24 hours. MR (or STR and CON) will be multiplied by 1.5. Skin hardens to a woody consistency and will act as armor takinging 3 points of damage (fur or feathers remain normal). Subjects also gain the regenerative ability to heal quickly, 3 points of MR or CON per combat round. These altered forest animals can be encountered nearby wherever a berry-carrying thorn troll dwells. They tend to be agressive and territorial, attacking any unknown intruders. Humanoids who can safely get close enough to a thorn troll and eat the berries are simliarily effected. PCs who consume the berries must additionally make a SR (E) 1st Level, (M) 2nd Level, or (D) 3rd Level against CON or be effected by a temporary form of trollish insanity. The PC becomes a little too trollish, losing any sense of their former self and fully assumes the state of mind and behavior of a thorn troll. They will most likely turn on and attack their companions if they have any. This altered state can last as long as 24 hours as well, but the PC can make a saving roll every 2 hours to see if they shake it off and take back control of their mind.
Last Edit: Mar 12, 2017 19:02:04 GMT -5 by trrebmahl
One excellent source for Troll ideas is Trollpak from Runequest. The trolls there clearly have Scandinavian influences. There is a great scenario where the adventurers are employed to drink troll drinks while the trolls gamble on the outcome. Highly recommended.
Loving those two illustrations above. Thank you trrebmahl and tp.
Graeme Davis, on his wordpress website, posted a link to this old article he wrote on Norse Trolls in Roleplayer. The article is oriented towards GURPS but is relatively system neutral, well worth a read if you're working on some trolls.