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Post by mahrundl on Oct 15, 2013 17:23:26 GMT -5
warlord476, thanks for making all of this material available to us! I'm hoping to be able to spend a fair amount of time looking through it when I travel for work next week.
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Welt-rock
1st Level Troll
I like stuff
Posts: 38
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Post by Welt-rock on Oct 15, 2013 20:50:54 GMT -5
Thank you
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Post by warlord476 on Oct 16, 2013 2:24:22 GMT -5
Three big chunks to go on the G&BD. I'll have to post them separately.
Pages 15-24 take you through B1 bakers to M4 merchants, and the start of M4a, a more in-depth entry on the adventurers guild.Attachments:EsgarothGBDPp15_24.pdf (695.95 KB)
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Post by warlord476 on Oct 16, 2013 2:26:24 GMT -5
Pages 25-33 complete the Alphabetic listings of Guilds and Brotherhoods.
Just noting as I scan how crappy a job the typesetters did. Many of the pages were set skewed. But it's too complicated a task to scan them in at a slight angle.Attachments:EsgarothGBDPp25_33.pdf (644.98 KB)
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Post by warlord476 on Oct 16, 2013 2:29:44 GMT -5
Finally the appendices contain some detailed explanations of significant industries. Maybe "industries" is the wrong word, since they include Religions (Appendix D) and Entertainers (E). Maybe meta-interests?
Also, a map of the administrative area, north of the bridge. (It's Buttress Bridge, one of three bridges, but it's generally just called the bridge.)
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derv
4th Level Troll
Posts: 335
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Post by derv on Oct 16, 2013 19:49:24 GMT -5
nice warlord476! You can tell you put some time into this material.
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Post by warlord476 on Oct 17, 2013 5:43:26 GMT -5
Next up is the Esgaroth Who's Who.
I began compiling this in 84, and got the typesetting done professionally again, but I'm pretty sure I moved before it was completed; either way I did the final paste-ups myself. So as a result the pages are pretty straight!
There are two versions of the Who's Who, the GM's and the Players. The only real difference is that the GM's version has attributes, and some skill suggestions. I've been thinking about what value that has, as I look back over the pages. I'll make up my mind about how to handle the editions.
I have a fair copy of the Player's edition ready for scanning, but it wasn't sealed in a ziplock so is a bit foxed.
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Post by warlord476 on Oct 18, 2013 3:29:24 GMT -5
The Who's Who kicks off in a practical sense with the Nobility. If I was writing it today I'd probably write in one or two hooks for each, and some more about family members if possible. As it stands you get a portrait and a very short thumbnail on their place in the city and their own ancestral lands, if any. One or two bodyguards are included. The Mayor also features though in a very anonymous way. I swear I hadn't read any of the Discworld Ankh-Morpork books when I invented the Mayor. But the first time I read Colour of Magic and got to Patrician Vetinari, I thought hmm, that sounds familiar.
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Post by warlord476 on Oct 18, 2013 16:25:25 GMT -5
We move on to the Administrators for the next installment. They include five or six types adventurers would encounter routinely in one or other of the city's sectors.
I believe I've figured out what to do with the GM version. I'll type out the stats for guards and NPCs that characters may try to fool or beat in a fight, but I'll skip the ones such as nobles who might be throwing a party that adventurers happen to get invited to. Back then I was a bit obsessive about statting out every single NPC, but I can see that's not really needed.
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Post by warlord476 on Oct 18, 2013 16:28:21 GMT -5
The next installment is the Citizens: Merchant section. We have a complete range from the highest, well guarded at all times, to the humble peddler selling what-you-may in a market.
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Post by warlord476 on Oct 19, 2013 0:44:20 GMT -5
The next section is still inside the Citizens' main section (pp34-38). It is Services and Servitors. Characters could meet most of these people, or types just like them, on any visit to the city, depending how in-funds or broke they are.
We complete the Citizens main section with Sublegals (pp39-40), and move on into Adventurers and Outlanders. "Sublegals" is a pretty subjective term. The "changers" or fences might deal in stolen goods, but they might also be the only market for unusual dungeon loot. Ersel, who's champion for the most dangerous of those two, isn't a criminal at all - just a "bad man" in the wild west sense. At the other end of the spectrum Banshee and Dretch are people you never want to meet, or even be in the same neighborhood as.
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Post by warlord476 on Oct 19, 2013 21:58:43 GMT -5
For GM's eyes only, here's the attributes and a few other notes on key people from the GM's version of the Who's Who. It's in Word2010Attachments:WhosWhoGMNotes.docx (20.13 KB)
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Post by warlord476 on Oct 20, 2013 3:50:13 GMT -5
The final listing for NPCs come from the Magical and Religious types. Although there are one or two NPCs whose attributes might be of interest I decided not to include them in the GM-only stats. Most of them have ridiculous amounts of power available to them and a recognised place in either the city's or the near Vale's hierarchy. Or both.
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Post by warlord476 on Oct 20, 2013 3:55:24 GMT -5
Last for the Who's Who comes the appendices and index.
The appendices show definite signs of Taking Things Too Seriously but they include a useful guide to pronunciation of all those strange names in the book.
Page 70 includes a list of Esgaroth's official deities, by rank. They are not all out of my own brain by any means: I always find religion/religious powers the hardest to incorporate in any game I'm creating. I'm pretty sure the Thieves World campaign setting had an influence and probably Tanith Lee's Birthgrave trilogy as well.
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Post by warlord476 on Oct 22, 2013 2:53:08 GMT -5
We now move to the Esgaroth Geographer. I see, reading back over the Foreword, that I had completed the Who's Who in 1984, and that it took another four plus years to complete the Geographer. It's about as large as all the previous three put together - around 200 pages with the supplement and a scenario and what not. Well, I've already placed the rules on this archive, and I won't be including the fiction, or scenario. Even so it's around 170 pages, so with a deep breath, let's get this started. Here's the cover to contents section.
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