Post by Deleted on Jul 14, 2012 12:34:13 GMT -5
I've wanted to try Tunnels & Trolls for many years now, and was recently rewarded with two firsts: My first game of T&T and my first GM session with my 8 year old daughter.
T&T is a great game to share with children - because of its combat mechanic, and character progression mechanic. We played traditional fantasy, but I could see the game working well for anthropomorphised animals, wuxia, or sci-fi. At some point, I'm going to have to come up with a Avatar: Last Airbender setting, since we have watched the entire series a few times, and it represents our shared default of what a fantasy setting should be like.
The math involved for combat, while simple, was something that bored my daughter to tears. She couldn't do the arithmetic fast enough to keep the game pace going, so I had to come up with an alternative.
Having also purchased d2 Bean!, I briefly considered running that instead. Ultimately, I decided to convert T&T to base 6 mathematically. Instead of combat adds, I simply added all the adds together and divided by six, to generate her character's base combat pool.
I added warrior bonus to Combat Adds, Health, and Armor, but divided the latter two stats by six as well.
Then I purchased a handful of binary dice from here:
www.gamestation.net/s.nl/it.A/id.3413/.f
On one of the "1's" faces, I drew a small dot, to represent spite damage. Spite damage is far deadlier to a PC when they have 2 Hit Points (instead of 12), so I had to devise another method for judging its effects.
Armor, was already converted to base 6, and rated from 1 to 6 (leather to full plate). It essential has the same blocking potential in this homebrew as it does in the core rules. But it also measures the chance in 6 to block spite damage. So for each spite hit that was rolled against her dwarf warrior (Eldeth), I rolled 1d6. If the number was equal to, or exceeded the armor rating, then the spite hit took affect.
With these rules in play, we were able to play for a fairly long session. Her participation in judging combat was quick and seamless, and great fun was had by both of us.
Monsters needed a slightly different mechanic. I simply to the MR, divided by 10, and that was their combat dice. Half of that was Hit Points.
Just thought I would share this proud moment.
Thanks for reading.
T&T is a great game to share with children - because of its combat mechanic, and character progression mechanic. We played traditional fantasy, but I could see the game working well for anthropomorphised animals, wuxia, or sci-fi. At some point, I'm going to have to come up with a Avatar: Last Airbender setting, since we have watched the entire series a few times, and it represents our shared default of what a fantasy setting should be like.
The math involved for combat, while simple, was something that bored my daughter to tears. She couldn't do the arithmetic fast enough to keep the game pace going, so I had to come up with an alternative.
Having also purchased d2 Bean!, I briefly considered running that instead. Ultimately, I decided to convert T&T to base 6 mathematically. Instead of combat adds, I simply added all the adds together and divided by six, to generate her character's base combat pool.
I added warrior bonus to Combat Adds, Health, and Armor, but divided the latter two stats by six as well.
Then I purchased a handful of binary dice from here:
www.gamestation.net/s.nl/it.A/id.3413/.f
On one of the "1's" faces, I drew a small dot, to represent spite damage. Spite damage is far deadlier to a PC when they have 2 Hit Points (instead of 12), so I had to devise another method for judging its effects.
Armor, was already converted to base 6, and rated from 1 to 6 (leather to full plate). It essential has the same blocking potential in this homebrew as it does in the core rules. But it also measures the chance in 6 to block spite damage. So for each spite hit that was rolled against her dwarf warrior (Eldeth), I rolled 1d6. If the number was equal to, or exceeded the armor rating, then the spite hit took affect.
With these rules in play, we were able to play for a fairly long session. Her participation in judging combat was quick and seamless, and great fun was had by both of us.
Monsters needed a slightly different mechanic. I simply to the MR, divided by 10, and that was their combat dice. Half of that was Hit Points.
Just thought I would share this proud moment.
Thanks for reading.