Post by khaydhaik on Sept 23, 2006 23:29:06 GMT -5
From the Lost and Found archives:
Some of the things I just mentioned aren't appropriate for putting on a map at first glance, but it doesn't hurt to mark on your map where the high-traffic areas are, and the chances of running into beggars, urchins, what-have-you, within particular sections of the city.
Small cul-de-sacs that have strange fountains, or stranger shrines. Abandoned buildings are good too! Large river spanning bridges with small permanent residentts or merchants. Don't forget plazas and parks, both well maintained and those neglected.
If this an open city like Khazan, then different areas for different kindreds are a must.
Post by unclecranky on Aug 3, 2009 10:31:32 GMT -5
Depends on what you mean by 'T&T city', carjack. Mine has a ring of hobbit-burrows around the larger human/elven habitations, which in turn have lots of trees planted for the fairies to live in (hey, I like the little winged buggers!)...nearby are the stone huts of the 'townie' dwarves, and there is a meadow into which the leprechauns of the town keep walking into, then ....disappearing. They come out later, in different clothes, but nobody's found the place where they're changing yet (and yes, I've had players try - but if they're not playing a little bearded guy with a pipe and a little stick, whoops... Level 20 SR IQ to find the entrance...)