machfront
11th level Troll
 
Stalwart of the Trollbridge
"Let's go dark!"
Posts: 2,139
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Post by machfront on Nov 30, 2015 5:23:34 GMT -5
You, yes YOU, KNOW T&T. You know it, every or almost all editions, really well. You have read and experienced dT&T. You can bring forth the knowledge of the recent edition 'pon someone who is slightly familiar with 7.x and intimately familiar with T&T 1st-5th.
Gimmie the dirt. Put it in bullet points if you can.
Levels? Or the weird and all-too-easy and weird stuff like 7.x? Still even more dice than 5th (when even 5th already used too many dice)? Uses a hundred words to explain rules that can easily (even in flavorful fashion) be explained in a dozen words?
Etc., etc., blah, blah, blah.
Grant to me the dirt. Good and bad. Or rather, the unbiased. Allow me and me alone to accept and excite or contemplate it upon the Tree of Woe.
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zanshin
14th Level Troll
 
Posts: 2,860
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Post by zanshin on Nov 30, 2015 7:48:02 GMT -5
Clipping some bits from a thread I created on RPG Net Low stats no longer give negative adds. Humans get a reroll on failed (but not fumbled) saves. Rogues get extra talents and the choice of specialising as a warrior or wizard at L7. Warriors get a bonus d6 damage/level per weapon, greatly incentivising dual wielding. XP is used to increase attributes. Levels are a recognition of progress made, as in 7e/7.5e rather than 5e. Spellcaster's can produce a combat total and cast a spell in the same round. Wizards can also specialize in a school of magic , becoming Adept in it and getting a discount of 3 on the spell casting cost for those spells, in addition to those for a focus or being a higher level than the spell. That's some things to be getting on with 
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zanshin
14th Level Troll
 
Posts: 2,860
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Post by zanshin on Nov 30, 2015 7:51:50 GMT -5
Another impression I have is that the spell levels seemed tied to the concept of 5e T&T - spacing out from 1 to 20. That doesn't really go with the new version of levelling IMO.
Talents are no longer random, but give a +3, and a narrow talent that is very relevant may also lower the level of a save as well as giving +3.
Elaborations give you lots more chrome to do with Talents. The core rules let you spend 300 xp on buying an additional talent once per level, as well as the one you get anyway.
Levels do not add to a save anymore.
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Post by gaptooth on Nov 30, 2015 15:11:25 GMT -5
Most weapons have dice without adds, like the main weapon list in 1st edition.
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Post by gaptooth on Nov 30, 2015 15:12:25 GMT -5
Dwarfs are presented as two types, with 5e and 7e attribute multipliers.
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Post by gaptooth on Nov 30, 2015 15:34:58 GMT -5
5th edition covers all you need to play your first session in 33 pages—from 1.2 "The Basic Game" to 2.14 "Character Levels", plus the Level 1 Spells on page 2.22.2. In Deluxe, the "Core Rules" cover 155 pages, including much that was formerly part of Elaborations, or not part of the game at all. The equipment section, for example, now covers 31 pages, which includes elaborate rules for crafting custom weapons. "Simple" Talents cover 6 pages. The combat section includes 2 pages on unarmed combat and ad-hoc martial arts characters (which boils down to the player making up their own special abilities supported by "backstory", and asking the GM for special treatment), 4 3 pages for berserk combat, a "stun damage" rule copied from 1990s-era TSR D&D. Also the tactical flow of combat is very different. Also, the rule for spite damage may or may not express what the authors had in mind. Obviously, one doesn't need to use all of the above to play your first session—or even a whole campaign—but there's no clear division between what's essential and what's expoundatory. (I would use the term "Elaboration", but the division between something called the "Core Game" and "Elaborations" is maintained.)
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Post by gaptooth on Nov 30, 2015 15:42:42 GMT -5
Oh, and the Warrior bonus dice for levels may not be tied to weapons. The unarmed combat rules invoke it for unarmed warriors. If they get bonus dice when they aren't armed at all, are the bonus dice per-weapon, or simply a flat bonus? Contrary to Zanshin, I think it's intended to be the latter, but it's not clear. I read about confusion on this topic during the Beta phase, and hoped it would be resolved.
Edit: I was wrong. See Zanshin's message below.
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Post by smokestackjones on Nov 30, 2015 17:17:38 GMT -5
and ad-hoc martial arts characters (which boils down to the player making up their own special abilities supported by "backstory", and asking the GM for special treatment) In other word, "GM, tell the player to make something up, attach it to their background and you figure out how it works/how much damage it does." I was a bit disappointed in that. I was hoping for something a bit more crunchy. -SJ
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Post by hrrrothgarrr on Nov 30, 2015 17:19:31 GMT -5
A whopping great chunk of the book is devoted to Trollworld, geography, history, etc.
There is no "bestiary" per se.
Parts of it seem like KSA changing things to change them up again.
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zanshin
14th Level Troll
 
Posts: 2,860
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Post by zanshin on Nov 30, 2015 18:55:08 GMT -5
Oh, and the Warrior bonus dice for levels may not be tied to weapons. The unarmed combat rules invoke it for unarmed warriors. If they get bonus dice when they aren't armed at all, are the bonus dice per-weapon, or simply a flat bonus? Contrary to Zanshin, I think it's intended to be the latter, but it's not clear. I read about confusion on this topic during the Beta phase, and hoped it would be resolved. Page 14 on Warriors makes it explicit the bonus is for each weapon.
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Post by gaptooth on Nov 30, 2015 19:41:56 GMT -5
Oh, and the Warrior bonus dice for levels may not be tied to weapons. The unarmed combat rules invoke it for unarmed warriors. If they get bonus dice when they aren't armed at all, are the bonus dice per-weapon, or simply a flat bonus? Contrary to Zanshin, I think it's intended to be the latter, but it's not clear. I read about confusion on this topic during the Beta phase, and hoped it would be resolved. Page 14 on Warriors makes it explicit the bonus is for each weapon. Gah! I overlooked that. Thanks for the correction! I apologize for the misleading info. If anyone was infected with the error, please: Blot it out from your minds!
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zanshin
14th Level Troll
 
Posts: 2,860
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Post by zanshin on Dec 1, 2015 2:35:31 GMT -5
Gaptooth, when someone produces so many pearls the rare mistake can be easily forgiven.
Also, very valid point you made that Warriors fighting unarmed still benefit from this.
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Odder
4th Level Troll
DON'T LOOK AT ME!!
Posts: 264
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Post by Odder on Dec 1, 2015 17:38:44 GMT -5
One of the things never talked about that gave me a REAL issues was creating encounters without MR monsters. I normally use MR for one creature. The Giant Snake, The Demon, The Goblin King ect..
For groups I don't use MR a lot because it confuses me and is hard to deal with. For example.... A Horde of goblins pours forth from the mouth of the cave. I made the goblin horde have a total MR of 100. So what happens if only one person runs out to deal with them? That one guy faces a 100MR? He is toast! Do I fudge it and suddenly the horde is a more challenging but survivable number for one person of MR32? Well the next round the rest of the party gets their and it's suddenly lopsided the other way. BAH!
I just found it easier to stat out monsters for groups back in the day and never evolved passed that.
Sadly that makes T&T more work than (maybe) it should? I dunno..
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zanshin
14th Level Troll
 
Posts: 2,860
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Post by zanshin on Dec 2, 2015 11:55:17 GMT -5
I use MR for groups, but give each creature their own chunk of MR (which is fairly standard I think). It means if there are stunts or spells or missile fire that enemies can disappear a bit at a time. It also means that overkill on a spell or shot does not get spread across other victims - without a stunt anyway  None of this is DT&T specific though.
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devadasi
5th Level Troll
maiden voyager
Posts: 602
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Post by devadasi on Jan 6, 2016 23:08:45 GMT -5
In TnT if one player charges into a horde of goblins the character DESERVES to be dead. of COURSE he should be dead. Why WOULD'NT s/he be dead??
Tunnels and Trolls combat is deadly. Just like real combat. A Tunnels and Trolls character needs to THINK about how to engage a foe, seek tactical advantages through the environment and try to divide the enemy in order to conquer. If you are going to charge into a horde of goblins alone in TnT, that character had better have lots of personal ads, a good weapon, high CON and some heavy armor. my p;ayers know better than to try
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