Baron
1st Level Troll
Posts: 13
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Post by Baron on Mar 2, 2015 22:36:36 GMT -5
Hi all,
That's the ed I own. Wondering if there was an errata? Thanks!
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order99
6th Level Troll
Coffee-fueled Carrion That Walks Like a Man
Posts: 959
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Post by order99 on Mar 3, 2015 0:05:03 GMT -5
Do you have early 5th Edition or 5.5? The latter had a basic Skills option near the back of the book...as far as Errata goes, I don't think there were any-but I could always be mistaken. Of course my 5th Edition is the Corgi paperback so names of Spells are slightly altered and we won't have the same page count... Do you see any obvious errors you think need correcting in your copy, or do you have any questions regarding a rule? I mostly run a lightly-houseruled 4th Edition but i'll be glad to pull out my Corgi 5th and brainstorm with you on something. Welcome to the Bridge BTW. 
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Baron
1st Level Troll
Posts: 13
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Post by Baron on Mar 3, 2015 11:33:05 GMT -5
Mine has no skills, I assume it is 5.0. Was originally a boxed set, the box not having survived. Most games have errata, thought this one might have one floating around on the net, too. As I read through this again after thirty-five years, various bits seemed as though they could use a little more explanation. Nothing too serious yet, though. And thanks.
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Post by mgtremaine on Mar 4, 2015 14:53:36 GMT -5
As far as I remember there was never an Errata sheet for the rulebook. Closest thing it the Errata for the solos www.flyingbuffalo.com/errata.htmThat being said the 5th edition was pretty well edited.
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Post by mahrundl on Mar 5, 2015 3:09:08 GMT -5
There were a few items corrected in 5.5 (e.g. some of the numbers in the combat examples). There were still some problems though (e.g. some of the numbers in the combat examples).  But yes, the overall quality of 5th edition was very good.
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order99
6th Level Troll
Coffee-fueled Carrion That Walks Like a Man
Posts: 959
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Post by order99 on Mar 6, 2015 0:41:17 GMT -5
Although come to think of it, the entire Trollbridge Forum is one gigantic cauldron of rules clarifications, errata and houserules, yessssss? 
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Post by bigjackbrass on Mar 6, 2015 14:29:23 GMT -5
5th Edition is missing the Level 2 Spell Curse You:
Curse You - Subtracts the level number of the caster from any prime attribute of a caster, or MR of a rated monster. The spell lasts until it is removed by magic. If the curse causes death, removal will not bring the victim back to life. Cost/Strength 2 / 1 point removed.
Also missing is an additional note in the fifth paragraph of 2.21 The Logic of Magic:
(Wall of Iron*, Dum-Dum and Curse You, for instance) *actually lasts only 1 day.
Curse You was corrected in both the Corgi edition and version 5.5 and may possibly also have been changed in later printings of 5th edition; I believe the extra information regarding Wall of Iron is only in 5.5, not the Corgi book.
Those are the two I can remember off the top of my head, but there may be other errors. On the whole, though, it's a pretty sharply edited edition.
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Post by mgtremaine on Mar 7, 2015 12:19:27 GMT -5
Curse You is missing from my 5th... But Wall of Iron has the blanket Wall rule
All the Wall Spells are immobile once created. All appear at the immediate distance of the magicker's reach (i.e. the end of his fingertips or staff). Can only be formed in the shape of a regular geometric solid, such as a rectangle or square. Can be dispelled, but if not the wall will disappear after 1 day. Its size cannot surpass 1 000 cubic feet.
-Mike
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Post by bigjackbrass on Mar 7, 2015 15:05:57 GMT -5
Curse You is missing from my 5th... But Wall of Iron has the blanket Wall rule... -Mike I believe that the asterisked note was included because of the final line in that section 2.21 paragraph: Some say these types of spells only last for 100 years, a year and a day - but considering the time span of most T&T games, this may be considered almost forever."Without the note this paragraph would appear to contradict the general Wall Spell rules in section 2.22.6. A minor clarification, but it might avoid confusion for some readers.
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dekh
5th Level Troll
dekh by Grumlahk
Posts: 620
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Post by dekh on Mar 8, 2015 4:37:57 GMT -5
Curse You - Subtracts the level number of the caster from any prime attribute of a caster, or MR of a rated monster. The spell lasts until it is removed by magic. If the curse causes death, removal will not bring the victim back to life. Cost/Strength 2 / 1 point removed. That doesn't look right to me. Where highlighted should it be: the target ?
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Post by bigjackbrass on Mar 8, 2015 6:19:27 GMT -5
Curse You - Subtracts the level number of the caster from any prime attribute of a caster, or MR of a rated monster. The spell lasts until it is removed by magic. If the curse causes death, removal will not bring the victim back to life. Cost/Strength 2 / 1 point removed. That doesn't look right to me. Where highlighted should it be: the target ? Quite possibly, but 5.5 clearly says "a caster" at that point. EDIT: I've now checked the Corgi edition and the wording is different from that in 5.5: Subtract the level number of the caster from any prime attribute of a victim, or MR of a rated monster. The spell lasts until it is removed by magic. If the curse causes death, removal of the curse will not bring the victim back to life.So, it looks as though the later edition actually added an error into the previous correction... 
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Baron
1st Level Troll
Posts: 13
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Post by Baron on Mar 9, 2015 12:16:41 GMT -5
Thanks all. My 5th ed does have a page titled Errata, right after the Table of Contents. It lists Curse You, the Wall info, and three other minor things. I figured the items there were caught after layout or something. It's a 4th printing, dated two years after the first printing.
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dekh
5th Level Troll
dekh by Grumlahk
Posts: 620
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Post by dekh on Mar 15, 2015 4:55:41 GMT -5
This is how it reads in the deluxe beta I got a while ago.
Curse You
Reduces any single attribute (or MR) of target by spell's level. Targets at (spell level+5) or higher are not affected. Cannot reduce an attribute below 1.
Attribute returns to pre-Cursed value if removed with Curses Foiled.
Cost: 1x spell's level for each point removed Duration: Permanent (unless removed) Range to cast: 50' Range of effect: N/A Power up per level: Affects higher level targets.
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Drudge
Lurker under the Bridge
Posts: 4
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Post by Drudge on Apr 3, 2019 16:12:13 GMT -5
T&T 5ed
Page 1.3.3 "10 weight units equal 1 lb"
Page 1.3.4 "every coin weighs exactly one weight unit, Fang is carrying 80 weight units"
So, if one coin weighs 1 unit, 80 coins weigh 80 units, and 10 weight units equal 1 lb, that means 80 gold coins weighs, 8lbs?
That cannot be right.
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Post by ProfGremlin on Apr 3, 2019 23:45:48 GMT -5
Hey, Drudge! Your right, it is slightly on the high side but was most likely done for ease of calculating encumbrance. As I recall, early editions of D&D had the same computation. For reference sake, the standard gold bar used today in international trade is 400 troy ounces which translates to 27.43 pounds. You can also buy 1 troy ounce Gold American Eagle Coins, which are just slightly larger in diameter than a half-dollar coin. Eighty coins at one troy ounce each would be 80 troy ounces or 5.49 pounds. So, a 2.5 pound savings in encumbrance. Useful to know when you're carrying loot, I'm just not sure how you could easily re-work the encumbrances to encourage more realism.
Of course, it could simply be that coins in Troll World are thicker, kinda like the difference between the UK one-pound coin and the US one-dollar coin. Personally, as long as it's all uniform across the board, calculating encumbrance in such a manner is simple and keeps the game moving. To me, that's what's important.
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