Hello this is kind of random but i was reading the inheritance and background table and it didn't makes sense to me at all. First of all what do inheritance points even do? And how are we expected to get 66 out of 2d6??
Post by ProfGremlin on Aug 19, 2011 18:15:12 GMT -5
Fin, the inheritance article is an optional rule to help first level characters get a better footing before starting their career as an adventurer. It also has the secondary effect of giving the player a couple of seeds to help with the characters back story.
Each point means you get a roll on the table. Points are determined by kindred. So if you're playing a dwarf, you get two rolls on the table. You roll two d6's, one die is for the tens place the other is for the ones place. If, say you roll a 3 and a 5 then you've rolled 35 and you look at that entry in the table. Now as a dwarf you get to roll again.
That's pretty much it, nothing complicated though the d66 table can be a little confusing at first glance.
I'll have the deep-fried battered pixie with balrog dipping sauce and a Hobgoblin ale.
Fin, i think its so awesome you have been reading trollzine! Maybe you are TnT's youngest true fan!
Kit and Hannah Jane just got back from California yesterday. Hopefully we can play within the next week or so..... but school starting time is going to make things hectic. Also I'm moving next week....
Agreed, Devadasi. It's great to see another generation discovering the fun of T & T!
Fin, you'll find the 'D66' style of table around in a number of places. It's a good way of having a larger number of options available than if you just rolled 2 dice and added them. A friend of mine uses a D6 / D10 combination for determining the radial direction of missile weapons in his home-brew system, breaking the circle into 60 parts.
I used three dice in this way to determine gem type in my random treasure generator (which can be found here if you're interested).
Post by Billiam Babble on Aug 20, 2011 18:07:41 GMT -5
Ah yes, the D66, one of the arcane mysteries! The first time I saw anything as absurd as a table marked 11 to 66 was in a Wandering Monster table in Warlock magazine - at least I think so. Percentile dice in D&D and RQ used to pretty much blow my mind in a probability/maths sense.
(*Waves at Fin* Watch out for these guys, they're all quite mad. )