Last year, I got a PDF of the 1st edition reprint as a gift for backing the Deluxe Kickstarter, and I've been reading it back and forth. One thing I can't find is any mention of restoring lost Strength, like after casting spells.
Am I mistaken? The other day, I noticed that the Type advantages of "Magic-Users" are scattered throughout the entire rulebook, so I wouldn't be surprised if I'm simply overlooking it.
If it is missing, one could import the later rule that Strength is restored at a rate of 1 point per 10 minutes. But one could also presume that it's up to the GM and the fiction, which I rather like. M-Us get a LOT of advantages in 1st edition, compared to the other Types.
In a world where wizards don't get their strength back just by being alive, how much would you pay for a potion that restores all your strength, with a slight risk of hallucinations?
Last Edit: Feb 19, 2015 10:14:05 GMT -5 by gaptooth: fix auto-correct typo
I see that in 4th edition (1977), the "Logic of Magic" section was thoroughly edited, and it now includes this line: "After a magician or rogue casts a spell, he will recouperate [sic] his lost strength at a rate of 1 point per game turn (generally figured at 10 minutes in length of T&T time.)" The emphasis is in the original text, suggesting that this is clarifying a point not mentioned in the earlier editions.
I don't have access to 2nd or 3rd edition texts to confirm this, but I surmise that I was right about the 1st edition rules: There is no official method for replenishing lost Strength, going by the book.
Last Edit: Feb 20, 2015 13:31:43 GMT -5 by gaptooth: punctuate
I was simply trying to read it with a beginner's mind.
One of the useful ideas from the retro role-playing discussions I follow is enjoying earlier games both as they are, and as they might have evolved—without presuming that their current evolution is either inevitable or "the best".
I doubt it qualifies as PhD-level reading, but I do think I read it more closely than its author did when he wrote Saving Fang, which includes several unsupported claims in the intro:
- That attributes are rolled in order: That may be the way they did it, but the rules text doesn't tell us. - That spells "need no minimum Dex to cast": This would be easy to miss if one was expecting the rules to be organized, like they are in 5th edition. The minimum Dexterity rule is with the character creation rules under Types, and it's the same as in editions 5–7.x. - That monster dice are calculated using the 5th-edition method (included as an alternate method in 4e), which contradicts the quirky 1st-edition table. - That Rogues start with 1 spell, though the rules state that Rogues start with no spells.
None of these contradictions are that substantial knowing Ken: He never seems too committed to the rules-as-written.
Last Edit: Feb 25, 2015 22:37:12 GMT -5 by gaptooth: fix englash