Ah, but remember Master Ho is not quite your standard sorcerer. He doesn't conjure his magic into existence in a flash - he has to find an appropriate spirit and then persuade it to help him. This can be a boon in terms of lowering the STR cost of spells, but can also be a hindrance if the spirit proves uncooperative - remember his mishap at the battle of the gate at Caern Serenath!
I'll have him make his CHASR next round. If successful, he'll unleash the spell if the enemy seems to be gaining the upper hand.
Last Edit: Jul 22, 2013 16:46:22 GMT -5 by doctorx
...and the fiend, for all its malice, finds itself overmatched...
Smoke Creature: Dice roll: 6 + 5 + Adds +8 = 19.
Party win by 31.
...and it writhes away from the blades that tear at its sulphurous substance, clearly discomforted if not immediately slain.
Master Ho, meanwhile is attempting to commune with the Spirits of Disorder...
Master Ho's CHASR. Dice roll: 4 + 2 + CHA 15 = 21. Success! AP gained: 6.
...and he finds them their usual destructively-accommodating selves - at least for now. They stand ready at his command should he choose to unleash them.
One foe is banished to whatever fell plane it originated from. The second is falling back before the blades of Banoc and de Morsac. The magicks unleashed by the prostrate Flick look to have been potent indeed!
But oh, horrors! What's this? Rising from the still form of the fallen man, another smoke creature rears, blue eyes burning hatefully, smoking sword brandished in its phantasmal fist! With a fell, arcane hiss it lunges forward to aid its beset kin!
Your intentions for Round Two, please.
Last Edit: Jul 23, 2013 12:15:34 GMT -5 by doctorx