You didn't drink any of order99's coffee, did you?
Oh, dear gods, not that! I thought we had that brew contained in the special bio-hazard carafe! The CDC handles it with level 4 containment protocols... how Order99 manages to ingest it I'll never know...
The black oil from X-files was bad but this stuff...
I'll have the deep-fried battered pixie with balrog dipping sauce and a Hobgoblin ale.
Last nights players: ( game was moved from Sat. to Wed. this week)
Kit: playing Sad Sack
Ana: playing the weresabrecat
Patrick: playing the Jaegermonster, and running the half-demoness in Lenara's absence.
Eric: playing the landshark
Ganesha: playing Kareem Dement, his 2nd four armed white midget ape. ( Its assumed they are breeding their own guinea pigs at this point... and these intelligent mini apes make very good lab rats)
Unable to either catch the chaos muppet nor calm him down ( Hannah Jane is not present for this game), the group leaves him to bounce chaoticly around in the infirmary, and bypass their former jail cell, making for the main corridor.
The trolls corpse lies in the hallway surrounded by 6 dwarves, looking very Christmas-y, spattered as they are in contrasting green troll blood and red dwarf blood.
"There's more monsters!" The brown bearded dwarfs shouts, having glanced up from the dead troll.
"Charge!" yells the landshark.
The dwarves, a heavily armed security party, are ready.
"BBBBBrrrrruuuummmmmmmmm!" goes the growl of the red mohawked dwarf's steam powered chainsaw, as that warrior vigorously revs its huge engine. I wooden mini keg of some kind of fuel locked onto the heavy, mauling device.
The other front dwarf is weilding the steam and kremm powered "coat of arms". This device is worn on his body like a steel harness and gives the user two additional arms, both of which are long, steel, octopus-like appendages with great strength. One of theses arms currently weilds a long spear, and the other a spiked club.
Behind these front two are two more dwarves, both of these blond bearded with several gold teeth in their grill. They look like twins. They both have strange braces attached to their left arms, to which are affixed tremendously large and heavy lugwrenches. It is these two who step over the troll first...eager to meet the enemy.
Finally,cin the rear are a male and a female dwarf in officer's livery. They both carry the advanced hand cannons that were weilded by the previously engaged gaurds. One of these last two is female. She has several bravery medals around her neck, and hair has been dyed pink and stacked into a behive hairdo. She casually smokes fine tobacco from a meershaum pipe even as the battle ensues.. These last two will hold their fire while their melee oriented compatriots attempt to subdue the monsters first. They do not wish to harm their underlings with friendly fire.
The jaegermonster fires a TTYF at one of the blond twins. Arriana Guilfoil the half demoness takes a flintlock shot at that same dwarf.
Sad Sack turns on his electric trident and it starts to hum as it recharges. He will not get to attack this round.
The werecat and the landshark charge forward.
The jagermonsters TTYFool! Hits the westernmost blond dwarf and does eighteen Con. I ask for a third level Dex roll for a direct hit on the same dwarf that will not hit his armor. The demoness succeeds with a 5th! level roll, so i rule she may double her Luck ads for that missile. Gunshot damage is 28, that dwarf falls dead.
" Wha? My BRUDDER!" Yells the other twin, enraged.
But that one second pause gives the landshark a break. I rule that the shock means the dwarf only gets half his ads that round due to being stunned by this development. "I want to bite off his head" says Eric. "Give me a 1st level Lk roll followed by a 2nd level Dex roll"
Eric makes both "You may double your damage"
Sure enough that dwarf is now headless.
The sabrecat goes for the dwarf in the coat of arms. She wants to tear open his throat. But she has to get thru his defence first. Since that dwarf has four arms I ask for a 4th level Dex roll. She misses by 1.
I rule that she may have her full attack as free damage, but that the steel arm with the spear does manage to gash her belly. I roll the damege for a common spear and she has to take all of that damage save that stopped by her two points of armor. Still, at the end of round 1, the sabrecat is relatively strong still, and the dwarf is down to his last few Con, and it screaming "Get it off!" Get it off!"
Sad Sack's electric trident is now fully charged, and he lets off a burst of enrgy down the hallway, fairly heedless of what or whom gets hit. As it happens though, his dice a rolling high, and with two pairs of doubles to ad into his Luck save, he not only arrives at a number that avoids hitting any of his teammates, it also momentary shorts out the steam chainsaw weilded by dwarf number 3.
"I'm charging!" laughs Kit "I definitely want that chainsaw."
The two dwarves in the back with hand cannons don't wait any longer, they raise their guns and try to draw a bead on the werecat, currently hunched over her kill, and Sad Sack, currently charging down the hallway.
The jagermonster considers another TTYF, but instead holds off this round. The half demoness charges in with her sledgehammer.
The landshark jumps over the trolls leg to grab at the female dwarf. She takes her aim off of the sabrecat and attemps to shoot the landshark instead.. He fails his luck roll with a 3, and i rule he must take full damage. She rolls a 38. His armor will take 15 of that.
The gun clicks and whiirs as it preps another shot, but now both the landshark and the werecat are rolling unopposed melee attacks against her. Pink Beehive hairdo Sgt. Lady goes down, her face scratched off by the hissin werecat, and her limbs torn off by the angry landshark.
Sad Sack and the half demoness get to the guy with the stalled chainsaw at the same time.
He is overwhelmed, since he has no alternative melee weapon.
I ask Sack and the demoness for Luck rolls, Demoness rolls higher, so Sack must take the handcannon shot from the last dwarf.
"Can I use this guy as a dwarven shield?" Kit asks
"2nd level Dex roll, 3rd level luck roll" I request. Sack succeeds at BOTh rolls and is able to spin chainsaw guy in between himself and the incoming gunshot.
Knowing what comes next, the last dwarf swallows some kind of pill, foams at the mouth and twitches for about thirsty seconds, before uttering : "So many ales i will not now drink" He breathes his last.
Sad Sack begins pulling gold teeth out of the mouths of the blond twinds. When he can't get a good grip he uses a hammer to smash them out.
Now Kareem Dement shows himself.
"It looks like you fellows really know how to handle yourselves" he says approaching.
"Another one of those things?" the landshark says
"Indeed, they are cloning us here at the facility. For research purposes in my estimation, though I have not yet acertained precisely the nature of the knowledge these dwarves seek. Pardon me.." he says looking at Sad Sack "but it seems you could use some engineering assistance in the process of getting that saw started... I happen to be an engineer and..."
"Shut -up and fix it then" says Sack.
The jaegermonster opens the arched double door, leading further down the corridor, towards an unknown destination.
Part 2 coming later today
Last Edit: Apr 4, 2013 11:23:41 GMT -5 by devadasi
The group progresses forward with some degree of caution. Far ahead, in a more cavernous room, the green glow of phosphrous lamps sputtering is visible.... but the more immediate light.. and heat, come from the orange glow of two rooms flanking the corridor about ten feet ahead.
Sniffing the air for familiar scents, the werecat smells iron ore, water, burning coals, maybe some sand? An I.Q. roll of 1st level tells her that a forge is ahead on the left. (She is not able to identify the smell of a glassworks on the right).
"Nobody around?" Eric asks
"Apparently not." I say.
Eric looks at his compatriots. "There's no way they aren't expecvting us." he says.
"Yep." Patrick and Anna agree at the same time.
the jaegermonster and the half-demoness are both carrying bottles of Nitro Glycerine that they took from a locked safe in the infirmary. Patrick announces that he will toss his into the forge. Arrabella tosses one of hers into the glassworks, then all monsters agree to hit the floor and cover their heads.
Throwing a vial through a doorway is not tough, so i ask simply that they not roll a 3 on a dex roll ( which would certainly have bad results). Both pass and the bottles of nitro explode next to the hot furnaces.
"FWOOMPH!" All of the air is sucked out of the corridor, then rushes back in, full of cinders. The hiss of extreme fiery temperatures and the sounds of screams and shattering glass fill the air. The corpses of ambush ready dwarves are hurlied into the hallway, beards burned off, skin blackened, and the one on the left full of shards of broken glass. The hot poker in the hand of the blacksmith spins across the floor, and lands pointing to the jeagermonster and the demoness. "Little game of spin the poker?" jokes the jaegermonster.
Sad Sack is loosing his once notorious fear of fire, since he trudges into the forge, hoping to find some more advanced weapons.
What he finds are bomb components. In this case, metal warheads and guide fins. Also stacked in a corner are wooden cylinders, with some of these aforementioned metal parts already affixed.
Ahead, the complex opens up into a cavernous room. Unusual is the amount of wood that has been brought into the complex to serve as construction material here. The floor is made of heavy, well-oiled wooden planks. Imbedded at intervals in the wooden flooring are steel tracks. ( much like old school wooden roller coaster tracks)
Ramps of wood ascend and descend to different levels of the room, and extending out from these is a network of minecart tracks, curving and spiraling about the room, and eventually either leaving the room through tunnel entrances carved to look like they plunge into the mouths of hungry dwarf faces carved into the cavern wall, OR stopping at small "stations" where gear wheels and levers are installed. In the center of the room is a crossed piece of track that serves as a rotating turntable... enabling carts to switch tracks.
In short, if our monsters knew what a "manufacturing plant" was, that is precisely what they would call this place. And what does it manufacture? Well, there are five seperate stockpiles of the finished bomblike devices in this room. Each stockpile is marked with a different "biohazzard rune". One stockpiles bombs are all marked with a mushroom-like symbol, another stockpile bears a symbol that looks suspiciously like the yellow flower, still another bears a symbol that looks like dripping ooze..
Due to actions taken by the first 4 armed white midget ape Wexler, only one of these tracks still has functional moving carts. A cart comes through on that top track (15 ft off the ground) every minute or so, before slowly leaving via a tunnel at the north ernd of the hall.
"Its way too quiet in here." comments the jaegermonster
"yeah, there's no way they don't know we are coming". comments the landshark.
"I want to teach the werecat how to cast Hidey Hole." says the jaegermonster.
The sabrecats ears perk up, because she has wanted some new spells for awhile.
"How long would that take?" Patrick asks
"Let's say one minute to cast 'teacher' and another minute to cast hidey hole and an extra minute for preperation... about three minutes i guess"
But the jaegermonster is worried that will take too long... something here feels amiss.
" I am just going to cast Hidey Hole on the whole party right now." says Pat.
The jaegermonster begins uttering a few phrases in language Arcanum, and making a few gestures with his scaley fingers.
"THEy Gots a WiZard!!!" Someone yells in dwarven. "Fire Now!!"