zanshin
14th Level Troll
 
Posts: 2,860
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Post by zanshin on Mar 2, 2012 4:24:42 GMT -5
Its one way to go , and would certainly have some drama to it.
Some players might want to overlap Gods or Runes so I would discuss it first with my group.
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Post by ProfGremlin on Mar 2, 2012 12:32:40 GMT -5
As a slight digression, I recall reading in Leaves from the Inn of the Last Home, a non-game source book for the Dragonlance Saga, that the authors used a set of runes to help layout character story arcs. They have the rune layouts in the book and discuss them. It's in the section titled Bertram's Essay's on Runes. It was actually rather neat. Oh, yeah, Charles DeLint did something similar when he created the Weirdin oracle disks. He has a summary description of each disk at the end of the book Moonheart. Sadly, while he has them copyrighted and I've been on his mailing list for them for years, as far as I know he's never made them available to the public. Ok, we now return you to your regularly scheduled thread 
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Post by hamaofatlantis on Mar 2, 2012 12:54:55 GMT -5
Never got round to reading Moonheart, despite having it on the bookshelf at home. Will check it out.
Friend of mine back in the 80s ran an rpg in Dark Ages Britain - sort of Pendragon era without King Arthur - and rather than dice we used Norse futhark runes as a randomiser. Still one of the best games I've ever played in!!!
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Post by hamaofatlantis on Mar 3, 2012 17:08:16 GMT -5
Had to happen - and I can't believe I didn't mention them sooner - Ducks cam up in the other thread!!
I personally have no problem with them in my games, but I know to some others they can be a deal-breaker.
But that aside, if we used the traditional T&T attribute multipliers, how would you generate ducks? Low strength obviously but part of me wants to also give them low CON and CHA too!!
And what about LUCK? Do they have to have low luck because, let's face it, they're DUCKS!
Or high LUCK because they've managed to last this long, despite being ducks!!!!
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zanshin
14th Level Troll
 
Posts: 2,860
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Post by zanshin on Mar 4, 2012 2:21:19 GMT -5
I would give them Luck = Power - they are marked by the death rune, and have survived in Delecti's swamp for a long time. Unlucky position , but lucky to have survived.
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Post by Toad-Killer-Dog on Mar 4, 2012 9:03:13 GMT -5
Hmm, I agree with Zanshin a boost to Luck is in order. Also if I remember correctly their Con was pretty good, not exceptional but not reduced either and they made good swordsmen so Dex might receive a small boost. Strength should be cut in half at least and Chr should take a hit as well. Spd, Int & Wiz would probably be around standard. Poor Drulz, like hobbits but with even worse stats! 
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Post by hamaofatlantis on Mar 4, 2012 10:51:03 GMT -5
TDG - did you ever see the Mongoose duck figures? More like hobbits with duck masks and flippers! lol!!
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Post by hamaofatlantis on Mar 29, 2012 14:38:13 GMT -5
If anyone is interested, I have started a blog for gaming and mainly to toss around my ideas for a RQ/Glorantha and T&T crossover. Can be found at: tunnelsandtrollkin.wordpress.com
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