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Post by apeloverage on Sept 14, 2007 4:52:23 GMT -5
Another way you could use skills, that I've just thought of, is that a pre-set number of times per game session players could declare that they get a bonus on this saving roll (to an amount that's also pre-set), because it's like something that happened in their past - "why, this is just like the old lock on my parent's wine cupboard. I remember you had to twist the lock just like *this*".
Presumably there'd be some understanding that you have to come up with a reason as to why the character is getting the bonus, not just say "I'll take my bonus on this one."
That way i) no skill list is necessary. ii) no book-keeping is needed: the character doesn't declare that they have 'lock-picking', just that they get a bonus on *this* particular attempt to pick a lock, for whatever reason. iii) it still creates individual characters - possibly more so than picking from a list. You could argue that knowing that the character's parents used to lock the wine cupboard, and that the character used to pick the lock when they were out, makes more of an interesting character than knowing that this character has Pick Locks. iv) there's no problem with one character's skills being way better than another's, or the GM having to work in opportunities for characters to use their skills: everyone gets exactly 3 bonuses of +5 (or whatever it might be) per game session.
Feedback?
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khaydhaik
4th Level Troll
Thumb up!
Posts: 412
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Post by khaydhaik on Sept 15, 2007 0:15:20 GMT -5
I dunno. I don't like lots of book-keeping, either, but I think that a small bit of book-keeping does help to individualize characters. Maybe not everyone gets 3 bonuses of +5. Maybe the number and value of the bonuses depends on your level. For instance, maybe at first level you get 2 bonuses of +2 and 1 bonus of +1. Then at 2nd level you get 1 bonus of +3, 1 bonus of +2, and 1 bonus of +1. At 3rd level you get 1 bonus of +3, and 2 bonuses of +2. At 4th level you get 2 bonuses of +3 and 1 bonus of +2. At 5th level you get 1 bonus of +4, 1 bonus of +3, and 1 bonus of +2. At 6th level you get 1 bonus of +4 and 2 bonuses of +3. At 7th level you get 2 bonuses of +4 and 1 bonus of +3. Etc. Etc. That doesn't really do much to individualize characters, either, if they are the same level. It does, however, give the character something else to look forward to when gaining a level. I dunno. Just something to think about.
I do like the bit about the GM not having to make opportunities for characters to use their skills. That makes the idea really worth any experimentation you might be inclined to do with it. If you try it out, let us know how it plays!
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