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Post by bigjackbrass on Aug 7, 2017 1:54:06 GMT -5
Good lord, what a lot of work! Very impressive, but it reminds my why I use index cards or exercise books
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Karl
3rd Level Troll
Posts: 142
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Post by Karl on Aug 7, 2017 4:41:50 GMT -5
ok so im doing good but still working on this. I have the main sheet done.It doesn't do anything but record the information but that is enough to start with. I think I might have a limited grasp on how to add some functionality to it later as well but that's for another day.
I did add a tab so that the character sheet could also be a monster Sheet but at the moment the Monster part is left unfinished. I'm not even sure How to fill it out,but when I figure that part out it should be easy do just make a MR-spot and Specials area. I figure that's all a Monster stat block needs in T&T!
Also if I want to do the monster like a pc I have that option to since it's the same sheet!
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Karl
3rd Level Troll
Posts: 142
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Post by Karl on Aug 7, 2017 4:46:16 GMT -5
This is where I am now with the html
<img src="http://www.freedungeons.com/rules/tnt.gif"> <h1> Deluxe Tunnels and Trolls </h1> <br> <input type="radio" name="attr_tab11" class="sheet-tab sheet-tab1" value="1" checked/><span class="sheet-tab sheet-tab1">Character Sheet</span> <input type="radio" name="attr_tab11" class="sheet-tab sheet-tab2" value="2"/><span class="sheet-tab sheet-tab2">Monster Sheet</span> <br><br>
<div class="sheet-tab-content sheet-section-character-page">
<input type="radio" name="attr_tab1" class="sheet-tab sheet-tab3" value="1" checked/><span class="sheet-tab sheet-tab3">Info</span> <input type="radio" name="attr_tab1" class="sheet-tab sheet-tab4" value="2"/><span class="sheet-tab sheet-tab4">Attributes</span> <br> <br> Name<input type="text" name="attr_Name" /> Kindred:<input type="text"name="attr_Kindred"><br> Type:<input type="text"name="attr_Type"> Level:<input type="number"name="attr_Level"><br> EXP:<input type="number"name="attr_EXP">EXP Spent:<input type="number" name="attr_EXP Spent"><br> <br> <br> Strength:<input type="number" name="attr_Strength"> Constitution:<input type="number" name="attr_Constitution"><br> Dexterity:<input type="number" name="attr_Dexterity">Speed:<input type="number" name="attr_Speed"><br> Luck:<input type="number" name="attr_Luck">Intelligence:<input type="number" name="attr_Intelligence"><br> Wizardry:<input type="number" name="attr_Wizardry">Charisma:<input type="number" name="attr_Charisma"><br> <br> <br> <br> Total Personal Combat Adds:<input type="number" name="attr_Total Personal Adds"><br> Weapon<input type="text" name="attr_Weapona">Dice:<input type="number" name="attr_Dicea">Special:<input type="text" name="attr_Speciala"><br> Weapon<input type="text" name="attr_Weaponb">Dice:<input type="number" name="attr_Diceb">Special:<input type="text" name="attr_Specialb"><br> Weapon<input type="text" name="attr_Weaponc">Dice:<input type="number" name="attr_Dicec">Special:<input type="text" name="attr_Specialc"><br> <br> <br> <b>Type and Kindred Abilities<b><br> <input type="text"name="attr_tk1"><input type="text"name="attr_tk2"><br> <input type="text"name="attr_tk3"><input type="text"name="attr_tk4"><br> <input type="text"name="attr_tk5"><input type="text"name="attr_tk6"><br> <input type="text"name="attr_tk7"><input type="text"name="attr_tk8"><br> <br> <br> <b>TALENTS </b><br> <input type="text" name="attr_Talenta"><input type="number" name="attr_numbera"><input type="text" name="attr_Talentb"><input type="number" name="attr_numberb"><br> <input type="text" name="attr_Talentc"><input type="number" name="attr_numberc"><input type="text" name="attr_Talentd"><input type="number" name="attr_numberd"><br> <input type="text" name="attr_Talente"><input type="number" name="attr_numbere"><input type="text" name="attr_Talentf"><input type="number" name="attr_numberf"><br> <input type="text" name="attr_Talentg"><input type="number" name="attr_numberg"><input type="text" name="attr_Talenth"><input type="number" name="attr_numberh"><br> <input type="text" name="attr_Talenti"><input type="number" name="attr_numberi"><input type="text" name="attr_Talentj"><input type="number" name="attr_numberj"><br> <input type="text" name="attr_Talentk"><input type="number" name="attr_numberk"><input type="text" name="attr_Talentl"><input type="number" name="attr_numberl"><br> <input type="text" name="attr_Talentm"><input type="number" name="attr_numberm"><input type="text" name="attr_Talentn"><input type="number" name="attr_numbern"><br> <input type="text" name="attr_Talento"><input type="number" name="attr_numbero"><input type="text" name="attr_Talentp"><input type="number" name="attr_numberp"><br> <input type="text" name="attr_Talentq"><input type="number" name="attr_numberq"><input type="text" name="attr_Talentr"><input type="number" name="attr_numberr"><br> <input type="text" name="attr_Talents"><input type="number" name="attr_numbers"><input type="text" name="attr_Talentt"><input type="number" name="attr_numbert"><br>
<br> Gold Coins:<input type="text" name="attr_Gold Coins"><br> <br> <b>Equipment </b><br> <input type="text" name="attr_EQ1"><input type="text" name="attr_EQ2"><br> <input type="text" name="attr_EQ3"><input type="text" name="attr_EQ4"><br> <input type="text" name="attr_EQ5"><input type="text" name="attr_EQ6"><br> <input type="text" name="attr_EQ7"><input type="text" name="attr_EQ8"><br> <input type="text" name="attr_EQ9"><input type="text" name="attr_EQ10"><br> <input type="text" name="attr_EQ11"><input type="text" name="attr_EQ12"><br> <input type="text" name="attr_EQ13"><input type="text" name="attr_EQ14"><br> <input type="text" name="attr_EQ15"><input type="text" name="attr_EQ16"><br> <input type="text" name="attr_EQ17"><input type="text" name="attr_EQ18"><br> <input type="text" name="attr_EQ19"><input type="text" name="attr_EQ20"><br> <input type="text" name="attr_EQ21"><input type="text" name="attr_EQ22"><br> <input type="text" name="attr_EQ23"><input type="text" name="attr_EQ24"><br> <input type="text" name="attr_EQ25"><input type="text" name="attr_EQ26"><br> <input type="text" name="attr_EQ27"><input type="text" name="attr_EQ28"><br> <input type="text" name="attr_EQ29"><input type="text" name="attr_EQ30"><br> <input type="text" name="attr_EQ31"><input type="text" name="attr_EQ32"><br> <input type="text" name="attr_EQ33"><input type="text" name="attr_EQ34"><br> <input type="text" name="attr_EQ35"><input type="text" name="attr_EQ36"><br> <input type="text" name="attr_EQ37"><input type="text" name="attr_EQ38"><br> <input type="text" name="attr_EQ39"><input type="text" name="attr_EQ40"><br> <br> <br>
<br> <br> <br> <b>Magic </b><br> <input type="text"name="attr_magic1"><input type="text"name="attr_magic2"><input type="text"name="attr_magic3"> <input type="text"name="attr_magic5"><input type="text"name="attr_magic6"><input type="text"name="attr_magic7"> <input type="text"name="attr_magic9"><input type="text"name="attr_magic10"><input type="text"name="attr_magic11"> <input type="text"name="attr_magic13"><input type="text"name="attr_magic14"><input type="text"name="attr_magic15"> <input type="text"name="attr_magic17"><input type="text"name="attr_magic18"><input type="text"name="attr_magic19"> <input type="text"name="attr_magic20"><input type="text"name="attr_magic21"><input type="text"name="attr_magic23"> <input type="text"name="attr_magic24"><input type="text"name="attr_magic25"><input type="text"name="attr_magic26"> <input type="text"name="attr_magic27"><input type="text"name="attr_magic28"><input type="text"name="attr_magic29"> <input type="text"name="attr_magic30"><input type="text"name="attr_magic31"><input type="text"name="attr_magic32"> <input type="text"name="attr_magic33"><input type="text"name="attr_magic34"><input type="text"name="attr_magic35"> <input type="text"name="attr_magic36"><input type="text"name="attr_magic37"><input type="text"name="attr_magic38"> <input type="text"name="attr_magic39"><input type="text"name="attr_magic40"><input type="text"name="attr_magic41"> <input type="text"name="attr_magic42"><input type="text"name="attr_magic43"><input type="text"name="attr_magic44"> <input type="text"name="attr_magic44"><input type="text"name="attr_magic45"><input type="text"name="attr_magic46"> <input type="text"name="attr_magic47"><input type="text"name="attr_magic48"><input type="text"name="attr_magic49"> <input type="text"name="attr_magic50"><input type="text"name="attr_magic51"><input type="text"name="attr_magic52"><br> <br> <br>
Also This is where I am now with the CSS side(I just started to learn this stuff and am very weak in it,im copy pasting from other peoples sheets instead of doing it myself so I dont understand it. Prob not a good idea from a learning standpoint but it's working from a sheet standpoint!
CSS stuff
div[class^="sheet-section"] { display: block; }
.charsheet input.sheet-tab1:checked ~ div.sheet-section-character-page, .charsheet input.sheet-tab2:checked ~ div.sheet-section-monster-page, .charsheet input.sheet-tab3:checked ~ div.sheet-section-character-info, .charsheet input.sheet-tab4:checked ~ div.sheet-section-attributes { display: block; }
.charsheet input.sheet-tab99:checked ~ div[class^="sheet-section"] { display: block; }
.charsheet input.sheet-tab { width: 120px; height: inherit; cursor: pointer; position: relative; opacity: 0; z-index: 9999; }
.charsheet span.sheet-tab { text-align: center; display: inline-block; font-size: 14px; background: #800a0a; color: white; font-weight: bold; border-radius: 4px; width: 120px; height: inherit; cursor: pointer; position: relative; }
.charsheet div.sheet-tab-content { display: none; }
.charsheet input.sheet-tab1:checked + span.sheet-tab1, .charsheet input.sheet-tab2:checked + span.sheet-tab2, .charsheet input.sheet-tab3:checked + span.sheet-tab3, .charsheet input.sheet-tab4:checked + span.sheet-tab4 { display: inline-table; background: #ab8b57; color: white; border-radius: 4px; }
input[type="radio"] { opacity: 0; width: 120; height: 30px; position: absolute; cursor: pointer; z-index: 1; }
input.sheet-tab + span::before { margin-right: 4px; border: solid 1px #a8a8a8; line-height: 14px; text-align: center; display: inline-block; vertical-align: middle; -moz-box-shadow: 0 0 2px #ccc; -webkit-box-shadow: 0 0 2px #ccc; box-shadow: 0 0 2px #ccc; background: #f6f6f6; background: -moz-radial-gradient(#f6f6f6, #dfdfdf); background: -webkit-radial-gradient(#f6f6f6, #dfdfdf); background: -ms-radial-gradient(#f6f6f6, #dfdfdf); background: -o-radial-gradient(#f6f6f6, #dfdfdf); background: radial-gradient(#f6f6f6, #dfdfdf);
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Post by gaptooth on Aug 7, 2017 8:39:38 GMT -5
ok I got it figured out thanks to helpful people on roll20, now to go back and edit every field of entry...... I completely missed this when I posted my last comment. That's great that you got something working! Welcome to the world of front-end website development.
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Post by Billiam Babble on Aug 27, 2017 9:28:14 GMT -5
I thought I had posted this here, apologies if this is a repost. I not sure exactly which edition this is for (5.5 +houserules to 7.5 maybe?) - but it's pretty adaptable. (own art) PDF link
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Post by ishtar58 on Apr 6, 2021 20:15:27 GMT -5
Committing thread necromancy to say that my husband made form fillable character sheets for 5th ed. and Deluxe. I don't have a web site to link them to, but if anybody is interested in a copy of either or both, message me and I'll be glad to forward them.
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Post by ishtar58 on Apr 6, 2021 20:24:39 GMT -5
Committing thread necromancy to say that my husband made form fillable character sheets for 5th ed. and Deluxe. I don't have a web site to link them to, but if anybody is interested in a copy of either or both, message me and I'll be glad to forward them.
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quoghmyre
7th Level Troll
The Summer Troll
Posts: 1,048
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Post by quoghmyre on Apr 6, 2021 21:20:19 GMT -5
I know HTML, but I don't know Roll20. Do you have a link to the requirements? It might be easier making soming for a more community based VTT like foundry. R20 is a closed shop. (and not very nice and cost money to do stuff like move your characters, not a fan)
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etaion
2nd Level Troll
Posts: 63
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Post by etaion on Jan 27, 2022 15:58:43 GMT -5
I put together a pocket-mod character sheet for DT&T because I couldn't find one elsewhere. I'd be happy to make it freely available. On my own copy, I put some often referenced tables (missile SRs, SR/level, AP earned, AP use), and with a table of the 1st Lvl spells. I'm not sure if the inclusion of these would violate IPRs, so I'm offering to share a 'clean' version with these tables blank to fill in yourself from the published rules. I can easily adapt it to other editions if there is interest. Let me know what you think. For instruction on how to cut/fold a pocket mod, just Google "Folding Pocket Mods".
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Post by zanshin on Jan 27, 2022 16:00:17 GMT -5
Very nice, thank you for sharing etaion.
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Post by Aramis of Erak on Feb 7, 2022 8:23:41 GMT -5
I thought I had posted this here, apologies if this is a repost. I not sure exactly which edition this is for (5.5 +houserules to 7.5 maybe?) - but it's pretty adaptable. (own art) It's for 7 or 7.5 based upon what's on it. Could be used for 5.5, but the talents need more space under 5.5, if used. Also, no entry for Missile Adds. Nice sheet! (Yeah, only 5 years on before I noticed it..)
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Post by alkazar on Mar 21, 2022 18:05:27 GMT -5
MY T&T 5th edition character sheets. They're pretty sloppy but they get the job done. It has a skills and talents section which are based on MSPE skills which I use, but they might be useful to someone else. I based these off of the old HTML character sheets that Flying Buffalo had on their websites back in the 1990's. I have them in ODT format so I can modify them to fit any edition at least in theory. The Grimoire is kind of nice though.
see later posts
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Post by ProfGremlin on Mar 21, 2022 21:39:19 GMT -5
Nice work, alkazar . Thanks for sharing. Would you be up to sharing the ODT files for folks to customize? On a related note, I've often wondered what it would be like to have a rolodex of all the spells divided into levels and sorted alphabetically. Just think of the gamer cred when you drop such an old school device on the table. “I have a really wonderful spell – Fireball. Now, if I can just remember how it goes.” - Fizban
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Post by alkazar on May 22, 2023 0:22:27 GMT -5
Here is a T&T 5th edition solo character sheet. Designed for solo adventuring, so none of those pesky talents or skills, just a basic sheet that still has lots of info and now way more room. Shrink to fit when printing, I squeeze the margins pretty tight. TT5thDelverssheet.odt (25.65 KB) TT5thDelverssheet.pdf (44.83 KB)
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Post by alkazar on May 22, 2023 1:25:19 GMT -5
By the power of the Wayback Machine I was able to rediscover the old flying buffalo HTML Character Sheets that mine are based on. Behold! Word to the wise: If you want to print these out. Hit Print preview and set size to 80%.
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