Devadasi, an Exalt for your game reports, and for your wonderful idea of including a Monsters! Monsters! supplement in the Deluxe boxed set. I think that you should put it to Ken or Rick, if you haven't already.
I do hope that you will continue your game posts. They are wonderfully fun reads, and for those like me who have no regular group or sessions, they are a great way to get a feeling of being involved in a game.
I second Mahrundl's enthusiasm for the game posts. You have a flair for getting the narrative and dialogue down. As a reader you feel like you were there. Glad you used Tattooed Tom! And yes, great idea for a M!M! supplement!
Hey, thanks Trollbridgers! Since people are reading then, i aim to keep adding for the time being. Last night I had a five hour run of the Tunnels and Trolls high level game, which was awesome. ( Planescape! nuff said).... but the recent M!M! game was on wednesday, so its still pretty fresh, and I will transcribe it here.. now.
SO, after the Monsters returned to the Gultch without going to Saltine, and then literally deciding to eat the story hook character Beula the talktipuss, I was unsure of how to complete any semblance of the storyline that i had spent time creating.
Eternal GM problem to be sure, but when tired, after a long session, it can seem confusing and daunting.
After some rest however, I mulled the fact that they had burned Rip Tide's Distillery... and a powerful man was unlikely to take that sitting down.
What i decided: Rip has given up the life at sea, yes. But not his love of ships. And being a powerful and wealthy man, living in his world's version of a Guilded Age, he would have expensive hobbies. Like building flying yachts. So while Rip no longer sails the seven sea's , he does take out his Ferrar...er, flying magical ship for secenic flights over the countryside. Or... to track down rebellious ex lovers.
So he packs up the old mini galleon.., Plenty of extra barrels of flotium, in case the prevailing winds aren't in his favor.. a couple of cannons kept from his days as the Captain of the Sea Dog, and all his old mates.... Cutlass Carl, Sumo,... his best, and he heads back to the Rez..... intending to kill Beula, but hoping it can be done quickly, quietly, and with minimal evidence. ( it is now assumed that he has already succeeded at getting Evard into Amnesia... though i might change my mind... no evidence has been provided either way)
Which brings us to the speech at the end of my last post, which is blared over Cowpatty Hill through a very Dr. Seusse looking gramaphone.
Having heard the speech, the Monsters are having none of it
"She's busy!" the jaegermonster calls out, though none of the monsters approach the door save just to peak out and see the flying ship above the mountain.
Rip is quiet for a moment.
"Now, Beula! Are you still hiding your "creature commando"s in there? You wouldn't want the Army of Salvation to know you were involved in what happened, would you now Beula! Come on out!."
The sabrecat asks if there are any stray talkipuss tentacles lying around that haven't been eaten. The gang had kind of shared the feast, so it seemed unlikely, but I said anything between a second and third level roll would be yes. She rolled a 24.
I decided that there WAS a piece of tentacle on the dirty floor, but only about four inches long.... not much to work with, whatever she is thinking.
She ties the bit of tentacle to an old centaur bone she has been sucking the marrow out of, and sticks it out through the curtain, making a bizzare attempt at a "come hither" gesture.
Rip is just baffled.
He sends Tatooed Tom and Leering Shamus the leprechaun down in a wench basket, telling them to bring Beula on up.
Tom is bare chested, his chest arms and neck entirely covered with tattoos of monsters,..... mermen, kudas, ogres, werewolves. Leering Shamus is a leprechaun with a facial deformity around his mouth that gives him a cruel sneer that matches his personality.
The jaegermonster and the landshark submerge themselves in the filthy, fetid bathing pool. Quite at home...only their eyes above the surface... like crocodiles.
( i should note that on this Thurs.. we are missing our tiefling, our flesh gollum, and our tratyr..... meaning only Sad Sack and the weresabrecat are visible when the goatskin curtain is pulled back by Tom with the barrel of his loaded blunderbuss.)
"Looks like we just got us a bounty." sneers Leering Shamus.
"That kitty kat is gonna make a pritty tattoo." says Tom, bringing his trusty pirate musket to his shoulder.
Sad Sack bumrushes the leprechaun, but instead recieves a big "Faceful of Nickels" vomited in a shiny, clinking, golden barfstorm straight from the mouth of Leering Shamus. The onrush of flying gold coins hits Sack HARD, bringing him immediately to a mere 1 point of Con, and leaving him barely concious in a pile of leprechaun gold.
Tom takes aim, but when the sabre kat tries to dodge, it gives the submerged jaegermonster his chance. "Take that you fool!" He speaks the arcane words, and gesticulates with his reptillian finger.
Tom reels. His gun fires, widely. Sabrecat dodges the wild shot, and immediately pounces on the injured Tom. The landshark powers out of the pool, and for once actually makes a (1st level) Dex roll, swallowing the befuddled leprechaun in one gulp.
Tom get lucky when the sabrecat misses her Dex roll to claw his face off.
"Monsters!, Monsters!" Tom runs screaming out the front door, madly fleeing toward the lowered basket.
"Man the cannons!" yells Rip.
"Uh oh!" says the landshark. "Let's go after him." he ads.
Landshark, jaegermonster, and sabrecat speed out of the doorway after Tom who is climbing into the basket, in fear for his life.
Sad Sack shakes his head, coming around slightly.
From above, guns are being trained, but there is a safety zone directly beneath the ship where the cannons and guns cannot aim.
The landshark, jaegermonster, and sabrecat speed ahead, and make it into the zone automatically, since they are only a few steps behind Tom.
Sad Sack, pulls the curtain open to find a whole gang of pirates training their guns toward the door however.
"I run as hard as i can to get under the ship!" yells my son.
Me": 3rd level DX roll? If you miss with a 2nd level roll you take one bullet... if you get a first level roll you take 2 bullets. Since either way, he's dead, i dont bother to describe what a three or four brings"
I love how nervous my son get while shaking dice for these do or die rolls...
He rolls a 32. "Oh thank God!" he sighs audibly
I act out the scene movie style, portraying Sad Sack running in slow mo, looking over his shoulder as musket fire and lead balls strafe the hard packed earth just behind his feet, kicking up dust.
A final flying jump on his part, 2nd level Luck roll, brings him safely under the ship. He must lie prone... huffing and puffing till next round.
The jaegermonster, the sabrecat, and the landshark attempt to jump into the basket with Tattoed Tom. Jaegermonster and sabrecat succeed at their Dex rolls, while, of course, landshark fails. The first two are in the basket.
"We want to use the basket to tilt the boat on it's side!" Ana calls.
I determine that the basket is meant to bear a load of only 200lbs, but that currently, there isn't enough weight in the basket to significatly alter the ships ballast.
"We throw Tom down into the mouth of the landshark!" says the jaegermonster. He and the sabrecat pick up the screaming, flailing Tom and toss him out unceremoniously. Landshark waits below, chomping his jaws at the air.
But( of course) he fails his luck roll to catch Tom in his mouth, and is instead knocked down by the impact, suffering 2 Con damage. Tom has multiple broken bones. The landshark stomps on his head and takes his flintlock.
Sad Sack has a GRAPPLING HOOK!/ He runs over and lassos the basket, then he and the landshark begin tugging away at the basket also.
Landshark and Sad Sack have both ST and weight on their side. With the added wieght of the other two monsters in the basketjumping up and down, the players seem eager to see some tipping from the ship. I ask for the character with the highest luck to make a 3rd level roll. I forget who made the roll, but its a sucesss.
"BALLAST! " yells Rip "To the other side men!"
above decks, there is a rush of feet on wood as several pirates head to the other side to keep the ship from tipping.
"We jump out!" yells Ana, referring to the sabrecat and the jaegermonster.
GM: "15 foot jump at this point. You will take 1d6 con"
"no problem." I rolld6, they each take 4 points.
BUT.... the sudden release of tension causes the sky yacht to tilt wildly in the other direction.
Sumo, Davey Jones, and Carl the Cutlass all fail Dex rolls of first level and plummet forty feet to the ground.
Carl dies on impact. Davey Jones is wearing some kind of steampunk divers suit with a huge brass helmet and attached chaimail. He also has a tank on his back, connected by a cable to some kind of electrified trident. However, because of the impact, it seems to be short circuiting. He is hurt but not dead.
" I go and try to kill him with my claws." says Ana.
You will need to pry his helmet off... 2nd level STR roll.
she succeeds, helmet is off, but both she and Dave take 2d6 in electical damage.
She survives. Davey doesn't.
Sumo, because of his incredible fat is immune to blunt trauma, and apprently at least partially immune to 40 ft falls. He is getting up out of the crater he punchd in the ground.
"Take that you fool!" yells the jaegermonster.
"fresh meat!" yells the landshark.
Facing Sack, the sabrecat, the landshark, and the jaegermonster however, not to mention half dam from the fall, Sumo goes down in one round.
Rip and his remaining men increase altitude quickly. Leaving his dead compatriots behind and sailing swiftly southward out of the rez.
Its victory! new spoils and more meat for the monsters.
Lots of celebration!
At this point a new player, our friend ganesha shows up... late as usual, with a computer generated M!M! character. Some kind of demon ape. However, he needs to work on his next approach.
He simply walked into the Monsters hideout and started eating one of Davey Jones legs.
"Take that you Fool!" cries the jaegermonster
"I eat him" says the landshark.
five minutes... one dead demon ape. Better luck next game Ganesha. These Monsters don't mess around.
Floatium- a gas formed naturally in pockets beneath swampy wetlands, its amazing properties were first discovered by a gnome named Barlen... who has puffed up and nearly floated away after inhaling it. Curious and industrius Barlen found a way to bottle and contain the stuff. These gnomes where the original creators of flying airships.
Canned floatium is extremely expensive. Its also highly flamable. Nonetheless, with this discovery airships became part of the landscape in Hylax.
"I have tried to be pessimistic in selecting August 2013 as our intended publication date. In actuality, we really hope to have it ready for Origins 2013 in June." Rick Loomis, dT&T Kickstarter Feb. 2013
So, tonights game: featuring: -Eric as the landshark -patrick as the Jaegermonster -Lenara as the half demoness Kit as Sad Sack the bugbear and Hannah Jane as the chaos muppet.
I opened with an explosion ( which is always nice!) .... but not an immediately threatening explosion, instead an audio reminder that the dwarves on Big Battle Ridge continue to use geo-demolition experts to sheer off large portions of the ridge in order to carve the huge domineering dwarven faces that stare down over nearly every corner of the Rez.
The landshark grumbles that something needs to be done about the noise.
The jaegermonster is busy reomving the suspension chain from the ships basket that plummeted to the ground last week. Steel is worth money on the Rez, and 40 feet of chain could come in handy. He asks the landshark to bite the chain into two 20' lengths... which the shark is able to do with a 4th level strength SR.... he breaks a few teeth, but hey, they grow back... it happens.
Since the sabrecat is not present, it is assumed that she has hauled a body into a tree somewhere an is feasting in private. The demoness, ( missing last time) arrives back from a side trek she must have taken to Sharkie's... to clear her head.
Returning to Cowpatty Hill she notices she is being followed by a roly-eyed, purple furred monster... though it doesn't seem to be stalking so much as curious.
"Why are you following me?" she calls out.
"I want cookie." the chaos muppet replies.
"you're on your own then, cuz i don't have any of those."
She ignores the muppet and returns to the hideout... with the muppet following cautiously.
"Where did these bodies and all this crap come from?" the demoness asks.
"Off of a ship." says the landshark.
"a SHIP?" "yep."
The landshark decides he wants to seal up the front entrance, and only use the hidden rear entrance to the hideout. To this end he tries to fashion a makeshift door, but rolls a 4 on his IQ SR, and his scapwood door just ends up looking like random pieces of wood nailed together.
No one else want to build a door, so the landshark just starts piling mounds of scrap and trash in front of the front door. Eventually with the help of Sad Sack, he manages to pretty much seal it up with loose boulders and rubbish.
Sad Sack starts sharpening stakes and sticking them in the ground.
The choas muppet enters the clearing, spied quickly by the Jaegermonster
"LOOK!" says the Jaegermonster to the demoness "a chaos muppet!" very rare to see one in its natural environment like this! majestic creature, and gaze at the rolliness of its eyes! I think it will bring us luck!"
demoness: "whaat? for real?" landshark" eat it." Sad Sack "kill it" muppet: "cookies."
The demoness goes downstairs in the hideout, where a luck roll of third level reveals to all of us that Beula has some pickeled provisions sealed in mason jars on shelves. Ignoring ocra and tomatoes she finally spies a rusted tin of maggot ridden butter cookies "Pickford Pecan Sandies" the rusty cylinder reads "maggot sandies, more like." says the demoness.
She brings the tin upstair anyway, where the cookie monster eats them. The jaegermonster and landshark are in the pool, which is now more a soup of foulness than water.
Sad Sack is complaining about the useless chaos muppet. The muppet goes downstairs to look for more cookies. Everyone else shrugs.
" KKRRAAAKKKBOOM! " another earth shaking explosion from the direction of Big Battle Ridge.
"Thats really starting to itrritate me" says the landshark. I think its time somebody did something about it."
everyone else shrugs. its annoying yeah, but whatcha gonna do?
the chaos muppet has returned from the basement and is emptying the pickeled ocra jar into the bathing pool. The landshark and the jaegermonster don't care..... its pretty toxic in that pool already.
Sad Sack goes out to pee before hitting the hay. Its decided the chaos muppet can stay, though the whole "cookies" thing is annoying the other monsters. Jaegermonster has on his new "thinking hat" which was stolen from the noble girls dowry, and is still insisting the muppet will bring luck.
Eyes close. monsters enter fitfull dreams.
"BaBOOM! " "Baboom! Baboom!"
a series of loud explosions from the east startle everyone from sleep.
"We really need to do something about that" says the shark.
"Yeah." says the demoness "a dwarf is a very annoying thing" says the Jaegermonster
It is decided though. Tommorrow they go to Sharkie's..... pawn off the extra gear and metal from the raid on the bride to be and the encounter with Rip, and they leave the Rez, and do something about those d**n dwarves.
To be continued tommorrow....... I am too tired to write more tonight
also, finally got a picture of the landshark character sheet. Looks like Dex and IQ rolls are the ones he always misses. I don't know why i thought luck. He must have rolled a couple of 3's on Luck SRs to give me that impression.
The jaegermonster, the landshark, the goblinoid sasquatch, the half demoness, and the chaos muppet wend their way down the twisted dirt footpaths of Cowpatty Hill, across the ditch where the old Trollbridge used to stand, and work their way up the next hillock to Sharkie's.
The chaos muppet, currently with no effective means of defending himself ( beyond his seeming to have no skeletal or muscular structure under the fur sack that seems to comprise his bizarre body), speaks to the others as they approach Sharkie's.
"You don't want these?"
" We want the money." says landshark.
"Me have no weapons" "Sucks to be you." says the fleabitten bugbear.
"Can you even use a weapon?" the demoness asks the muppet doubtfully.
The muppet, ( or perhaps it is Hannah Jane) is insulted. "uhhhhh. YES!"
Oafy asks if he can have one of the daggers and one of the short swords that have been thrown into the cart. After a little grumbling from the landshark and bugbear, its agreed that if the muppet is going to be following them around it may as well be able to defend itself.. the jaegermonster has more confidence in the muppet than his compatriots. He unshoulders one of his two captured blunderbusses and hands it to the muppet. "me keep." says the muppet
"you can BORROW it." says the jaegermonster.
"me take." "ah, whatever, you can have it for now, and if i want it back i'll kill you for it later."
oddly, everyone seems satisfied with this arrangement.
the monsters arrive at Sharkie's and the demoness and the jaegermonster go inside to fetch him.
"More whiskey?!" the troll grins toothily. "nah. but how bout some weapons, and some steel chain?"
Sharkie stomps out and gazes into the cart. "AHHHH ! Hylaxian steel!" Sharkie growls with pleasure. "You are very, very, great monsters, i am thinking. How much?"
negotiations begin for how many copper credits the stash will bring.
Sad Sack sells his captured flintlock seperately and is paid in actual gold AND a cuckoo clock. The cuckoo clock and the gold he rushes back to Cowpatty Hill and buries in the basement of the hideout, though not before ripping one of the metal pine cone weighted chains off the cuckcoo clock to use as a flail.
Back at Sharkies, the gang is drinking on credit and making plans. Wearing his "thinking cap", the jaegermonster feels certain the safest way to get to Big Battle Ridge is not in a straight line. He wants to avoid the Dysentarium Swamp. ( rumored to be full of hazards, even for fierce monsters) Instead he thinks the group should move north. But that means moving through the territory of giant aggressive bullet ants called "gilchas". They ask Sharkie is he has any kind of insect repellent, and he replies that a new shipment of stenchmelons came in yesterday.
"Tastes much like goat!" he exclaims, but then ads "though I would never use in place of goat for Sharkie's goat stew.".. he changes the subject.
"Will they drive away the gilchas?"
"You have cookies?" the muppet asks the troll tugging at his shirt.
"what is THIS creature?" the troll asks the monsters.
"we found it in the woods" says the landshark
" and you let it follow you?" the troll asks.
"never know when we will get hungry" says the landshark "i think it eats more than it would feed us though." sighs the demoness.
"cookies." says the monster to the troll again.
"Give me a Dex roll Hannah Jane." " a Dex SR?" my son asks me, unsure of how HJ's Dex would determine whther cookies were available.
HJ rolls a 4.
Oafy therefor cannot dodge the enormous mitt of the troll, who grabs him and literally drop kicks him out the door. He sails a good 20 feet, before landing in a rubbish heap. It only does 4 con to oafy's rag like body, but its enough he will avoid the troll from here out.
Sad Sack returns.
Sharkie is telling the monsters he thinks they might actually be the people who could finally kidnap him a live, artiste, elf.
"I think would be nice to have painting of Sharkie above mantel no? Capturing my powerful profile! Elf has many great artist and painter you know. I get one, i will force to make many pictures of Sharkie. You bring artist elf, NOT warrior elf okay?""
" Actually, we think we are going to go North East, "
"AHHHH. so stenchmelon is for gilchas then. You know, you can cook gilcha so that it tastes much like goat! Though Sharkie will never use in place of goat for goat stew... of course."
Suddenly there is a stunning explosion from the far away Big Battle Ridge rockface.
"Actually we are headed to do something about all the noise" says the jaegermonster.
"AHHHH! good! you bring me dwarf then, and instead of many painting, I will have many stone bust and statue of Sharkie. "
"But of course!" says the jaegermonste.
And so the monsters walk out into to settling dusk, and having had their last drinks head into the Northern reaches of the Rez.... hoping to get near the river not to many hours after nightfall.
( one more till im caught up)
Last Edit: Dec 29, 2012 15:30:21 GMT -5 by devadasi
The group purchases one donkey ( to pull the cart) two goats, and two runty stray dogs from Sharky on credit. The donkey is the most expensive, at 300 copper pieces, but they finally have something that can pull the cart. The goats are 30 coppers each.
The goats are tossed unceremoniously in the back of the cart, for whenever monsters start feeling a bit peckish.
The landshark eats the two curs immediately, and belches loudly with satisfaction.
About an hour and a half northeast the ground becomes honeycombed with round holes and tunnels of the gilcha ants.
Care must be taken to not slip or fall into these holes, or have one of them give way, dropping the intruder in this dangerous terrain into a hole from which gilchas might readily attack.
Everyone passes the first level DX checks to avoid this hazzard, and the demoness, who is leading the cart and the donkey passes a 2+ level dexSR. (27)
Gilchas scurry from holes with glowing green faceted eyes and humming antenae, but the broken stench melons in the cart, keep them at bay.
( i don't require any luck check here, as it was the party's idea to buy bug repellant, so i simply allow it to work.)
As they move eastward and approach where the Northern border wall meets the Upper Satilla river, the ground becomes solid again. Gilchas seem to prefer dry, barren soil in which to build their hives.
On the inside of the border wall, well maintained here, notices can be seen, written in goblin, urok, and troll.
"You are approaching the reservation border! Monsters crossing out of reservation territory without prior order from Kingcourt are in violation of the Law of Hylax. Penalties are severe! Turn back now."
Directly to the east the rush of the Satilla river can be heard. Not interested in scaling the Northern wall, the characters instead intend to cross the river. Where the wall meets the riverbank a fence is installed made of thick wire mesh, This fence actually crosses the river, both above and below the waterline. Northward progress would be difficult, but the fence might actually serve to AID those who simply want to cross to the eastern bank and need a handhold. The far bank has some evidence of wooden fortifications once having been installed, but they no longer are well maintained.
The group debates how to cross the river. Obviously it won't be difficult at all for the landshark. He throws the reluctant donkey over his shoulders and crosses the current without problem.
"Hurry up before i get hungry over here" he calls back.
Sad Sack, doesn't particularly care for water, but the river has to be crossed. He wades in, passes his 2nd level SR roll and gets to the other side. His wet fur is steaming and foul as he reaches the far bank.
The jeagermonster is confident in his own ability to cross, but he and the demoness are both concerned about the muppet, or maybe just concerned about the bluderbusses.
"Hold my other blunderbuss" says the jaergermonster to the muppet.
"Why?" asks Oafy, taking the gun.
" Thess,I grab the muppet and throw him across the river with the guns." Patrick says to me.
We have already determined that the chaos muppet weighs very little, and that he metabolizes anything he eats almost instantly, So the jeagermonster is asking to hurl about a backpacks worth of weight across the river. 3rd level strength SR
"wait. whaat?" asks Hannah Jane.
But before she can react the jeagermonster grabs Oafy and gives him the heave ho.
Success! Oafy sails though the air head spinning over heels. "yaaaaaaah!"
the muppet takes 2 con damage from the impact, and is somewhat indignant, but reaches the other side. The jeagermonster grabs one goat and passes another 2nd level SR roll to swim to the far side with it.
The demoness crosses with one goat under her arm, and holding on to the submerged fence with the other, but she rolls a 4 on her check. The goat is pulled out of her grip and is washed away with the current.
"There goes your dinner." the landshark says to the jaegermonster,
The demoness sloshes up on the far bank, and everyone is safely across. Southward, the territory slowly rises with the northernmost reaches of big battle ridge. Far off, in the darkness, the monsters make out a campfire.
Last Edit: Dec 29, 2012 20:56:27 GMT -5 by devadasi