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Post by mahrundl on Aug 31, 2012 22:42:01 GMT -5
zanshin, I've had another read with more time in hand.
I think that this is more complex than I'd use, and agree with ProfGremlin that some of the Cries are too powerful. I'd consider limitations on range or number of creatures affected, higher WIZ costs, or restrictions on number of uses (once per battle, once per full turn, once per hour, etc.). I like that they (by my reading) can only use the Cries in battle, so they can't heal their allies after combat.
A late-arriving thought: this Type strikes me as in some ways a little like a Bard in later versions of That Other Game (TOG).
In any case, I think that what you have done is Exalt-worthy, regardless of whether I'd personally use it.
* powers up Tesla coil array linked to Exaltorator *
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Post by zanshin on Sept 1, 2012 11:13:17 GMT -5
Thanks for the comments folks.
In terms of types, the Captain is probably a Warrior-Wizard sub type - a warrior with so much charisma that they can power magical changes in the heat of battle. Their small armour bonus is a nod to that.
There are not massive disimilarities with Bards (in whatever game, tabletop or otherwise), but I wanted a war leader flavour.
I appreciate that some have found it overly complex. I would welcome suggestions for tempering this.
In terms of power I have tried to keep the cry's less powerful than Wizard spells of equivalent level. The Captains ability to fight could be limited further by having their combat total halved when making a cry that permits fighting.
Thanks all for the responses and feedback. I'm glad of the positive reception.
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Post by Billiam Babble on Sept 2, 2012 9:37:51 GMT -5
What about a sort of Wiz stat but based on Charisma - a pool of leadership resource points? Move aware from the magical altogether?
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Post by Billiam Babble on Sept 2, 2012 9:39:15 GMT -5
away
I don't seem to be able to edit on this device. D'oh.
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Post by zanshin on Sept 3, 2012 7:59:19 GMT -5
Charisma rather than Wiz is a possibility - but I wanted not to add another layer of new rules.
I'm thinking of delinking the length of effect from the save made - so the effects (other than instant ones) last for 2 combat rounds, then can be extended by spending more points Wiz points, like a wizards spell.
The save to 'cast' is no different to the 7e Wizards casting.
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Post by zanshin on Sept 3, 2012 10:17:55 GMT -5
I have hopefully simplified Captains, and reduced their potency slightly. Comments welcomed.
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unclecranky
5th Level Troll
(mutter...grumble)
Posts: 657
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Post by unclecranky on Dec 22, 2012 13:49:03 GMT -5
Captains sound really interesting! I'm wandering (and wondering) about Bards, though. Cranky like Pretty Music-people. With mustard.
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