Post by ProfGremlin on Mar 2, 2012 12:32:40 GMT -5
As a slight digression, I recall reading in Leaves from the Inn of the Last Home, a non-game source book for the Dragonlance Saga, that the authors used a set of runes to help layout character story arcs. They have the rune layouts in the book and discuss them. It's in the section titled Bertram's Essay's on Runes. It was actually rather neat.
Oh, yeah, Charles DeLint did something similar when he created the Weirdin oracle disks. He has a summary description of each disk at the end of the book Moonheart. Sadly, while he has them copyrighted and I've been on his mailing list for them for years, as far as I know he's never made them available to the public.
Ok, we now return you to your regularly scheduled thread
I'll have the deep-fried battered pixie with balrog dipping sauce and a Hobgoblin ale.
Post by hamaofatlantis on Mar 2, 2012 12:54:55 GMT -5
Never got round to reading Moonheart, despite having it on the bookshelf at home. Will check it out.
Friend of mine back in the 80s ran an rpg in Dark Ages Britain - sort of Pendragon era without King Arthur - and rather than dice we used Norse futhark runes as a randomiser. Still one of the best games I've ever played in!!!
Having old school fun since it was just "school".....
Post by Toad-Killer-Dog on Mar 4, 2012 9:03:13 GMT -5
Hmm, I agree with Zanshin a boost to Luck is in order.
Also if I remember correctly their Con was pretty good, not exceptional but not reduced either and they made good swordsmen so Dex might receive a small boost.
Strength should be cut in half at least and Chr should take a hit as well.
Spd, Int & Wiz would probably be around standard.
Poor Drulz, like hobbits but with even worse stats!
"For a look or a word, scarce thought or heard, I follow a fading fire. "Past bead and bell and the hangman's cell, like a harp-call of desire. "I may not see the road I ride for the witch-fire lamps that gleam; "But phantoms glide at my bridle-side, and I follow a nameless Dream." R.E. Howard