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Post by gaptooth on Nov 1, 2018 10:31:49 GMT -5
Saturday's game was a riotous good time. Unaccountably, there was only one delver fatality, and they succeeded in both rescuing the Sultana and laying Dracula to rest once again. Woo! The Trollgodfather and Shoe, one of the players, both left generous words about it on Twitter here. The only problems we had were based on mismatched expectations, basically because my brain was in full-throttle adventure mode rather than tutorial mode. But, you know, we worked together and made it work. Overall, it was thrilling and very encouraging. Perhaps enough to get the text finished up before Longest Night!
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Post by gaptooth on Nov 22, 2018 8:16:39 GMT -5
Happy Trollish Thanksgiving!As a way of saying thanks to you all for the years of inspiration, friendship, and fun, I'm sharing my latest playtest PDF, here: Twisted Tunnels RPG beta download. Thank you so much!
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Post by gaptooth on Jan 31, 2019 12:09:37 GMT -5
A few nights ago, I posted my first rules update in nearly two months. My rigorous playtesting has given me a bunch of revisions in my notes, but no time to polish the text. Last night, I finally got a chance to post my first treatment of non-human kindreds. Same link as aboveI still have a few additional kindreds in my notes, but one of the players has been asking for my ideas about this and I didn't want to keep him waiting. One of the biggest revisions was that I got rid of the overpowered improvised magic method. Seeing how it worked in actual play made it clear to me that it didn't fit what I wanted from this game. It was loosely based on the rules in 1st edition T&T that allowed magic-users to create new spells, but it was a little more flavorful and less fiddly. I welcome any feedback or questions y'all may have!
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Post by gaptooth on Jan 31, 2019 12:11:16 GMT -5
Oh, and the kindreds section is Chapter 16, which begins on p66 in the current draft.
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