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Post by warlord476 on Oct 9, 2013 2:31:34 GMT -5
I wrote a good deal of material for T&T 5th Edition or as system-agnostic material around the 5th Edition games my groups played. The original group invented a city to base our games around, and we named it Esgaroth as homage to/inspired by Tolkien's Lake-town. That was many years ago but so much of my material relates specifically to Esgaroth it seems the best name for this archive. I'm sure it will be better off seeing the light of day in this community than permanently archived in a cardboard box.
I will upload material as I scan it, as I have time but hopefully in the near future.
My plan of content is: 1. Rulebook supplement 2. Advanced rules 3. The Esgaroth Herald (2nd print) minus supplementary material 4. Setting-specific supplementary material 5. More Esgaroth material
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Post by zanshin on Oct 9, 2013 3:30:45 GMT -5
Sounds awesome warlord476. Welcome to the Bridge. Looking forward to reading your stuff.
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Post by mahrundl on Oct 9, 2013 5:10:14 GMT -5
Welcome, warlord476!
That does sound very interesting, and I'm sure that there will be many people waiting to see each new upload. I know that I will!
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Post by ProfGremlin on Oct 9, 2013 20:07:04 GMT -5
Warlord476, welcome to the 'Bridge! Your setting sounds chock full of wonders, I look forward to reading it. Keep in mind, some of your info may make for a good TrollsZine! article if you're interested in sharing your creativity with an even wider audience. Oh, when you get a chance swing by the Introduce Yourself! thread for formal introductions!
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Post by warlord476 on Oct 11, 2013 0:55:07 GMT -5
Righto, after heading through a couple of doors marked Death and Doom I've now gone back to the one that reads "There ain't no such thing as a free lunch" forked out some money and have PDFs of reasonable size.
I didn't actually call these basic rules at the time. I always used sections from what I'm calling the advanced rules, such as two-weapon use, and fumbles. But these pages lay out how it all works.
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Post by warlord476 on Oct 11, 2013 14:37:15 GMT -5
The Basic rules are very nearly complete in the above 9 pages. The next two attachments are a brief summary of the spell list - it is not standalone - and the two most common character sheets used over the campaigns.
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Post by warlord476 on Oct 11, 2013 20:27:56 GMT -5
These are the advanced rules. They concentrate pretty heavily on weapons and combat. Some of them are pretty esoteric, such as how different weapon length can be used, and that in turn bears on the mass combat rules.
I'll add Fumbles later. It's a section I now admit to having got pretty thoroughly wrong, even though I revised it in the early 90s.
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Post by warlord476 on Oct 11, 2013 20:30:06 GMT -5
Pages 10-11 cover two-weapon use. Pages 12-15 cover how poisons work under the mechanics of my rules, and how their antidotes work as well.
I've now rewritten Fumbles to be more a supplementary set of guidelines and less a nail-studded club to beat players with. I'm a much kinder gentler person these days.
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Post by warlord476 on Oct 14, 2013 1:24:08 GMT -5
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Post by warlord476 on Oct 14, 2013 1:25:57 GMT -5
Details of the city in this section
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Post by warlord476 on Oct 14, 2013 1:29:16 GMT -5
Setting-specific material for Esgaroth begins here. Its main focus is on creating and equipping a character in the setting. The section references the "T&T7" rules found in the initial part of the Esgaroth Archive.
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Post by warlord476 on Oct 14, 2013 1:38:33 GMT -5
I hand-scrawled a lot of price adjustment notes on weapons and armour in the Esgaroth setting, and some extended notes about distinct fighting techniques such as duellist or 'blade,' wrestlers and martial artists. I don't think the latter add anything at all to the vast T&T compendium of combat, so I won't bother to archive those here. I will probably type up the Esgaroth weapons and armour, or scan the section that covers the same material out of the original edition of the herald.
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Post by warlord476 on Oct 14, 2013 1:42:51 GMT -5
The next section of the Archive deals with setting-specific rules for a different fantasy setting, Vaus. I invented it for a play-by-mail campaign (mid-80s to mid-90s) and then ran a T&T campaign set in it. It is distinct in that all races are "human" though many are nicknamed after fantasy races and that the technology is predominantly high middle ages. I found the equipment lists handy for any game.
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Post by warlord476 on Oct 15, 2013 3:46:14 GMT -5
So here's Vaus' T&T equipment lists and races chart. I doubt anyone would find the latter useful without the context of the game world and you can all make up your own minds anyway.
The equipment lists may be useful, and there's some Special Equipment listed that is handy as a general reference and loot-generator.
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Post by warlord476 on Oct 15, 2013 3:53:25 GMT -5
Now, back to the Esgaroth archive proper. The next handbook is the Guild and Brotherhood Directory.
I did some serious research to put this together, then added fantasy elements that seemed to fit the city. It has some value for anyone running a generic-fantasy medieval city, most especially from generic-fantasy Britain/Europe.
I was relatively wealthy when I wrote this around 1984, a young single guy with a full-time cleaning job, and I paid for professional printers to typeset the book. I stored the clean copy away in a ziplock so it's in good condition. Again my gaming buddy Patrick Grey provided many of the illustrations.
The Contents page is in the first section (Cover_intro).
Pages 5-14 take us through the 'what it's about' section and a thematic index to the detailed alphabetic listing of the guilds and brotherhoods of the city, ending at Axsmiths.
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